Autogun Nerf

When is that happening? Hip-firing an entire mag wipes out an entire elite patrol. This forum got so up in arms about power swords, etc., but these autogun and shredder pistols are categorically broken in how OP they are, and silence. No wonder they’re farming Auric, it’s literally no challenge.

Which autogun? The infantry autogun, or braced autoguns?

I’m good with nerfing MK V for the infantry version that one is massively overtuned, but braced are fine as they have no range.

Either way you gotta be specific man otherwise you are gonna come off as a guy who is calling for nerf on something you haven’t even used.

Also lol on shredder pistols being op.

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there’s a nerf thread…about…

about AUTOGUNS? WHAT YEAR IS IT!?

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Maybe i missed something, so would be cool to hear what is so categorically broken about these weapons. MKV autogun might be up there but even that i don’t think is that outrageous.
Seen even decent arguments made for use of agripina MKI in terms of dmg per ammo and long/medium range dps.

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Until he says otherwise its because he ran into someone who made good use of an autogun (which one idk), and he thought it was op because he didn’t get to kill anything.

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i say the columnus mk V infantry autogun is kinda op. but shredder SHREDDER PISTOL BEING OP?
shredder was good before (like 7 months back), but now is really doodoo, it takes so many bullets and time to kill just ragers and elites in general, u might can make it work with vet, but in general is a preatty bad weapon seeing other alternatives.

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Auric…heresy?
You last me at shredder, shredder (not the TMNT one) hasn’t been good for a long while, you’d also be shocked to learn that most autogun blessings are halved in range so they’re missing out on a lot of potential damage.
Buff the autoguns by fixing typos!

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An assault rifle should probably be able to waylay a clumped up patrol of non-flak or light-flak/non-ogryn/non-carapace enemies. So i don’t hate that they can do this. But they’re a bit overtuned and their ability to critspam rend armor is probably the core issue.

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or nerf the Columnus Infantry because its clearly either bugged or a complete goof who forgot how math works set the current numbers vs. the Graia. Seriously its within like 2-4 damage of being the exact same number, but the Columnus shoots way faster. What are we to assume this is a magic gun defeating all concepts of balance in a video game to be more realistic or something? I sure hope somebody got fired for that blunder.

Please? A video of this happening?

55 bullets in a columnus V IA “mag”. I wanna see you taking down an 8 man mauler patrol with it.
I’m sure it’s possible with the right build, but cmon, lets see it?

And then on a non-vet character too.

Added: for my money, the Columnus is a go to autogun on two of my vet builds. I prefer it to the others definitely, but it’s still got its weaknesses particularly in armour penetration. I can’t work out the braced autoguns purpose really yet, they don’t seem to hit hard enough/fast enough to warrant. Maybe they’re just head shot guns only?

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Lots of things can wipe out light Elite patrols with a mag. Autoguns and Shredder pistols generally aren’t doing it hip-firing unless you’re basically running at them within arms reach, otherwise you’re probably going to need to be aiming down your sights and working for at least some headshots, even with the MkV.

I don’t think there’s anything wrong with Autoguns, if anything I’d buff a few of them, certainly don’t see issues with Autopistols. I haven’t seen/felt Autoguns become ubiquitous and oppressive for other’s play or seeing extensive use in an inapproritate role, that’s kind of the measure I use for if something needs a nerf. Autoguns, even the MkV Columnus, aren’t defining any meta the way something like Bolter did at launch. They’re not trivializing combat like Patch 13 Assail did, making other weapons pointless and clearing out enemies before others can even act. Autopistols are magnificent at mowing down light Elites at close range, but put just a little bit of distance in there, or some armor, and their utility crashes.

I think there’s some things wrong with some of the alternative weapons, like infantry Lasguns where they’re absurdly over-reliant on headshots and have some breakpoints that aren’t quite working right even there (looking at you XII and that Rager with 2% HP left after a headshot).

