I’ll give you my opinion about the table. I played V2, and I’m playing Dark now, and I don’t see any reason in both games where it could cause toxicity.
I’m extremely irritable, and given the recent ‘abundance’ of content in Dark, I’m getting more and more angry and snapping and shouting, but not in chat, but just at home, and primarily at the technical part.
I do not prevent and without the table to yell at people, here is one example, we go to 40 Havoc, Zealot has a hammer, the boss and the crowd comes out, I throw a fire grenade on the crowd and press Khorus, who guesses what our hammer did? He hit the mob, he never hit the boss. And I don’t need a table to yell at him, I have eyes and I can judge a player’s usefulness just by seeing how he uses abilities, shoots, moves, etc.
And the table already shows me the state of things in about 4-5 turns. And if I see very big numbers and a person has a strange weapon, I will look at his build out of curiosity and maybe try it myself. And I will evaluate how useful/crawl-free I am for the team at any given moment.
It’s just that you’re wrong there too and backpedaled already. The kill feed doesn’t especially cause any more toxicity like supposedly a scoreboard would despite doing the same ego stroking thing. You initially said it’s more practical but then backpedaled and said you wouldn’t mind it removed too. I didn’t bring it up again because you conceded.
PS: You deftly once again avoided the point that other games, even within the same game series, have scoreboards and aren’t really more toxic. You again just wanted to discuss how bad my character is. Ironic that you throw out ad hominem when this is literally all you do. In case it’s not clear, I don’t really care what you think about me. That’s the difference between you and me: I explain these things because that’s how you’re avoiding addressing the point I’ve made. You’re explaining those things because you mistakenly think I give a damn about wether you think I’m nice or mean, or you think it devalues the point I’m making (it doesn’t, scoreboards don’t add ingame toxicity and no amount of holier than thou antagonization on these forums with people you don’t like will change it)
I use the modded scoreboard and I don’t really see no way of it adding any toxic behaviour. I rarely see any of it in the higher levels anyways. Of course there might be a ragequitter sometimes but that has nothing to do with scoreboard or toxicity. Just bad luck or bad playing.
so basically you’re telling me not to disturb the “goldfish”, taking shark sized bites and leave them in their happy go lucky world ?
i think your not getting the full picture, its not only “kills” but the whole match, start to finish, objectives scanned, mats collected, no ammo wasted, paperbags put back on their feet, most boss dps AND most kills in about every category.
that means dogs not chomping on mates, nets not putting them down, bursters not exploding in their faces.
if you tell me, such players would be doing “smoother”, having the reaction time and combination capability of a lightpole, i dont know what metric i can show you else.
and what does it tell me having carried them and continuing to do so?
that i further broke my plateau and can manage despite other players not contributing in the same amount and the next goal would be trying solo without avoiding fights.
alas thats a nut i havent cracked yet, but at least its a carrot on the stick driving me ever onwards.
and what you seem to conveniently omit is the causality of randoms ever so often getting overwhelmed by the “trash mobs” that pile up to such amounts they cant handle them further.
me preventing such numbers from ever accumulating helps them through the map.
besides, at what number of crushers, ragers, bulwarks and maules dont you consider the engagement “trivial”, i’m sure HISTG has these multiple times throughout a match.
it pretty much can, i’m quite sure having killed most melee and ranged elites as well as specials and disablers benefits the team, unless you call every enemy in the game trivial, at that point i’d spit out my energy drink laughing.
heck even havoc 40 i try and get stuff dead asap, cause otherwise books and bubbles dont get much further either.
lol!! to voters going first option in my poll. Anyway I would only consider it a good sample if there was at least say 50 votes. ![]()
Anyway there is a more sensitive option FS could put in.
Disable chat and Disable VoIP with one click. But then let it indicate the person has done this so you’re not using VoIP/text chat call outs in game in vain expecting them to hear/see it.
Defeats purpose of team work though. But hey at least it is an option. Most pub Auric games - Nobody speaks anyway.
I just don’t see a problem with showing the same scoreboard after everyone has left lobby. If a person can’t read numbers…what makes you think VoIP/Text chat is going to reinforce the message you want to put towards them.
To be faaiiir (repeating myself), I’ve seen a few people use it to be toxic with it, but not as often as I would have thought all things considered, though I’m sure that number would go up if it was universally accessible and is probably lower due to mod usage % of base currently. Their opinion on their own performance was devoid of any context, and sometimes all it took was another teammate pointing out they could use some ammo too for them to mouth off.
I remember saying that on the bf5 subreddit years ago… people got really mad lol.
Shame in later battlefield games like 2042 there is hardly any cover. All flat land fish in a barrel to snipers now.
In Bad Company 2, Battlefield 3 and 4 if you were “assault” recon slapping spawn beacon behind enemy lines in vegetation and spawn your squad constantly. Yea that’s a good sniper right there.
I good sniper can do a lot of good in bf but 15 bad snipers will lose you the match hell 15 good snipers probably will too.
Had to do a double take on these choices. I have only seen randos stick around in a group after a mission once.
There has to be a limit to fragility if you cannot access a scoreboard while in a party with friends inside the damn hub!
Yes and Yes. Once upon a time, data driven feedback was valuable for improving. Darktide is a fairly technical game, and feedback would be valuable for improvement.
Also, it’d be great if there was a way to give players feedback on their builds, like a rating system broken into Horde Clear, Anti Armor and Mobility so new players could better understand what will help them improve.
Being able to review performance post-game can be a great tool and help for everyone involved, and it’s also just fun.
Sure, there’s a practical reason for it. I can analyze how my build is doing, what areas it’s strong and weak in, and how my own playstyle is doing. I don’t need a scoreboard to figure out who’s the weakest player on the team, and who’s the strongest. I can figure that out within 5 minutes of loading into a game.
Fact of the matter is that stats are fun and you’re letting a few bad apples ruin the bunch. Boo-hoo.
For what it’s worth, while Fatshark says that’s why they didn’t do it, I think the more realistic explanation is just that it wasn’t a priority and the game released unfinished so they probably just went with it. “Oh, it’s not a missing feature, actually we intentionally left it out, as a feature”
because it’s as people say, there are plenty of ways around the toxicity concept, wether it’s real or not, by just having the data presented elsewhere. The actual single sole reason this didn’t happen is the game being unfinished and them not wanting to put dev time into it post release
Iv seen more toxicity in discussions about scoreboards than Iv ever had in-game, which isnt hard really because Iv yet to have anyone complain to me about scoreboard stats ![]()
I dont have the scoreboard mod on. I considered it, to guage my own performance, but once I saw someone on these forums mention that they dont think the scoreboard is accurate because other friends with the mod got very different scores for each player, I kinda went off the idea.
So Im not gonna vote, because I dont know if I want a scoreboard. Sometimes I just dont know what I want.
which anti scoreboard person in this thread mentioned toxicity?
there may have been one i havent checked but i bet most of the mentions are from pro scoreboard people bringing it up as if its the reason anyone could be against a scoreboard.
believe it was the 2nd post reply started a big back and forth, more of in response to original post than 1st reply.
I did bring it up first though, but only because it’s the only argument against a scoreboard I’ve ever heard.
So out of curiosity, you seem to suggest that the toxicity argument is not the sole argument when it comes to opposing the inclusion of a scoreboard. What other reasons to be against that feature exist?
Since you asked, the very first anti scoreboard post mentioned it: