This is a casual player’s first-impressions writeup of all the weapons I used during the Darktide Open Beta and up to Darktide Official Release, Patch 1.0.13. I’ll be talking about how I felt while using each weapon, their perceived strengths, their perceived weaknesses, and brainstorming ideas on how they could be improved (if applicable).
For context: as of the time of this writing, I have 105 hours logged on Darktide, having played since the start of the Open Beta. I played almost exclusively with strangers via Quick Match on Uprising (Difficulty 2), with occasional forays into Malice (Difficulty 3), using exclusively unoptimized weapons beyond putting in reasonable efforts to keep the Power Ratings on my weapons up to date–I am basically judging these weapons solely based on their “base stats” and base movesets. I have not extensively played in any higher difficulties. I also have 58 hours logged on Vermintide 2.
Because of this, I feel like I’m a decently representative casual player to the Tide series. I’m not a sweaty veteran who can solo Damnation/Cataclysm who can consistently pull off sick clutches with god-tier optimized weapons, but I’m also not a total newcomer who doesn’t know how to properly dodge, block, and shove while trying to kill enemies with the starting weapons.
For weapons usable by multiple classes, I’ll also talk about how each weapon felt in each class (again, if applicable).
PART 1: NON-UNIQUE MELEE
CATACHAN SWORDS
The Catachan Swords came across to me like early-level horde-clearing melee weapons available to all non-Ogrnys. All three variants of the Catachan Swords I saw (Mk I, IV, and VII) felt fine to use, and their simple, straightforward movesets makes them intuitive to understand. An excellent starting weapon for new players, all around solid melee weapon–I certainly wouldn’t complain if I, for some reason, ended up being forced to use a Catachan Sword, compared to some of the other options out there. While it’s not an offensive powerhouse like some of the class-signature melee weapons, its special parry stance is very handy for cheesing bosses. Chopping up enemies with it was also visually and audibly satisfying–sound, art, and animation team really did a great job for all the Catachan Swords.
Because it’s so solidly average, the Catchan Swords ended up getting overshadowed for me later in the game, once the non-Ogryn classes start unlocking a more diverse array of melee weapons. By the time I unlocked the Power Sword, Chainsword, Eviscerator, and Thunder Hammer, I couldn’t think of a reason to ever bring a Catachan Sword unless I was planning on tanking a Daemonhost.
On Veteran: Not a bad weapon line of weapons for the Veteran, though it competes with the Veteran’s Shovel for horde-clearing duties. The overhead swings for some of the Sword variants, plus the Parry, gives it an edge over the Shovel in certain cases, while I feel that the Shovel has superior crowd control at the cost of a bit of speed. Of course, like most other Veteran melee weapons, the Power Sword blew the Catachan Sword out of the water for everything except maybe tanking Daemonhosts.
On Zealot: Overshadowed by some of Zealot’s other melee weapons (namely the Combat Blade, Chainsword, and Eviscerator), but not a bad early game weapon. Zealot’s innate boost to weapon attack speed gives it a real bump in how satisfying it is to use.
On Psyker: Solid weapon for the Psyker, though I feel like it’s slightly overshadowed by the Chainsword. Otherwise, it’s one of the best melee weapons for Psyker for controlling crowds, and less risky to use than the Force Sword.
CATACHAN COMBAT BLADE
The Catachan pigsticker reminds me of Kerillian’s dual daggers from Vermintide 2, in a good way. It naturally encourages you to spam light attacks and slash like a madman, though I worry that new players won’t understand that you also have to dodge and aim for enemy heads and thus be underwhelmed by this weapon. On Difficulty 2, I haven’t noticed the nerf to dodge spamming making this weapon unusable, though with the greater number of enemy spawns and higher enemy health in higher difficulties, my attitude might change.
Kudos to the devs who lovingly animated the little flourishes for the Combat Blade. Seeing my character toss his knife from one hand to another as he draws it is a visual delight, a small thing that adds a lot of character to the game.
