Weapons Buffs I Personally Would Love

Just making a post of a handful of the weapons that I love and have used a LOT that I think could use a little boost to make them a bit more meta. Don’t get me wrong dueling sword and plasma gun are cool and all but I also love some of the other stuff and want to use it more. The main reason I make this post is my favorite weapon;

Devils Claw Sword - LOVE this thing, I love the parry, I’ve made posts about it before. I’d love to see this buffed, I used it for over a year straight on all my builds. Recently I was messing with the dueling sword and stuff a bit and, the power difference is noticable. This sword I think would be EXTREMELY crazy for clips and stuff if it was meta, I think what holds it back from that is how slow it is. For a horde clear single handed weapon this thing is REALLY slow, especially in the hands of a vet like myself, since I only have 2 ways to increase my attack speed and the animations of this one still slow it down even moreso to make it feel really sluggish sometimes. I have days where I pop in and I swear it’s been nerfed to be even slower although I have no proof of that. It also probably wouldn’t hurt to give it a little damage buff, and or maybe a blessing that plays into it’s parry, as right now, it’s the only real reason to use the weapon, and sometimes even that feels buggy.

Chain Sword - This one I haven’t used as much but a few friends have been using it quite a bit and, have honestly just used mods to make the chain axe look like one because it plays more fluidly and quick. I’d love to see some buffs to this, it’s one of the coolest 40k weapons out there and it deserves a little love.

Vigilant Auto Guns- Alright so we’ve all used them at one time or another. They are… very bad right now I feel like. I mean correct me if I’m wrong but the semi auto fire rate with the low damage, this game really thrives with low time to kill weapons, and these just aren’t cutting it right now unfortunately, would be cool to see them get into a better like “sniper style” gameplay, but the game doesn’t really lend itself to that at high difficulties. You have to be moving and killing ALL the time.

Braced Autogun- These are cool, but they play SO similar to the regular infantry right now just with the inconvenience of me not being able to aim them. I’m not sure what I’d change I just know I haven’t been using them, and I don’t see them get much action, maybe on zealots.

Double Barrel Shotgun- this is CONTROVERSIAL because these are technically not in a bad place but I’d love to see another mark of them that’s got a tighter spread and is much better at longer ranges, maybe it’s got the opposite aim mode where aiming fired 1 at a time higher accuracy, and not aiming just empties it. I like these I just think they could use a little more playstyle openness.

This is just a quick post made off the top of my head, all I really wanted to talk about was the Devils Claw, but I feel like these other weapons deserve some love too. I’d love to see the meta really reversed and some of these less loved weapons put in the spotlight, as they are really cool as well. Feel free to toss some proposed changes in the replies, or if you have any other weapons that you think could use just a few little changes to become a LOT better. Thanks for your time!

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I kinda want to argue, because these three are perfectly mid in a not bad way.

The super shotty, specifically, I fuqs with a lot in Aurics. Currently in love with the blessings Both Barrels and Run n’ Gun. Stealth veteran build btw.

I’m unsure what could be done to chainswords that isn’t straight power creep… although… i mean… if anybody’s reading this… a blessing for chain weapons that gives damage resist on revved attacks wouldn’t hurt my feelings, I’m just saying

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They’re mid, but they don’t quite keep up with any of the new stuff. I’m a stealth vet as well and where this game is leaning into the “meant to be played at the highest possible difficulty” type of gameplay, their use case is getting narrower and narrower. The double barrel is fine, I just want to see it’s next mark, I think there’s still plenty of room to play there. Also I’ve got so much time on the devils claw, I’ve seen every little bug and interaction that thing has, and it has given me a lot of trouble lately. It’s fine to have mid tier weapons, but these are definitely the lowest end. The shock maul is mid tier, or the heavy sword. Chain and Devils are… Probably some of the worst off. Name a weapon in a worse spot, the only reason to use it is it’s parry, that’s what separates it from the heavy sword. I just think, if they aren’t going to nerf things like the dueling sword and the power sword, we might as well have some of the other things get to the same level and make it a bit more even. Play with one and then the other and tell me what you think. Every weapon in the game should be viable, it shouldn’t be sacrificing that much to use the lower tier weapons.

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I like brauto a lot, though I haven’t had a chance to give it another go post carapace torso scab ragers which could definitely hurt it a lot.

I’m not going to try to pretend it’s fully competitive with IAG but the stagger, cleave, and high body shot damage are all very nice to have. It’s refreshing having something that hits hard that doesn’t ask you to invest in finesse scaling.

Biggest problem of brauto is still the lack of good reason to use anything other than Agrip.

DC Claw I think is mostly fine, but there’s definitely something off feeling with the all horizontal heavy one (Mk I?). The heavy wind up feels too drawn out even with high attack speed investment. I also feel like I get my inputs eaten with that one but admittedly that could just be server jank and it’s been a while since I’ve run it.

