Please, tweak these features of the vet class they're a genuine problem

I’ve been penance farming lately and the more I step away from my favorite builds (primarily cloak with krak grenades and buffing team toughness regen as a support role) the more flaws I see with the class. The more I use voice of command and worse the marksmen build the more I realize the vet tree just in general sucks for the most part.
It’s not that there are no good perks far from it imo the vet has some of the best perks in the game. The two big problems is neither ability even compares to the power of cloaking and Vet keystones are completely useless as a rule.
Voice of command is kind of viable, but mark light is completely useless in every way.

  1. the damage buffs are not worth it and it takes a lot of points to max out its power.

  2. Mark light makes you pass up some of the best perks in the vet tree due to its placement.

  3. many of the perks you cannot make tenable due to the position are toughness regen perks meaning not only does mark light give you no toughness, but toughness regen is even harder than the other two.

As for voice of command it’s ok but it’s just not as good as cloaking. Yes, it gives full toughness, knock back and can res allies with damage boosts but you only get 1 charge whereas with cloak you get two and for revives I just cloak up and do it undisturbed making it more versatile than voice of command and basically just as effective at the same things while also being even better in other ways.
Also do not mistake this as advice to nerf cloaking I’m saying this because I want the exact opposite. I think the cloaking tree is one of the most helpful and balanced abilities in the game and I think rather than nerfing it to make the others LOOK BETTER by comparison buff the ones underperforming to the same level of usefulness. The cloak should be the bar DON’T BUFF it DON’T NERF it I think cloak is perfect as is.
In terms of making, voice of command viable I think, and easy fix is the option to spend a third point in the tree on having two stacks of it with slower regen like the cloak has but also making it give some creative buffs to allies in the radius could be cool too.
As for fixing Mark Light have it give us back all our toughness like the other two and I think it’s immediately viable again. It doesn’t even need a second stack in my opinion just make toughness regen part of the base ability buff and it’s balanced imo.

Now we get to the vet keystones which are a common complaint here on the forums. The problems are pretty simple here.

  1. You have to pass up some great perks just to get them because otherwise you can’t reach them in the first place.

  2. The benefits they provide are underwhelming and very situational in most cases in terms of usefulness and some are just ridicules to the point I swear they can’t have been play tested.

I don’t know whose idea it was to make standing still or crouch walking to build up stacks of focus a thing but never let them cook again. This is a zombie hoards shooter where you have to constantly be moving repositioning and checking you back to stay alive. I promise you almost every time you start building stacks, you’ll be lucky to get to 5 let alone the 10 needed for the penance before a swarm sneaks up behind you. The play style required to get focus stacks is basically suicide.

When it comes to tagging enemies, the buffs seem great in theory from taking those keystones but the reality of it is the buffs you get from the tagging are negligible when you could be increasing crit rates, bleed stacks and grenade abilities not to mention it makes buff support builds harder which is one of the vet classes biggest focuses.

Weapon specialist isn’t terrible but again you have to spend a lot of points to reach it and while it is a lot easier to make applicable and gain stacks than the other two once again, I think the points are better spent elsewhere. The buffs are nice, but field improve bleed stacks and toughness boosts are better and more reliable.

Please fix this I feel like this should be a massive priority and by the way while you’re at it please patch “On Overwatch.” I spent months on that penance and earned it on Heresy the way you were supposed to. Every time someone glitches for it, it’s worth less and less. The whole point of locking gear behind achievements is to give it value and make it a status symbol. That element is removed when most of the people who have it cheated. I sabotage players trying that at every turn.

Given the amount of people here who clearly are upset about my voice of command comment I’ve learned no one in this game has any clue how to play stealth support properly. You’re never going to convince me voice of command offers more benefit as a support role the only real outlier advantage is the gold bar. The knock back helps but it’s a minor buff when you’re good at melee you don’t really need it in the first place. Lastly factor in how many toughness regenerations boosting perks there are along that path of the tree and nearby and when you take born leader everyone gets 15% of all toughness you regenerate as long as they’re in cohesion. If you think stealth support sucks and is selfish you suck at stealth.

Edit’s: multiple spelling errors I kept finding after initial posting because I’m OCD but also suck at grammar and spelling at the same time. XD

Insane

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Executioner stance could do with a toughness refill. Not as good as VoC but something to make it less of a glass cannon.