On Veteran: It’s not the worst melee weapon on Veteran, though I wonder if the Combat Blade wouldn’t be more suited on a class intended to spend most of its time on the frontline instead of shooting things from the backline–the Combat Blade seems to work well for cutting down enemies that are busy being staggered, but I’d prefer a heftier tool for dealing with stragglers trying to sneak up on me. That said, the Combat Blade might be handy for Veterans looking for more mobility, since you can sprint a bit faster with this weapon and get into better firing positions faster. Overall, it’s not my first choice of melee weapon for my Veteran, but it wouldn’t be the worst, either.
On Zealot: I’ve heard plenty about powerful Zealot builds exploiting certain feats and weapon traits on the Combat Blade, but I haven’t tried it myself. It definitely fits the Zealot’s role as a frontline damage/general support class, and the Zealot’s speed boost making a fast weapon even faster is great-. As a matter of personal preference, though, the Combat Blade doesn’t fit my Class fantasy for the Zealot the way Chainswords, Eviscerators, and Thunder Hammers do, so I personally didn’t find using the Combat Blade as satisfying on the Zealot as some of the other weapons.
On Psyker: what I said for Veteran pretty much applies to the Psyker. Not the worst melee weapon to use with Psyker, but not the best. Certain Psyker staffs could synergize decently with the Combat Blade, though, its fast swings means it’s handy for quickly switching to it to fend off straggler enemies sneaking up on you, and its boost to mobility could let you get into position more quickly for a staff blast, Brain Burst, or just evading certain enemies.
COMBAT AXE
For reference, I am talking about the Combat Axe–the two handed, slower-swinging weapon–not the faster, one-handed Tactical Axe.
I feel like in Tide games, your melee weapon is generally your best and most reliable weapon for clearing out hordes–while hordes by themselves aren’t necessarily the most threatening enemy in the game, it’s important to take them out quickly and efficiently so that you can take out the greater threats (Specials and Monstrosities) faster and safer. As a result, I’m not the most comfortable with melee weapons that struggle badly with hordes.
Unfortunately, the Combat Axe tends to struggle badly with hordes, outside of perhaps the Zealot.
Its rate of attack is slow compared to dedicated horde-clearing weapons like the Catachan Sword, and it has almost no cleave to speak of outside its push attack. From what I can tell, it also can’t dance-dodge the way the Combat Blade can, either. It can take out Specials if they get in range, but trying to kill Specials in melee is a dangerous proposition. This means that you’ll have to rely more on your ranged weapon to clear hordes–which is risky for Zealots and even Veterans, especially if this means you’re forced to forgo certain ranged weapons in order to compensate for the Combat Axe’s weaknesses. Overall, except for perhaps the Zealot, I don’t feel comfortable bringing the Combat Axe in most circumstances.
It does feel good to swing around, though. There’s a certain je ne sais quoi to fighting what’s basically zombies with what’s basically a fireman’s axe, and the Combat Axe’s meaty thwacks are an audio-visual treat.
There are at least two variants to the Combat Axe, but I didn’t feel that there were sufficient differences between them worth mentioning.
On Veteran: The Combat Axe’s main strength is killing Specials in melee, and if you’re playing as a Veteran, you really ought to be bringing your ranged weapons to handle that job instead. IMO, you’re much better off bringing a different melee weapon, something that can let you clear hordes so you can dedicate your ranged weapon to taking out shooters and Specials.
On Zealot: the Zealot’s improved weapon attack speed compensates somewhat for the Axe’s inherent slowness–with a bit of practice, I feel like it could be decent as a second melee combatant’s weapon, where one team member (say, an Ogryn) bowls over the enemy while the Zealot kills off staggered enemies with quick axe strikes. Still, in both horde-clearing and killing Specials in melee, the Combat Axe is definitely overshadowed by the Zealot’s later weapons.
On Psyker: I didn’t have a chance to properly test the Combat Axe on the Psyker, but if you bring a good staff (Voidstrike or Surge), it could combo surprisingly well with the Combat Axe? Namely, using the staff to stun/destroy enemy hordes and Specials, finish them off with the Axe. Still, I’d much rather bring a Chainsword, Dueling Sword, or Force Sword over a Combat Axe with Psyker.
