Polls about prefered weapons per class and what you think needs nerf/buff

It’s not useless, like in all games you begin with trash stuff and involve …

FS tryed to give fun to players, with 40k mythic arsenal, chainswords, chainaxe, boooolteeeer, plasmagun, PS (i’m a bit sad for the Ogryn and shity Psycher force sword, i would enjoy to have a more melee build with the force sword but it s so hot in damnation, anyway !)

Its so 40k man, booolteeer, brutality, etc. But as i said, to fight nurgle trash plague like that, lazguns and autoguns were enough.

We cant blame FS for gaving us 40k lore and so much good carnage feeling like that

And that’s why I did not propose just increasing damages, if you see my post.

Maybe you have a proposition to make laspistol a viable weapon even in damnation? (if you read my post, only this weapon and revolver I propose an increase of the damages. For revolver it should be a slight increase, and for pistol just at close range)

For Stamina, until they correct the key to toggle auto run, I have configurated it that it uses the same key for running and forward. I cannot press a key during 20 minutes over the 30 of a game… that’s impossible.
And their “toggle run” key stops to work in different situations. They need to make it that when you press it, run is the default state of move until you press it again.
Until that, anything related to stamina is a pure waste of time for me. Just a problem of broken game like lot of things in Darktide (Rashad axe is the last I have heard)

Ok, so not useless but definitely bad weapon that are there to act as filler (which is not good since it force the player’s choice)

I’m more posting to defend, explain, power weapons are what they are, and submit good ideas insteed of nerfing :joy:

No i dont use lazpistol, it should have his place in this game if bolter etc wasnt here, but they are.
I think, they should add some synergy advantages with some builds, i think it is possible, but i cant develop this way, being just a t’rd sharpshooter :joy:

Then it drastically lower the players option, to have meta stuff is alright, but every weapon should be useable

I mean, using X weapon with X build of X classes you get some advantages, pretty sure it s a way to go

I proposed to nerf two weapons that lot of players think they should get a nerf, and I think the same.
Again if you see the propositions, it would be something without really lowering damages per hit but sure it would impact DPS.

EDIT: I think that the flamer needs really a slight modifications. Just to lower the efficiency against elites/specialists

And so, you would have a problem to see a laspistol being more efficient at close range and garbage at anything else? This would make you loose your sleep? As you don’t use it, I really don’t think.

For me, it would mean I could play with this weapon sometimes… Actually this is the WORST weapon.

Here, I don’t agree. A combat blade is great with a zealot, however I have seen vets using it…
Feats give general advantages, not specific to weapons.
This is not the way to go…

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I done it, many times, add melee stamina + weight to weapons, slower attacks coz we r not astartes but humans.

Maybe we could hope too, a real difficulty and not trash ennemys spawning on you, new ennemys, with real armors, nurgle marines sqad landing with a drop pod, 40k universe got ressources to do something right … now, we can speak a lot and a lot, but we r not direction, and not dev, so …

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Stamina, slower attacks for an… autogun?
At this point I think you did not read what I wrote.
As I have proposed only 1 thing for a melee weapon…

The game is in a sorry state, the one thing that everyone agrees that is great about the game is the gamplay and yet, with 29% reviews on steam you still have cave dwellers clamoring for a further nerf to the Powersword because it actually acts like a Powersword. I really hope Fatshark has a moment of clarity and doesn’t listen to them.

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Well… actually i use the power sword (blessing Brutal Momemtum and Supercharge(3). I really think that the weapon is too good when it clean an horde in 2 swings.
However, like I said, the power sword should remain a power sword.

Also, don’t worry, FS won’t copy paste any idea exposed on this forum. It just give them ideas and the feelings of the players.
That’s why I also made two parts. The objective part (what weapon you use the most) and the subjective (what do you think should be nerfed / buffed)

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the grouping on this poll will mask issues. specifically, the flamer (only weapon in class) is compared on it’s own, but weapons which exist within a subset are grouped together, even when there are major balance issues within slot.

the kantrel 12 is imo in terms of stats the biggest power outlier right now and kind of obsoletes a lot of other weapons but in particular the rest of it’s peers. should i vote that lasgun infantry is overpowered or underpowered? it’s both.