I use it a lot, after fiddling with it today, I think it’s biggest issue is it’s extremely low armor cleave on any type of armor. It struggles with Flak, carapace, unyielding, and even infested I believe. So it fails to get 1 hit kills on a lot of chaff. It’s a horde clear weapon officially, but so is the shock maul, shock maul heavy light combo will kill just about any chaff in front of you, it will not on Devils Claw. My vet build I use it on is literally every melee damage thing, and I still consistently fail to deal enough damage to get through the chaff. There’s also a LOT of jank around parry. Sometimes you play the animation, but it doesn’t register, sometimes it registers but only as a block(I believe this is intentional but based on timing but it’s hard to tell). Sometimes it works, but one of the other enemies hitting you at the same time breaks the block behind it and you go down. It’s just very buggy. I play with it a lot on damnation and it STRUGGLES, any other melee weapon will outshine you on damage unless you are landing parries, that’s where your damage comes from, and if something else is hitting what you’re hitting, then you’re screwed, because it will be stunned it won’t be able to attack, so you can’t parry, so you’re just left standing there while the animation plays out. I really encourage people to play some DC at high level before labeling it as fine, it feels VERY off. Even dueling sword has better horde clear than it right now, and that’s meant to be a single target weapon. Dueling sword struggles less getting through armor and doesn’t slow down on hit as heavily.

The chainsword is an interesting one. It can be a good weapon with the blessings/talent combo. The main problem, is that it is outshined by the OP cheese like DS and knife. It certainly could be buffed, but i also think these two weapons need nerfed.

As a side tangent, it’s actually incredibly lame how strong these regular ass weapons are, compared to proper 40k weapons. In my opinion, Fatshark shouldn’t have ever added those weapons in the first place

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I’ll admit it’s been a while since I’ve run it so I might at least do some horde clear tests in meat grinder when I can next get on.

Was thinking like 30 groaners 30 poxwalkers 10 scab bruisers 10 dreg bruisers for horde composition but input very much welcome there.

In the grim darkness of the far future there are only melee weapons from the 13th century

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That’s objectively wrong. I’ve been using the mk7 devil claw a lot and it has no problem clearing chaff with shred/rampage and the H1/L2 combo. In fact it’s the only weapon I’ve been using on my veteran lately. Maybe aim at the heads?

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Alright fine I’m having a lot less issues on non auric maelstrom missions( been grinding them all day), but I still believe it deserves a bit of a buff or something. Mostly just speed.

The only thing that sucks on a DClaw are teammates in mixed horde scenarios as you mentioned. But with a bit mental resilience that is a non issue. For me DClaw is THE melee weapon to deal with every enemy this game can throw at you:

Demon Host/Rinda: hit them self by parry
Monstrosity: 1/2 light then parry rotation
Ragers: Heavy on the head + parry
Crushers/Mauler: heavy attack spam + FotF/rending

It was the weapon I cleared melee maelstrom my first time. But I would not recommend it on vet, both zealot and psyker have a higher synergy with it.

Why not on vet? You have trench fighter, desperado nodes and weapon specialist. Works better for me than on Zealot

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The Chain Sword is “mid”?

It resides at the bottom of the barrel, unless I missed some obscure change, or blessing combo.

It does what the DC does just worse in every possible way. Worse meat clear. Worse armor damage. The DCs parry is actually useful unlike the righteous fury inducing suicide button the Chain Sword features.

There is no reason to ever pick the Chain Sword apart from wanting to field it for immersion purposes. I would not call that “mid”.

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It’s amazing on WS Veteran with 100% crit for Manstopper and Flechette, but terrible otherwise. On Zealot, it’s basically a second melee weapon. Terrible design.

The weapon thrives on high crit chance + high attack speed when not using parry. Both are easier to achieve on zealot. But the most important part is that it is an high commitment weapon, aka you want to be right in the masses and while at that still use heavy/charged attacks. Therefore the survivability of zealot combined with thy wrath be swift is my choice.

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I agree lots of weapons need buffs

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Weapons need to be fun, not mid.

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I’m sorry I have correct opinions.

Mid: middle, midlin’, averãgé

The chainsword has acceptable horde clear and its rev attack does good damage. It’s fun, has good sound design, good blessings, I like it. It is a perfectly okay weapon

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Hm, i would like to see the recoil/kickback reduced for the Lasguns as it feels bad to shoot - hit - but my screen is 90% Lasgun model after each shot. Why do Lasguns even have recoil?

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Give headhunters an intrinsic hand cannon’esque trait, give them overpen and rending on a crit headshot.

Been using them in damnation quickplay the last month for personal amusement, and they’re not terrible if leaning fully into crit (headhunter, surgical, and +5%) but like most slow RoF + low ammo weapons they really just become an extra difficulty slider when you bring them to HI+, and the TTK is pretty bad if you can’t get those headshot crits, straight up bad for body shots.

This wouldn’t be a problem if the reward for nailing headshots made it feel like an actual reward, not just on par or slightly better than tapfiring a mk1 autogun or parity with a mk4 lasgun…

I’d rather they leaned a bit more into the niche it does occupy though, rather than just make it more like regular autoguns, and it’s a little silly that the quickdraw/high mobility revolver is a better sniper weapon than the rifles made for that purpose.

Oh, and they need to fix the Mk9’s animation and sound bug so you don’t have to guess if the weapon fired correctly by looking for mob flinching, that gets pretty tedious when things are stressful, and maybe tweak it’s delay between bursts a little.

Mk7 would be fine with a higher overpen/some rend on crit as it’s RoF at least lets you do a panic magdump if needed, and we don’t talk about the Mk3.