When what you are saying is easily refuted by looking at the in game stats, or just spending 30 seconds in the meat grinder, yes it is especially irrelevant. Enjoy your power sword grind session. I look forward to you getting back to me with the ogryn ‘cleaver’ that does 300+ damage to a group of elites and trash in a swing. With the speed of the power sword. All of mine hit crap damage on flak, carapace and maniacs. Must be a bug…or maybe the cleaver has some drawback for being a big cleaving weapon. What a concept.
Guardsmen Veteran is the Cash cow to bribe all the WH 40K fans into this game. That’s why the Vet is the one with the biggest arsenal of weapons from day one of the release.
You all haven’t even seen all the weapons that will come. But here we are AGAIN. In another Post about how OP that dam Weapon is. And again, the essence of all the negative points seems to be, that one class underperforms in the eyes of these who play it. And when they look on the other side of the fence, on how green the gras of the Vet seems to be. They simply start to grief and demand the Vet to be set back instead of their class to be lift up.
Zealot has one of the most iconic Weapons of the Warhammer 40K franchise. The Thunder hammer. And yet it is totally wrong designed by Fatshark. And I honestly wonder that they still not got a big NO NO from Games Workshop for that misconception of the fuel/energy driven melee Weapons.
Thunder Hammers have no on off switch. They are always ready. They have an internal impact activator that releases the energy field blast right in the moment when the hammer is smashed into its target. It would then have such a blast of energy, that would even strike holes into Astartes armor. An if smashed into a group of normal people, it would knock them all over instead of just the one who gets the hit.
The Power Sword would be activated by holding it with the right amount of force with the hand. And it would then stay activated as long as it gets hold that way. AND yes, it would do exactly what it does to enemies right now. It would slice through flesh and metal plates like a hot knife in butter.
The Chain swords have a trigger at the grip. They are activated by simply tightening the grip on the handle stronger before or WHILE striking. And they keep on running at max power as long as the trigger is hold tight. For as long and many slices the wielder wants it to run.
The way they are presented in Darktide now, may be a game design decision for having that special attack do a power up. But it totally undermines the concept of the weapons as they are meant to behave by GW.
And for all that are somewhat new to the WH 40K Universe and wonder how these weapons should work. I strongly advise to watch some gameplay of these weapons from the game Space Marine on YT. They got these weapons and their function 100% right.
You can’t really “dance” around anything with the power sword, the dodge range is pathetic… The block efficiency is pathetic and all you see is T3 play most likely, where pretty much anything goes.
I don’t even know why people are complaining about one weapon being good in a PVE game and calling for nerfs when they SHOULD be calling for better weapons/buffs for other classes.
I’ve seen zealots running around with 1hp soloing the boss on damnation and I’m not complaining.
^ You literally just confirmed that other weapons are obsolete in comparison, because Swiss Knife is easy mode. That’s what obsolete means, something does the job so much better that other options become obsolete.
You should spend this Power Sword defense initiative energy instead in trying to make Fatshark buff the Zealot heavy sword, that thing is fraggin useless no matter what you do with it currently.
No, you read what you want to read, not what ppl write. It is not the best at everything, thus not making other weapons obsolete. You better check the definition of the word, cause you have no idea what you are talking about.
Simply buffing everything makes the game easier as a whole, I don’t think the game should just overall lower it’s difficulty which is the result of “buff everything”.
You said that, not me.
What is it that you do not udnerstand ?
You are stubbornly, clinging to your version of:
“AR’s are making LMG’s and Nade Launchers obsolete”
Yet all the other types and variants are still used and are not obsolete.
If something is versatile and easy to pick up does not mean it is best at specialised task.
I’m really conflicted about the power sword. I really love how it feels to use, it is really fun, but it does out perform every other melee weapon. Maybe reduce the damage a little, I would prefer other weapons be brought up to it rather than it nerfed.
power swords great and all…but it in no way makes other melee obsolete…why? basically because its on a class that rarely has to use melee (if the zealot on point at least). Can the veteren focus on melee? most certainly…but why would you want to when your ranged abilities are so strong.