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They done, nerfed too much ps then buff it …

Where didt i sait that ? :open_mouth:

I proposed only changes for ranged weapons (except power sword). I am one of the few that answered that melee weapons don’t need a buff. Tbh, I am not sure, but I don’t see what we have to do with them and, even an heavy sword, I think that they all can be usefull at a specific role.

So I don’t see what stamina can give as advantage for a ranged weapon. As I said, until they fix the “toggle run” option (and we all know they won’t considering their fast reactivity), I am usually at 0 stamina except when I dodge…
If you check my post, again the changes I propose are differents than increasing damages.

Oh so this is a NERF PS tread again. Just wist some fany words clutched all around it.
And again i bet 2000 Aquilas, that the one who made the tread is a Zealot main player.
Alone to see you want the Headhunter having a special ability to be single fire shows me, that you have no idea of the class or the weapons. There is an Headhunter specifically made single fire. One burst and one full auto.

And NO NO NO. Power Sword does not need any kind of nerf. You want balance? No you do not want balance. You want to see Veteran being unable to clear a horde. EVERY class has to be able to clear a horde. not just the Zealot. When 3 are down and only a Vet is standing. You better want him to wield a PS then a knive. Vet has no blood stack mechanic. He has no attack speed boos. All he has is shooting and slicing. And the longer it takes him to slice, the lesser he can shoot.

Just stop this strawpuppet treads that call for PS nerfs already.
Man i wish they would add the playtime of each career class to the forum names. That would show who calls for nerfs for what classes all time. I am sick of hearing people talk about class specific stuff, that they have not even tested them self for full.

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You mentioned melee weapon, PS, so i speak about melee too :person_shrugging:

hmm… actually no… this is not about power sword. You missed a lot if you have read only things about power swords.

That’s the only melee weapon I mentionned. Tbh, I really think that the nerfs, if they think about nerfs, should not denaturate the weapons. So flamers needs a slight change, like making it a little less effective against specialists/elites and should remain a great horde killer. Power swords need to be sightly less efficient against horde but should remain a strong melee weapon that can kill everything.

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XII is strong but sloooow. If you miss the head of a running enemy, you are likely to miss it on the second hit too. The other Lasguns are a bit weaker, but they are faster and forgive/make up for lack of aim and LAG on aim.

it’s got some of the highest pure DPS in the game, some of the best breakpoints (how many hits it takes to bring down a specific enemy at a specific difficulty) with decent stat rolls which is pretty easy since it only has one dominant damage stat (unlike weapons with first target, burn or similar). it has better sights than the snipers, incredibly quick weapon switch speed and is still faster than they are.

but honestly the biggest problem is the ammo reserve, the K12 appears to be vaugely balanced against ammo (3z per shot) but has a reserve large enough to fire all the time without stopping even as zealot.

one of the other lasguns i could maybe see an argument for on being inferior but viable on zel, the faster one for crits, recon i think. all the rest i think you’d be foolish to not run the 12.

e: oh that’s pure lasguns, not the hellbore which is what i’m refering to when i talk abiout snipers above.

Why should the flamer or the Ps need to be less effective. It’s a Flamethrower the fact that some enemies still charge into an attack when they are already engulfed in hole prometium is already a joke and a spit on both the wh40k lore and reality. Nothing keeps attacking when being incinerated.

And a Power weapon is a power weapon. A blunt power weapon does massive AOE dmg in WH40k lorewise. And a power sword is a 40k light saber. It cuts even the strongest armor in half.
Chain weapons are beasts in 40K too. They should not even bite itself into non armored enemies. Lore wise they should just slice them in one swing.

Stop trying to make this 40K game less 40K like. Player numbers are already low enough. No need to push even more people away, by ruin the 40K lore more than FS has done already.

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