Spent some time reading through discussions and ideas and a surprising number of complaints before I decided to create an account and give my two cents.
First things first. To Fatshark, and its cadre of amazing employees:
Allot of people are going to post negative reviews, and demands for refunds if you dont fix whats “wrong” with the game. They are gonna bemoan that just because your small doesnt mean you get a free pass. They will say tenceat and corporations only care about milking the money, and thus, you will release garbage just to take other peoples money. They will push that their idea of whats expected of the game is the only way to be succesful. Streamers will make video after video bashing the game daily resulting in mass views of those videos. (Likely while still actively playing the game, as we have sent recently with New World and Diablo Immortal, every streamer posting tear down videos was universially mocked in the comment sections for this. All to get more views and more money.)
My advice: Ignore every single one of them.
There is a big difference between being constructively critical and simply tearing down the game because it doesnt do what you believe it should do. Learn the difference, and ignore the latter.
I will leave it at that.
Now, on to a further look into Darktide and my experience with the Closed Beta, as well as addressing many things found in the forums.
Connection/Crashes
I have two main thoughts on the subject of connections and people experiencing crashes.
Thought #1 This was a bare bones beta test, and as such probably didnt make use of the full active servers that the game will actually run at launch. This is fairly common among Beta Tests. I cant think of any beta tests ive ever been part of that didnt somehow suffer from connection issues, that at release werent there. Something to consider before one complains about them. Point out certainly just to be sure, but be aware that betas really in part are just load testing on seperate servers to collect data.
Thought #2: This one is gonna make some people mad. Perhaps the crashes you were experiencing might be due in part to your own computer. I think in todays age we often forget that a game running is a two way street, it being coded to run correctly, and your computer correctly running it. I have had game crashes that were the fault of my computer on many games. Everything from cache clearing, driver update, to the operating system not being able to read its own commands. So before you yell about how farshark needs to fix the game crashing, send them the report, but also make sure your own computer is running correctly.
If my 5th Gen Asus, with a 1080 card computer that has been patchworked together from 4 other computers didnt experience a single game crash: But my buddies 3000 series card and newest gen CPU crashed multiple time, i am inclined to believe that maybe, just maybe its not only the games fault.
(I am sure ill get allot of comments about that…)
Now to gameplay and Mechanics. This is primarly stuff ive seen others complain about, or stuff that your Commisar wont execute you for, but definitely would correct you on. Bugs and such will be reported elsewhere.
Ranged Combat:
I think its fine. While i certainly understand that certain parts of enemies and enviroment is dark and can be difficult to shoot accurately, I will admit parts of certain maps are dark, and hard to aee (Honestly dont mind it because its so immersive. Ill take that over min/max optimization of always able to see but loose immersion) I would push a simple resolution.
When in doubt, shoot anyways.
Seriously, if you cant tell if its an enemy or not just shoot at or near it anyway. Especially with Veteren, he has so much ammo. This isnt a tactical, pie and lean around corner shooter. This is 40K! Just shoot at things and keep moving. If it was a statue: Congrats! you got another life sentence. If it was a bad guy: Congrats! One less to deal with.
I think ranged weapons and combat is just fine. Yes some could argue that lasgun has to much recoil. I can agree, toning it down some would be appreciated.
Psyker:
This one is easy, the Blitz ability needs a shorter charge time. Thats it, everything else about it is fine. Takes waaaaay to long to charge up though. Often wasted by someone just shooting the enemy.
Zealot/Veteren Weapon:
This is simple as well. The Flamer should not be a Zealot exclusive weapon. Flamers are standard optional weapons that normal guardsman have access to. Give the preacher an Inferno Pistol instead, same thing just sized different, and let veteren have access to the flamer. Heck, let the zealot have the bolt pistol exclusive, thats a weapon most guardsman wouldnt ever see anyways, and most of the time is used by commissars, officers or preachers! Want extra spice give the preacher the hammer and the two handed eviserator chainsword as exclusive weapons.
5th Class and Specializations:
Alright, allot of people already are talking about adding another class, and i would say about 80% of the ones suggested are already there, via background choices or through your own personal view.
Scions/Storm Troopers/Karskin: These are already the veteren. You even had the choice of selecting Schola Progenia as an option for background.
Sister Repentia/Any Sister of Battle: This is the preacher already appearance wise, and style wise. You also have background options for joining the militant arm of the church. Soooo If you want to do Sister of Battle, just choose that background and class.
Commissar: Rather than a disgraced prisoner, you have someone who ensures all these criminals find redemption. Either by death, or completing the overall mission. Lots of people have suggested ideas so i wont go to far into it.
Inquisitoral Acolyte/Throne Agent: This i think is an even better option than Commissar. I could go into great detail, but if your curious just look up either. This could be another class that boosts the party. Lore wise the story is the perfect place for an aspiring Inquisitor to not only earn his stripes, but find his own acolytes and connections. Would allow for wide range of weapon options that convicts certainly wouldnt be handed. Access to a huge array of deadly relic weapons.
As far as specializations of whats there already, its almost limitless. All 4 classes can go almost anywhere, and we just have to be patient and see.
For those complaining “VT2 has 15 classes!!! Darktide is just a downgrade from that.” I would suggest that you come to terms with the fact that all the classes of VT2 were basically the same class and more cosmetically different than they were mechanically different. Especially the ones it had for the majority of the game. You could spend 1000 hours playing kruber, switch to any of the others and still be just as effective in very similar ways. The game play loop would be fundamentally the same between the two. Just because it had more classes doesnt mean its better.
Weapons: This is short and sweet. We dont know all the weapons added. Seen to many people suggest adding certain weapons when we dont even know whats already there. So lets wait till release that way we have a whole picture of whats actually there. You might be suggesting something already in the game.
Overall that is all I got, but as i think of more ill add it in the comments and i invite you ( if you made it this far) to post your views in the comments and why you believe the game shouldnt be delayed. Dont let the loudest and angriest voices push the game into next year because it doesnt meet their made up expectations.
And Remember
No sacrifice is too great. No treachery too small.