Fatshark refusing to address core concerns in a timely manner, even to ameliorate them, is one of the worst things about playing a Fatshark game and reason enough not to recommend such an experience to others.
I really hope Fatshark at least puts a bandaid on this issue before going on vacation. System reworks are difficult and take a lot of time. Bandaids are easy and buy time.
I’m mildly surprised that it avoided your attention, since you’re the one who’s sculpting that monolith of a topic that is literally unreadable at this point. But I haven’t seen a single person saying that the crafting system doesn’t need to be reworked. It doesn’t even make sense to give up on something that brings something new to the game, even if a person doesn’t specifically want it, it’s still an improvement. But I hope it won’t be done the way he wants it by removing crafting locks entirely, not just to spite him (make no mistake, that’s a point too), but I think it’s not ideal anway.
By the way, creating “uninstall” posts doesn’t give metrics, doesn’t give crap at all. If someone is lame enough to let the word know that they are uninstalling the game, I bet my right nut they are equally pretentious to keep on playing the day after.
You should be sorry because of your pretentious behaviour instead, that’s my trigger! I’m just trying to keep you to your word to no avail. I’m sure those who are responible for the forum already know you and your trade, no need to thank me for anything!
Doesn’t matter when did I register, you also said in almost every post I saw from you that you’ve been giving feedbacks no matter what since whenever. There’s only one thing I want to ask you at this point: if you’re so disappointed in the game, why don’t you move on and check back a half year later? Instead of putting on the same broken record on a regular basis. You really should realize that you’re overdoing your forum martyr act, since at this point it’s nothing more than that.
You’d like that, huh? Well, it’s my pleaseure to tell you: I’m a single person with a single account here to laugh at your projection attempt.
I very much agree on this matter. Non-communication about this topic for the past months just made the issue worse IMO.
I kinda feel it would have happened by now if that’s the direction they want to go in. Then again it took them an extreme amount of time to fix the green dust issue in VT2 so idk…
I think the lock break is a pretty bad idea (independent of any other change), but I understand it as a useful rallying call for people here.
Personally I think its a harmless idea that mostly doesn’t solve the long term crafting and progression problems but at least leaves the game playable.
I’m surprised it’s escaped your notice. Depends on how you define “rework”. People have been in agreement that just removing the locks and leaving everything else as is would be “fine”. Pretty simple change that doesn’t constitute a change. Do people also think they should gut the entire loot progression system and try again? Yes. But it’s also recognized how much work that would entail.
Lots of people have been asking to remove it in it’s entirety, not like it’s an original idea lol.
#LockVariable = 0.
Simple.
You’re reading into it. Someone can come across as “pretentious” that doesn’t mean that they are or that their psychological state is what you think it is. For example, you come across as belligerent and contrarian.
I’m on the side to give options when you choose your rewards and to be able to buy specific perks with diamantine. I just like the idea that you can’t put together a min-max weapon or curio of your specific design.
I don’t think I’m reading more to into it than asking for accountability. If he went as far as to proclaim him uninstalling the game, the next logical and dignified move from him would be to give his campaign a rest. Also you’re absolutely entitled to your opinion about me, since I’m sure it’s not unanimous.
(I think) I’m pretty close to @Ralendil’s opinion on this if you read that previously.
In a few points
Lock’s help the weapon to have a larger distance from the character. It helps them to be items instead of just extensions of our character’s kit like talents are.
Building/Collecting weapons is a fun thing to do, breaking lock would severely reduce the motivation and the usefulness of doing so.
It pads the progression in a good way, where a new drop/craft of the same weapon type could be a side grade instead of being useless.
I think this is independent of the system being RNG or not.
Theoretically, if we would have a deterministic system where we build weapons as we like I’d still prefer to have to collect different weapons going through to process multiple times even if the time/games/resources needed would be the same as changing perks/breaking locks/swapping blessings.
I really didn’t like how VT2 handled this, and I think locking items is a good idea for breaking up gear progression into steps. It could reduce the time to get what you want while still requiring you to have input for the next thing you want instead of just making the first item acquisition really long. Theoretically anyway.
I honestly don’t think you can detatch that from the feeling of the locks by itself, both the RNG and the locks makes each other significantly worse. The locks are bad because getting a decent weapon is so hard and the RNG is bad because the locks mean you have a pretty high chance to break an item permanently.
Darktide isn’t hitting the cadence/pacing/satisfaction loop of a looter shooter and it’s stingier than actual gacha games. It’s a lose-lose in terms of satisfaction.
I think the crafting system as a whole is a net negative that can and has for many people pulled the overall satisfaction into the negative. It doesn’t help that it, as well as other problem systems like map selection is something you always interact with before and after the “good” part of Darktide.
Why? Just give a list to pick it for free after the plastic is free. No need to have some second option to buy it specifically with diamonds, makes the other option obsolete. It also doesn’t solve bricking, balance patches and nerfs breaking weapons and not being able to have specific blessing/combos.
I am the opposite. All it does is make the few “lucky ones” have an objectively easier time. It also makes experimentation and build recommendations pointless. Or even farming for other classes/weapon combos. If you’re forever not getting exactly what you want why would you invest rolls and resources into something else? And at that point you get burned out playing the same build over and over again because you can’t hit the break points you want or try with the combos the game COULD offer but refuses to allow you to try.
Why does this always need to escelate into personal attacks?
I tried to create this poll as a neutral way to express your opinion on the topic, without any base to mock each other, as it is an anonymous poll.
I just think it is interesting to see, if there are maybe people that are afraid of stating their opinion as you always get mocked regardless of your position on the topic itself.
Also there are always some people stating, that the people that dislike the crafting system are just a loud minority. Maybe this poll can proof that… Or not.
There are enough topics open, where people discuss about how to improve the system, or how it is fine. This right here was just meant to collect some real data, so people might be able to use this poll to undermine or strengthen their arguments.
Do you feel the same for this? Or me? I uninstalled the game. I stopped playing the moment they announced blessings would be locked and locks on curio perks would remain. I have been on here just looking for a reason that it will change. But when you get things they dangle infront of you for hope like “We are letting the devs know” or “we are looking to fix progression” from the community managers you have no idea if the feedback you are providing as to whats stopping you from playing the game is actually having a material impact or not.
Ralendil also thinks locks should go, he just doesn’t think they would do it, so it’s not worth asking fatshark to do so, and that we should offer alternatives that reduce the RNG, especially for casual players.
It’s likely a qualifying statement. True impartiality is hard to claim. I would be hard pressed to say any of the 4 options are specifically biased towards any direction. Just level of which you are happy with the crafting system, if at all.
Your problem isn’t the locks, it’s the top item collection rate and the random nature of it.
I just wrote why I would like to have locks even if the crafting system is moved in a direction where you wouldn’t have randomness and the acquisition rate would be faster.
I wrote it like that, as my opinion on crafting is pretty well known on the forum/reddit.
But I knew that there might be a certain formulation that could lead to the impression that the poll might be biased, as english is not my mother language. But I tried my best to make the poll as neutral as I can and I personally can’t find any indication in the poll itself that it makes it biased at all and @brosgw pretty much confirms that.
All they had to do was bring athanor from winds of magic into darktide or kept with the modifiable weapons oh well xd just kill the locks and stop trying to be le quirky so easy to do