Heck the Zealot is a monster with ranged weapons too if he wants to be. I play run and gun zealot…deletes everything just aswell if not better (on cool down). The zealot honestly makes me think of equilibrium combat
Now if you gave the powersword to all classes it “might” be heavily favored….but as it stands, they don’t have that option, therefore other weapons cant be obsolete.
I don’t see a veteran with powersword being favored above a zealot with (*insert weapon here) for melee front line. Id be pissed they weren’t picking off ranged mobs and long range specials.
I would rather have the devs buff other special weapons, like the eviscerator and the thunder hammer. Nerfing the power sword would just make it feel like a sword… I mean, a power sword should feel like it could slice through anything.
Maybe one way to fix it would be to reduce the arc of the wide swipes, so that it loses a bit of its horde clearing potential… Just a thought…
The dodges aren’t pathetic. They’re average and if that’s not enough for you then it’s legitimately a skill issue.
This guy knows what’s up. Hire this guy to fix the weapons.
I’m not sure that an average veteran will be able to deal with even a singular poxwalker without power sword, so nerfing PS will only make experience worse for everyone.
I guarenty the power sword is not better than power hammer.
Power Sword vs Horde lv 5
3 great charged hit
Than death
Power Hammer vs horde
Keep swinging
Untill hound get you or never die.
Power Sword get a great burst but thats it.
Poeple who didnt do a single lv 5 are posting here i believe.
yep. PS is great at around LV 3, where it can still kill with a single hit.
at 4 it becomes a bit more difficult, still works, but not as reliable as before.
forget it at 5. Too many and too tanky. I need 2-3 hits for a Horde Mob. Charging a Heavy? Not enough time. Dodge? Not good enough.
And guess what…at LV 3 you can bring whatever you want. PS is just easier to learn since it cleaves. No need to aim for a head or learn a pattern, no need to block because you cant anyway. You just swing and hope the enemy dies before you do.
Also: Again, once Zealot receives the 2H Power Sword, maybe they stop complaining…
Lmao greathammer stops on armor in this game, good luck hitting an elite that appears in the midst. It also has the same middling horde clear speed as ever, only the light attacks do no relevant damage to anything. Also, the push attack is single profile now.
As for your horde clearing it takes like 10 heavies to kill 10 pox walkers. No? If you can even manage an empowered attack to land its 2 hits on most everything past malice too.
If you can’t power up a sword but can somehow make the almost twice as long opportunity cost of thunder hammer work you are most certainly talking out your rear.
Also edit to the above poster: wouldn’t it be odd if we got an improved version of the best melee on the class geared most towards melee? Man that would be like bizzaro world, if someone other than Cadian-elf got something worth a damn.
i dont know what you talking about, hammer is great against armor.
The whole point of the hammer is to charge your hit, its not a spamming weapon also the push is multiple.
When you see “First Target” stat it mean it need to be charged in order to double the horizontal damage.
Also “Penetration” stat (against armored)
Concerning the armor if you are concerned about it take flame thrower, autogun, shotgun(dont recommend) it will do the job through armored and mobs alike.
I play only hammer at this point for the multiple situation and i realy think some poeple need to “recheck” their reference.
DPS wise is 2h Chainsword
vs crowd, large Armored, and boss is Hammer
Even if i could use power sword i realy wouldnt use it.
Once again, grotesc topic.
This pretty much nails it (badum tiss).
Zealot has the Flamer, which can be argued that it is THE best Horde-Clear in the entire Game. It staggers, it burns, it penetrates.
There is no need for EVERYTHING to cleave through Hordes. Power Sword is no different. I cant kill a Crusher alone with it, not at Damnation. Yes, i can deal damage, but hell no, i wont be able to kill it in a reasonable time.
If i could trade my Sword for a Flamer, i would. Have fun with the Power Sword Zealot, now gimme Fire.