Please god, delay this game for another 6 months

Yeah, I’m afraid they are not generally very communicative.
EDIT: To add that there are great community managers, so props to them. They do good work.

I don’t want to give the wrong impression; I like FS as devs. They’ve made some of the most enjoyable games I’ve ever played. The core mechanics of the Vermintide games are second to none. But they have clear limitations, and it’s just much better for players to temper their expectations. They aren’t Creative Assembly, who will pump out tons of high-quality content and patches like clockwork for years.

That said - game betas anymore are largely meant for showing off a product more than bug-testing. They do serve practical purposes, but I don’t think there’s much intent to make changes when the launch is a month out. The game is probably going gold very soon.

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I can’t in good faith suggest an Early Access model to anyone. This might be a hot take, I suppose, but I find Early Access to be an entirely predatory technique from game developers. Even when it goes well, it’s under the pretense that enough people have bought into the unseen potential of a game.

Again, I’m not saying FS would try and schmooz you out of your money, but Early Access leaves such a terrible impression on me (and many others, though perhaps for other reasons.)

The game is already going to be a ‘game as a service’, tacking an Early Access on top of that wouldn’t be a great look IMO.

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I definitely understand your concerns, because I’ve seen that often enough with other Early Access titles. But as I said, Fatshark is not just any no-name studio that just wants to rip off a bunch of money, they really do it with real passion. You also have to see, they’re still working on Vermintide2 for free to this day. Of course there are also paid dlcs, they have to live on something after all these years, that’s clear. I just want to say if I would trust a studio when it comes to early access then it would be Fatshark for sure.

Yes I agree on the comm point but I like Hedge xD

Not sure about the other stuff, I don’t usually play betas, but this one was an absolute must for me.

I guess we have to wait until November 30th, or maybe they announce a delay earlier or something else, idk.

I also think we’re all jumping the gun here as well.
25000+ players over 3 days reporting back on god knows how many issues, bugs etc.
And its been 2 days since it finished :sweat_smile:
The fact devs/monitors were responding pretty damn quickly to issues arising on the forum was refreshing, however… its going to take time to correlate all the feedback and provide a response.

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The beta has been closed for 2 days, give them time to collate and analyse the feedback before we start screaming for blood about engagement.

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Yes, I agree, Hedge is a good guy, the community reps as a whole are great. But there have been times they just have very little to communicate.

If most of the game-breaking issues persist after the next test then I’d be inclined to agree with you, but at this point I don’t really care. I want to inject this game into my veins already :joy:

"Thank’s to everyone who participated in the Closed Beta Test this weekend.
We collected tons of data and got so much feedback we need to sort.
This will help us improve the game for our planned release.

Thank you very much - The Emperor Protects!"

Disagree sorry.
My friends and I had a blast and sunk 20+ hours into the beta, and all preordered the game as a result.

Criticisms about limited weapons, map variety, & cosmetics are all void, they obviously held these back for the full release build.

Full speed ahead for a November launch! There are tens of thousands of people who thoroughly enjoyed the beta.
Great work Fatshark team!

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I think @Aqshy is recovering from an operation on an Earhole. Maybe having some kind of 40k vox receiver fitted or something~ Possibly out of commission here for a little while while the prayers of the Omnissiah are filtered into the hearing unit.

Oh I enjoyed it on the whole, and don’t think a Dev team are likely just to whack another delay on it and my only real bugbear was the horrifyingly slow progression.

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I played 19 hours of the beta by Saturday and I was bored to tears by the end that I had no interested in playing again on Sunday. Instead, I played WH40k on Tabletop Sim with my other friend I played Darktide with because the general consensus of my group of friends was the same. It’s just a bland game. On all of our accounts, VT2 is in the top 3 games we’ve played but we couldn’t even stomach playing another day of Darktide.

If I didn’t spend so much time complaining about Winds of Magic, I probably would have never made an account on these forums and thus only did the survey of this game. There’s thousands of players who would have done just that very same thing. I say please delay the game, at least until late December but I’d prefer April.

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I agree with this. For me the most glaring issues are:

  1. Lack of proper UI. The UI is dog shait. What the hell if Finesse, what is Stopping Power, what is the difference between 50% cleave bar and 75% cleave bar? +10% damage? Cool, but where is my damage listed?

  2. Classes are half-baked. Psyker is 98% head pop spam in Diff 4-5. That’s not good gameplay loop. It will not get OP staple, but also it will die fast as it will burn out players really really fast. Ogryn is way too squishy, he needs more damage reduction, more thoughness and his greande needs full rework asap as it just suck balls. Zealot is just… smaller Ogryn? Charge and melee, great, what a interesting approach. I hoped for some team buffs, shout to Emperor that will buff teammates etc. You just copy pasted Zealot from V2 to Darktide. That’s just too lazy even for you Fatshark. Only Veteran is good if someone likes his gameplay to be just generic FPS loop. But his ult could last longer but having longer cooldown.

  3. AI of enemies is just stupid. On Diff 5 special just stand and do nothing if there is too many enemies, elites can’t reach you, they just stand behind, range enemies stop shooting you once you are in the middle of enemies (unless you are Ogryn…)

  4. Many enemies are janky as hell, sniper once has sound, once not. Dog has erradic movement, bugs through walls, can’t be staggered while running, trapper net can pull you up even from different elevated position.

  5. Perfomance needs more work. It wasn’t optimized at all for mid-range PCs. Not to mention that why the hell RT was on even on GPUs that don’t support it.

  6. Weapons… I will just say one thing and one thing only: Chainsword. How could you butcher the MOST ICONIC weapon of 40k and make it big pile of trash. That weapon sucks, the special attack sucks, animation locks kill you, chain doesn’t even move on attacks, poor damage, poor cleave, no armor penetration. This weapon as symbol of 40k needs MAJOR REWORK ASAP.

Game should be delayed few more months. Don’t release another cyberpunk 2077 or vermintide 2. Be smarter than that. Listen to feedback, don’t live in Echo Chamber.

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It has become better but it’s definitely still a case of silent™


I don’t get why people would think that we don’t get what we see. Even if it’s a build from 2 months prior.

Quote from zaygr

Also I believe this guy has a point:

Summary

Vermintide 2 had a way greater release than they expected. It led to some issues but also a lot of sale, obviously. The thing is though, that so many people never touched the game again after playing through all the maps once. So many people lost interest (foremost because of the progression system) and I don’t know any long time player that doesn’t agree that the progression system only serves as a barrier 90% of the time.

Of course both slow progression and OP:s concerns are valid. Player retention would be appreciated by everyone, and it would be a shame if a similar drop-off happened due to Darktide sporting a similar crappy progression system. No, of course I’m not saying that the progression system was the only reason behind player drop-offs… It would also be a shame if people game up the game early because of a lack of depth or a plethora of bugs :lady_beetle:.

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Put her back in, she’s not done yet!
This game will not be ready by the announced release dates.
Even if they fix the countless bugs,
even if they fix the combat
even if they fix the audio issues
even if they fix the graphics issues
even if they radically improve the UI
the game doesn’t have enough content in it. Not enough classes, weapons, maps, or game mechanics in general. It’s not done yet.

Too bad, I really like the game. Or better said, I like its potential to be great.

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Oh my sweet summer child.

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The Closed Beta test will not contain all game content. We will be limiting weapons, maps and missions, enemy types and other systems.

???

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They did, seriously did no one watch the video?
It has been made clear numerous times that there was only 16 weapons out of the 40+ (i think), and 4 maps in the beta and that cosmetics and gear etc was only going to be limited.

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My main beef is the class system is just straight lifted from V2, severely pared back by each archetype only having one class. That you can’t blame on the game being beta because they announced that that’s what’s going to come out on launch.

Maybe the gear progression and itemisation might be good enough for it to carry the game (like V1), but I’m providing feedback on why the character progression seems so lacklustre.

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Game was fun enough to be released The way IT was Even with all The Bugs and glitches. Pre-ordered with imperial edition♥️

I was there with v1-v2 didint mind them either with all their problems.

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