I wanted to make my own little list of suggestions to not make a giant wall of text in the new balance mega thread. Ill focusing on buffs that would make more ranged weapons viable in havoc, I believe a decent few guns could become legitimately fun and viable options if just given small buffs. Some things could use a nerf but honestly nothing is crazy unreasonable currently in the context of havoc/auric maelstrom, some definitely over preform but I think making more weapons good or a little OP is better then just nerfing the fun out of existing things, or leaving the vast majority of guns just feeling like downgrades for no reason. I might touch on melee weapons later, but given that I have almost exclusively played with power sword, dueling sword, and relic blade, I’m not really qualified there. But just quickly to get it out of the way:
All Power Melee Weapons: Give them the relic blade heat mechanic, its genuinely perfect.
Edit: Its pretty obvious to me at this point that the ammo issue is really just a issue with the havoc ammo nerf. This is too big of a change from auric to havoc and needs to be rethought. Many more guns would be viable in havoc without becoming OP in auric if this ammo nerf was rethought. So I removed the ammo buff suggestion on bolter, though I think a small buff still would be a good idea for the auto guns as shock trooper gives too much of a bonus for lasguns. Though many weapons effected by the ammo nerf to the point of being useless in havoc, still under perform in auric
Also Ill just talk about buffs for the most commonly used variants so this isn’t 3x longer then it has to be, these same buffs can be adjusted and added to the other variants.
Finally Im no god at the game, I have played a lot during the last few patches and am pretty good generally. But I’m open to hearing what people have to say about these takes.
Oh and if I get any numbers wrong blame gameslantern because I am pulling stats from there and I know some are a little outdated, tabbing around in game is just a little annoying.
Ranged Weapons
Infantry/Braced Autoguns
Details
General
Buff armor pen a bit across the board and increase ammo a little. Not being able to do anything to carapace makes all of these compete with the recon las, and recon las has higher consistent DPS plus benefiting from shock trooper makes its ammo about a good 50% more efficient or around there, smashing the ammo of the autoguns, not to mention Infernus stacks that are so useful to finish off enemies in general and add great boss damage and how much Infernus stacks improve ammo use.
Plus just from a lore side of things, getting shot with a physical bullet is going to hurt even if stopped by armor, where as a lasgun shot if absorb by armor will just make you feel a bit warm. So I think this is a nice way to distinguish them.
Also remove all burst fire modes. No one likes burst fire, its objectively useless as it is simply worse in every way to a fully automatic mode.
Vraks Mk V Infantry Autogun
I never see anyone run infantry auto guns so a bigger buff is in order here I think.
Fire Rate: 13.33/s → 16/s
Ammo: 60/600 → 60/900
Carapace Damage: 6 → 40
Agripinaa Mk VIII Braced Autogun
Popular ish if like A- tier choice. I have never seen it seriously ran in havoc though.
Accuracy: 35% smaller spread
Ammo: 50/500 → 60/600
Carapace Damage: 13 → 60
Vigilant Autoguns
Details
General
The vigilant autoguns just suck. These are supposed to be DMRs used to blast away elites and whatnot, but they lack the actual damage and do nothing to carapace so they are entirely outshined by the bolter and its not even close. I think their base damage is fine but their headshot bonus should be cranked up A LOT, including against carapace, if you shoot someone in the head with one of these unless its a reaper or crusher they should pop. A DMR is only satisfying to use if it actually one shots, also making them very reliant on headshots is a fun mix-up and makes them more of a side grade to the bolter then anything, higher skill higher reward but also giving up boss damage.
Better sights would also be nice but not mandatory, like a 4x ACOG type scope would feel appropriate.
Graia Mk VII Vigilant Autogun
Flack/Unarmored Headshot: 800 → 1600
Carapace Body: 19 → 150
Carapace Headshot: 44 → 450
Ammo: 25/200 → 25/250
Shredder Autopistol
Details
General
I think everyone can agree the autopistol is the laughing stock of weapons currently. Generally buffing its ammo a lot and giving it access to bleed would make it a lot more useful and worth actually considering running as it gives it something unique over the autoguns.
Also some more mobility would be nice, I mean its a tiny little pocked blaster why does it have the mobility stats of a autogun? Giving it better mobility makes it a little addon you could run while using a heavy melee weapons.
Ius Mk IV Shredder Autopistol
Blessings: Add a unique bleed blessing “Shredder” Adds %5-%20 chance to apply 1 stack of bleed per hit.
Ammo: 60/600 → 90/600
Dodge Limit: 4 → 6
Dodge Distance: 0.96 → 1.15
Sprint Speed: 0.8 → 0.96
Helbore
Details
General
Now the helbore is probably the best out of the not used at all in havoc ranged weapons. And honestly I think that’s really just because the charge mechanic is very hard to use for a effect worse then plasma gun. Just changing this for a better mechanic is really all we need here. Also a light buff to carapace damage as its supposed to be the hot shot blow through armor lastgun.
Basically I’m trying to make it a more light target focused side grade to the plasma.
Lucius Mk IV Helbore Lasgun
Charged Carapace Damage: 38 → 150
Charge Mechanic: When aiming in activate “charged” mode, in this mode it has heat generation same as the plasma gun and we could give it some of the same heat related blessings the plasma has, though obviously its heat would rise slower. All shots in charged mode would deal the same damage as a fully charged shot does now, and the fire rate would be about the same as charging shots to 75% now.
Infantry Lasgun
Details
General
Infantry lasguns have always been decent, but they are held back by their rate of fire and the fact that they are all single fire. I guess this is to distinguish them from auto guns but really it just makes them feel a little clunky. Genuinely just making them full auto and slightly buffing their fire rate is all they would need to be viable enough and compete with the recon las.
Generally guns that are semi auto and don’t kill a elite on a headshot just don’t feel good, at least now shooting them twice just means holding down the trigger rather then needing to click constantly and get carpel tunnel.
Infantry Lasguns
Fire Mode: Semi Auto → Full Auto
Edit: A fire rate bonus to the MK IX is the big thing the others have a fine fire rate and dps but could use a small bump to damage, and maybe lower recoil on the other 2 as well.
Bolter
Details
General
So this is maybe a little contentious but I really think veteran and zealot just need different bolters, TLDR explanation: bolter has too much ammo on zealot and not enough on veteran. Ill describe what I would do here, spearhead would stay on veteran and we would also get a “redeemer” that goes on zealot.
Edit: Detailed explanation here: Weapon buff suggestions (Ranged Weapons mostly) - #25 by JDLS
Spearhead Boltgun
Fire mode: Always Semi Auto
Edit: I removed ammo buff, just lower the havoc ammo nerf.
Redeemer
Bullets: Frag Rounds, detonate on impact or after traveling 30ft/10m. Explosion is a 90 degree cone fragment blast equal to a combat shotgun blast, if it detonates on a target then they would take the full damage of the bullet and also the frag blast, if the damage is enough to blow them up then the fragments would penetrate them and hit enemies behind and to their sides, also dealing high stagger in the AOE. (Just lets you gib large hoards or groups of riflemen, maybe stagger gunner groups)
Ammo: 15/100 → 10/80
Unarmored Damage: 608 → 450
Carapace Damage: 290 → 150