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Infantry Autoguns are perfectly balanced

Honestly I can’t undestand how you can say they are OP. They just do their job. If the game vomits on us rooms literally filled with Gunners, Shotgunners and others ranged weapons, it’s pretty fair to have a weapon to kill them quickly… otherwise would be frustrating

Killing elite patrols? Crushers, nope for sure. Bulwark nope. Maulers? Uhm, you can do “something” but first, you need a specific build with Rending talents… and then there are others weapons wich kill them faster. Ragers? Again there are better weapons

Infantry Autoguns have many cons:

  • no Carapace damage;

  • low Flak damage (you can deal vs Maulers only thanks Veteran’s Rending talents… but again it’s Veteran’s job inflict damage via ranged weapons and anyway there are better weapons for this);

  • no cleave: you literally can’t penetrate nothing, making them bad to snipe a special among a horde;

  • high recoil. I read someone saying they don’t have recoil… honestly I find it pretty curious. If you have to kill far enemies, behind a cover with only the head visible, I can assure it’s hard scoring a headshot. With Infantry Lasgun is way easier;

  • clunky and low mobility: that’s a complicate point because there are more factors… but, to summarize, you can’t insta-kill a special like you would do with a Revolver. You can’t use them (effectively) while moving fast like you would do with a Shredder Pistol or Laspistol;

    • you’re slow with them;
    • once extract, they’re not insta-ready to fire;
    • accuracy penality while moving;
    • clunky ADS/hipfire swap -and you can’t shoot during the swap-
  • Ammo hungry

Plus, if we compare them with meta weapons, they have their precise niche, don’t overshadow nothing… just to do some examples:

  • Plasma Gun: way stronger vs Carapace, Flak and pack of elites in general; stronger to kill a special inside a horde;
  • Revoler: way better to be agile and insta-snipe specials; Better vs Carapace too

But also considering “less meta” weapons, like the quoted Lasgun, they still keep a good dps while being way more precise, less ammo hungry and better vs Carapace (burning dot)

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Autogun does not need a nerf (or you need a nerf before for plasma gun at least and tbh, not just this one)

But other AIG than the MKV need a sort of love… something that make them good and not bad. Also MKV should have a damage falloff a little more important (= something we can feel…)

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Is the agri mk 1 iag that bad?

Autogun does NOT need a nerf.

Lasgun needs a buff. So do a lot of things really.

TBH, almost everything needs a mobility buff, (not dodges, but sprinting) and we need to separate dodges (agility) from over all sprint (get there in good time.)

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I can take down 2 with a mag, and ADS. Need some crits though.

This is on vet. Its not happening.

Maybe he meant shotgunners in which case what doesn’t kill them en masse these days if you catch them stacked up.

yes…

MK V is above the others… at least, that’s my feeling.

However, the MKV is good, but FAAAAAAARRRRRR from OP.

Dunno about that. This is coming from someone who mains the MK V even pre revolver nerf.

I chose it over the revolver for a reason which everyone espouses as the most op thing ever (they’re wrong).

The only thing it doesn’t do incredibly well is kill things at very long range which it’s still not bad at in terms of taking snipers with simple tap fire.

It’s armor issues are mostly a non-issue and there’s an over emphasis on guns needing to take out crushers which is definitely not needed, but can be specced into anyways if really needed through Onslaught, or alternatively you can build crit with just the 10% rending node which is also busted because of crit batching being the bafflingly “interesting choice” mechanic that was implemented.

Either way the gun is insane. I don’t know anything else that can just mow down hordes, specials, elites, and bosses with a lightning fast reload.

But hey, I’m good with not nerfing it since I don’t run into other people using it for some reason. Afterall its the weapon I use most, though if it caught a few “tweaks” it would be more than deserved.

It’s a good gun. Excellent for taking out specials, and most elites. Only starts faltering somewhat vs maulers (and crushers obviously).

Not great for elite killing outside of vet though.

Just requires a lot of headshots which it can do relatively easily. I think it’s more rewarding than the headhunters honestly.

Okay

The reason I asked was because the agri was the first and only god-rolled weapon I’ve ever seen in this game. Didn’t use it until the big buffs and found it really comfortable to use against most things. The only thing I dislike about the mk 1 is sometimes for no reason the gun has a crazy recoil in ADS as if I’m suppressed with no shooters around.

there’s a bunch of guns with that weird recoil bug, the worst being the krourk stubber since the accuracy is biased towards the start of a burst only. but AG1 is one of my very favorites in the entire game and my usual ranged slot on Zealot. the amount of sustain you get from a Veteran while still contributing to farming specials and elites keeps it in the running, and he has a number of exclusive nodes that make it as good as on Veteran (veteran can’t replicate most things you can do with Zealot without running the actual garbage Executioner Stance, and Veteran can’t pile attack speed increases as easily either).

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