A strange phenomenon I keep seeing in Darktide.
You notice how even though players get downed the rest should not put themselves at risk and just head to extraction. But most of the time they seem to want to come back for rescue, even though there is no additional mission reward for doing so and even do it anyway when it isn’t safe.
There is a nice endorphin release when helping someone with revive, healing, deploying ammo/heal crate or pointing out pickups, then someone says thank you. Bit like how someone drops their groceries on the street and you help them pick it up.
Anyone else noticed this? It is like people do it out of principle of not leaving anyone behind. The whole squad reaps the same rewards even if less people extract successfully.
Maybe I was too used to ugly side of human nature from playing Apex Legends that such acts of human kindness surprises me.
You do get a huge endorphin boost from helping others in this game.
Now that I think about it. This is what draws me to the game or PvE coop in general. Is it same for you? But playing randoms does actually feel like you’re playing with friends in this game. What do you think?
Not many games I know where if a team fails a T5 it’s always gg nt
Boring story time, cool story bro:
Reminds me of when COD Warzone 2 was released. You had to head to a highly defended point to attack a certain enemy to drop the sort after M13B AR. People would spend evenings, days and a week to try to get it, then extract safely or lose it.
I got it by running someone over in a truck by accident. Felt kind of bad because the game has proximity VoIP, which still keeps active for few secs after death and kid was giving me grief.
People on discord were moaning about the difficulty or asking if anyone had the weapon unlocked. So spent many evenings to squad up with people from discord to drop my weapon, let them extract with it, then I lose access to my weapon for a small period as penalty. Repeat. I don’t know why I did it, felt kind of good to give away something that was difficult to obtain.