If I had a dollar for every time I read about ‘Stop nerfing, just buff everything’, I’d be Elon Musk now…
I really don’t know why people can’t understand why you simply CANNOT have only buffs in ANY game. That’s now how game design works, like at all.
I assume that it has to do with how much exposure one has with game balancing, playtesting and/or literal game design because it is pretty obvious in my eyes. Then again, I’ve been playing and playtesting games since 1996 so I’m pretty sure experience matters.
I won’t write a wall of text, I’m bored of writing this for the 1245th time but the bottom line is that you simply cannot just buff everything up, all the time. This creates power creep.
Google it up, learn about it, respect it. It has destroyed a LOT of games because it was left unchecked, both boardgames, competitive card games and videogames alike…
Now, the next question is “yeah, this means nothing because we are talking about a PvE coop game, my boomer dude”.
Been there, done that too many times too. The simple answer is ‘You are wrong. Again.’
Power creeping everything up in a PvE game leads to something you haven’t thought about. Boredom.
When everything is powerful and strong and amazing, players destroy everything in a few weeks and then they go around looking for their next thrill in a different game. Having all weapons wrecking face is bad, bad for the game, bad for the players, bad for ‘getting gud’, bad bad bad.
Your next rebuttal is going to be now “yeah, but there will always be a good weapon why not make the others good as well?”
The answer to this is “You are wrong. Again.” Nerfs are needed to change up the meta WITHOUT introducing power creep. Changing the meta keeps the players playing, makes people think about builds. You simply cannot buff weapons to make them meta as explained above. You need to nerf weapons to make people think about builds without powercreeping the hell out of the game.
Bolter needs a nerf just as much as Laspistol needs a buff. You simply cannot do only one or the other all the time. It’s simple but you need to wrap your head around that fact of game design and stop going for an entitled ‘buff everything approach’ all the time.