TACTICAL AXE
For reference, I am talking about the Tactical Axe–the one handed, faster-swinging weapon–not the slower, two-handed Combat Axe.
The Tactical Axe is to the Catachan Combat Blade, what the Combat Axe is to the Catachan Sword; fast, mobile weapon that you want to fish headshots with. The Tactical Axe seems to trade a bit of mobility and cleave in exchange for better stagger, damage, and breakpoints–basically a sidegrade to the Combat Blade, and as far as I can tell, it should be treated as such.
On Veteran: like I said, I think a Veteran should look at the Tactical Axe the same way you would a Combat Blade, though the Tactical Axe’s slight downgrade in sprint speed makes it less useful as a tool for repositioning myself into better firing positions than the pigsticker.
On Zealot: oh boy, does this weapon turn into a karking blender when you give it to a Zealot. The Tactical Axe’s attack speed and movement speed gels perfectly with the Zealot’s aggressive playstyle, though it’s probably more useful for chopping up hordes and squads of enemy Shooters than it is for one-shotting enemy Specials with a Chastise The Wicked-heavy attack combination.
On Psyker: see what I said about the Psyker and Combat Blades. I’m still of the view that the Psyker’s Dueling Swords are better for the Psyker overall if you need a fast, dodge-spamming weapon.
CHAINSWORD
One of my favorite weapons to use in the game, and not just because of its moveset. I heard some bad things about the gamefeel of using the Chainsword in the Closed Beta, and it looks like those issues have pretty much been solved by the time of this Open Beta. Get a Chainsword if you want the best chainsawing experience since Space Marine (2011).
The Chainsword’s a very versatile, well-rounded weapon. It’s not quite as good at horde clearing as the Catachan Sword and Shovel, it’s not quite as good at attacking Specials like the Combat Axe, it’s not as fast or amenable to dodge-dancing as the Combat Blade and Tactical Axe, and it doesn’t have the raw power of the Eviscerator or Power Sword, but from my own experiences playing around with it, the Chainsword has no true weaknesses either. Light attack spam does good damage and takes out stragglers well, heavy attack spam manages hordes effectively, and the special rev-up mode is handy against armored targets and bosses. It certainly felt like I could never go wrong with picking the Chainsword, no matter Class or build I was bringing.
On Veteran and Psyker: again, great pick for either Class. I’m personally not the biggest fan of the Force Sword on Psyker, so I personally think the Chainsword is the best melee weapon for Psyker, though the Force Sword is generally better for killing Specials than the Chainsword.
On Zealot: excellent pick for Zealot. The well-rounded Chainsword becomes devastating with the Zealot’s innate speed boost to melee attacks. I’d personally rate the Chainsword as being up there with the Zealot’s unique Eviscerator in terms of overall utility, while being easier to use than the Eviscerator.
CHAINAXE
Chainaxe for me was a bit of a tricky weapon to figure out how to use. It feels a lot like the Combat Axe–slow, large windows where you’re vulnerable to enemy counterattack, has trouble hitting more than one enemy at once. You’ll need some practice to get the most of spamming heavy attacks to do what horde clearing you can.
As for the audiovisuals on using it…well, being forced to watch as your weapon is stuck chainsawing through an enemy is great from an aesthetic perspective (very satisfying spectacle to watch) and irritating from a mechanical perspective (I really need to be blocking, dodging, and counterattacking instead of watching one dude get chainaxed in half).
On Veteran: it’s effectively a Combat Axe that has a touch more ability to clear hordes, though not by that much. Overall, I felt like I was probably better off taking a Chainsword.
On Zealot: Like with the Combat Axe, the Zealot’s innate speed boost is a much-needed upgrade to the Chainaxe. In the hands of a Zealot, it almost felt like using a Tactical Axe that traded some speed for a lot more power. It can pair very well with a melee partner who can bowl over enemy hordes, since the Chainaxe on Uprising difficulty can kill most hordes with a single bodyshot (or failing that, a headshot). A solid weapon on the Zealot overall.