PCGamer interview: 'It took a while to get there, but now we feel we're in a good place': Fatshark's design director talks doing years of repair work on Warhammer 40,000: Darktide

:neutral_face:

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It’s been less than a year since the game’s release, give them a break please :(((

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The real world crashing into video games once again. I know few here agree with the sentiment, but I am so happy the game came out when it did. I got to enjoy it for hundreds of hours while it was rough. And I got to spend a lot of that time enjoying it with a friend I have now sadly lost. It wasn’t perfect, it still isn’t perfect, but it’s getting better every day and that’s down to FS’s work before and after launch.

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I like the cut of this guy’s jib

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TL:DR ā€œWe seem to keep getting away with doing less and charging more and we think that is just dandy!ā€

Did this dude get his, ā€œWe Would Be Nothing Without the Playersā€, notes mixed up with his, ā€œHigher Returns With Less Expensesā€, notes for the shareholder meeting later in the day?

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archive link do not give them clicks
I am not happy I was happy before the patch but now no for many reasons

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I’d have been a lot happier if I didn’t have to drop the game after OBT due to all the things they hadn’t ā€œrepairedā€ yet.

But I guess I was just a new player that didn’t understand how FS works back then.

Now I do and I don’t think that will result in what Magnuson seems to think it will.

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I didn’t read this article as congratulatory at all; the author seems quite upset. I flinched a bit reading it. I’ve personally never seen PC Gamer have that tone about an FS game until now.

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I think most would agree they’ve had some fun times. We did however all unknowingly pay for a product that was knowingly sold in not merely an unfinished but years-early state, We bought an ā€œEarly Accessā€ product that wasn’t appropriately labelled.

On top of that, it was replete with an insane number of actively predatory and Gacha-esque mechanics woven through every level of the game with deliberate and considered intent (Aquila pricing and bundles, gear RNG, etc ad nauseum).

I can have fun on a vacation, and still be upset that the place I was renting was under construction, noisy, without a working sink, saddled with tons of stupid unadvertised house rules, and ten blocks farther from the beach than was advertised. This article comes off as the AirBNB host responding to the negative review with ā€œThanks so much for believing in me, we’ll try and keep making progress on the place to make it nicer, we’re sure our other clients will get used to our pace of things!ā€

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Definitely seems like the author wants to be more openly critical of Magnuson’s opinion himself, and I will definitely say that what Magnuson said is a bunch of PR BS - the mixed reviews and the constant public outcry speak for themselves.

ā€œAll of our existing playerbase, when we released Darktide, they knew, ā€˜it’s going to get better, so don’t worry.’ A lot of the new players were saying that it was missing something, but all the old-school Vermintide players were like, ā€˜Don’t worry about it, they will fix this, they will add systems and it will get better. Just wait’.ā€

Nobody said ā€œdon’t worryā€, it’s just a known fact that FS takes friggin forever to make actually good changes to their video games. In fact we were all constantly worrying that the game was going to die quietly or have an important feature just be missing because FS deemed it ā€œnot a priorityā€. We knew they were going to eventually fix it, we were worried that we didn’t know when.

Still, he maintains the playerbase has ā€œgotten used to the pace of how and when we release stuff. We try as much as possible to keep a three-month cadence, and for major updates, a year. And we’ve also added small events in between so there’s something to play, or something cool happening in the game.ā€

lol

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I’m just adding my opinion, I didn’t say anyone couldn’t complain. But this vacation metaphor would only make sense if you stayed there for an additional 2 years for free and your ā€œhostā€ was consistently working to improve your experience.

It’s a silly comparison. Should the game have been labeled early access? That might have made some people happy I suppose. It wouldn’t have changed my experience personally.

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I haven’t ā€œgotten used to the paceā€, I’m just reluctantly putting up with it. I can’t even remember how long we’ve waited for them to fix DS at this point, and that’s just one example of far too many that we’ve had to live with for far too long.

That said, I’ll concede that Fatshark did something special with Darktide. I’m not an FPS gamer by any means, and if you had asked me a few years ago if I would spend thousands of hours playing one, I’d have laughed at you. But here I am.

I’m honestly happy that Darktide released when it did. But it could have spent quite a bit longer in early access mode. Because that’s really what it was when it released - an early access product.

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I suppose: ā€œAll of our existing playerbase, when we released Darktide, they knew, ā€˜it’s going to get better, so don’t worry.’ A lot of the new players were saying that it was missing something, but all the old-school Vermintide players were like, ā€˜Don’t worry about it, they will fix this, they will add systems and it will get better. Just wait’.ā€ -Magnuson

What Magnuson doesn’t seem to get is that people weren’t saying any of that in a positive tone.
It almost makes it sound like he is proud of effectively introducing stockholm syndrome in their ā€œold-school Vermintideā€ playerbase.

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Just wait

Nice mentality to have when you sell a full release version. I mean, do early access next time.

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Its kinda funny how they readily admit it was early access now when it was actually feature complete and more immeasurably complex than that back then. Time sanitizes all wounds.

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It’s not about being happy or not. They didn’t do it cause people will say ā€œciao will come back later for a full releaseā€ and ā€œfor EA i’m willing to pay only $30ā€. MTX shop in early acces game? (This one people can forgive you if you have a good reputation and EA is somewhat smooth)

Any kind of roadmap, plans shared? When should we expect ā€œfinishedā€ product and what it means, like any numbers of maps, modes, weapons? Some old weapon families still has 2 marks, are we in the release state yet? There was nothing but ā€œjust trust me broā€.

What people gonna expect from their next game with such attitude?

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Oh yeah, and I’ll add one more thing.

ā€œAll of our existing playerbase, when we released Darktide, they knew, ā€˜it’s going to get better, so don’t worry.’ A lot of the new players were saying that it was missing something, but all the old-school Vermintide players were like, ā€˜Don’t worry about it, they will fix this, they will add systems and it will get better. Just wait’.ā€ -Magnuson

This is a patently absurd claim. It was never obvious that the player base would get better systems. Do I need to remind you that they had to fight you tooth and nail, for years on end, to get the current crafting system implemented?

Easily the most desperate attempt as gaslighting I’ve seen in a while. Go fly a kite Magnuson.

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"Still, he maintains the playerbase has ā€œgotten used to the pace of how and when we release stuff. We try as much as possible to keep a three-month cadence, and for major updates, a year. And we’ve also added small events in between so there’s something to play, or something cool happening in the game.ā€

This is some absolute rubbish.
Also acting like vermintide players are defending this snail pace of development is either totally talking out of their ass or just totally misunderstanding the message said.

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I haven’t read it as congratulatory either, i do however find funny how graciously you glossed over the first paragraph partially failing to correspond with objective reality.

I guess people mistaking something for congratulating yourself are more pressing matter than devs fishing in an alternate reality.

Are we in a good place with the classes right now? Do we have a lot of different play styles available for all the classes?

Ain’t we on a board that eagerly awaits two classes being reworked/modernized? Are we not on a board where the only thing we can actually genuinely agree is the narrowness of the Veteran?

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Sorry, I’m a bit confused. I read the whole article and was critiquing the idea of ā€žnot giving clicksā€œ when the author takes a quite critical approach of FS; because it’s not really a PR puff piece, because despite the statements, the article is quite critical, which isn’t something I’ve seen PC Gamer do on this level before.

I’m aware of the statements made; Iā€˜m not for them either.

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