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VoC is incredibly strong.
In fact, I begin to play more the veteran than the zealot. Veteran is great at melee, and really better than zealot with ranged. And you can play toughness or health. You have 2 of the best melee weapons (PS and Shovels).
VoC is greater than zealot abilities to save you from enemies circling you. Vet stealth is better than zealot one. And exec… well it is exec stance.

About keystones… they are uninteresting. But the community wanted them so much. I would say… Enjoy?
I find better ways to spend my points rather than opting for a keystone… especially when you consider the triggers chosen by the devs.

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Bait used to be believable.

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Voice on cooldown is the best in the game, the problem is players do NOT use it on CD

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I agree voice of command is good I just think cloak is better in almost every way to the point it’s not very competitive, and as for the keystones yea that’s what I do I just ignore them for other better perks. I just don’t see any reason to use voice of command with how versatile and powerful cloak is by comparison.

You are never going to convince me voice of command is better than stealth. The amount of buffs and advantages you get with cloak especially with the second stack are miles above anything you can do with voice of command. I just don’t see any reason to use voice of command with how versatile and powerful cloak is by comparison. If you think voice of command is better than cloak you suck at stealth.

what do you mean “players do not use it on cooldown?” I’m confused.

voice of command over-shields every teammate, considering they are in range. Cloak is selfish. The volume of survivability is magnified by x3, cloak is always x1. There is no comparison.

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Voice of command is better than cloak because cloak is a selfish ultimate whereas VoC is a team support ultimate. Also veteran cloak isnt anywhere near as spammable or good as zealot cloak. Gold toughness is infinitely better than cloak and its not even close. Cloak doesnt protect you from poxbursters either. Cloak is strong but its nowhere near as good as voc.

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Weapon specialist is amazing for the dodge distance it gives you but most players dont even know that. Its good for weapon swap with plasma or revolver but you play with it for the dodge distance.

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Go into the psykanium with a shovel without weapon specialist and stare at the ground and dodge backwards. Then put on weapon specialist and dodge backwards with a shovel and look at the distance you cover dodging backwards with a high mobility weapon. Its even more cracked with a combat blade. This is useful when you get swarmed by ragers or maulers or crushers and need to create distance to throw down grenades to stagger everything and clean them up.

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the VoC ability can be used surprisingly often, CD reduction is based off of elite kills. Players will often wait until “the best” possible moment instead of realizing that using an ability off of cooldown is not only more effective, but actually provide more survivability to the team due to the over shield it provides to teammates. Not only does this help replenish toughness is also stuns and pushes back enemies during an engagement. Its a no-brainer when considering how impactful the ability can be used versus a cloak that makes you push the enemies towards teammates.

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As a stealth Veteran main (mostly due to Tallarn lore), the idea that stealth is supposedly superior to VoC is ridiculous.

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VOC:
Immediate benefit to the team, pushes away enemies
Overshield for the team
Instant panic button that also helps the team
Easy to use, doesnt require high skill to get even SOME use out of it

Cloak:
Only the cloaker gets the immediate benefit
Aggro for the team
Panic button that at best only helps the user and at worst potentially hurts the entire team
Hard to use properly, depends entirely on skill to get ANY use out of it

I love the Vet stealth. One of my fave and strongest builds is a Vet stealth build. Stealth is harder to use than VOC. Id rather most people took VOC :face_with_monocle:

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Wow okay. Uhhhhh.

I’ll agree on one thing? The Vet tree needs work :sweat_smile: :+1:

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Stealth and VoC cannot be compared.
With stealth I play often these roles:

  • recon: so jumping behind the lines and killing / interrupting this gunner line
  • reviving (+50% revive ally): stealth permits to revive easily 2 allies (2 charges). Pretty useless in Auric, useful in normal damnation
  • stealth as damage booster (combinated with all damage bonus) - less efficient than VoC however the steath permits to reposition yourself, jump to help a teammate etc…
  • hit and run
  • final, the worst you could do with this ability. The coward, when danger comes, you dodge it by launching all enemies on your teammates (we still see several players using it like that…)

These gameplays (except the last that is a shame) are incredibly fun to use. Sure not the meta… but playing meta feels boring at the end.

VoC is strong in term of melee as it replenish your toughness, push down all enemies etc. VoC is strong also to avoid to be hit by ragers when you need to reload etc.
And this talent is clearly the strongest of the veteran.

@ Thermaal I wonder how many builds you use ? I suppose you always pick 90% of the same talents…

I use it for this and the swing speed. It is really good for chainsword light attack spam + the dodge buff