PCGamer interview: 'It took a while to get there, but now we feel we're in a good place': Fatshark's design director talks doing years of repair work on Warhammer 40,000: Darktide

I believe @psyk is just part of the anti-PC gamer crowd in that respect, which is a decent portion of online gamers. At least that’s how I read it and not that his comments were anything to do with tonal positivity.

And now you’re being misinterpreted as well, it seems.

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While I have certain gripes with the game, some which I have discussed on this forum over the years, I have to agree with Magnusson on this one.

Darktide has come a long way since we first started!

It’s unfortunate that Fatshark had to spend so much time getting the game to where it should have been at launch, but there’s no use in complaining about it now.

What I hope Fatshark will consider in the future is polling the community on a monthly basis (like Arrowhead and GSG does) to get a sense of what is hot and what the majority of players are interested in.

Overall, credit goes to those that earn it and Fatshark has done an excellent job recently with the reworks and now with the Arbites!

I’ve even started to love playing Havoc 40 with randoms recently, something I never imagined I’d do after doing all of the penances in Havoc 1.0, but here we are.


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Ah, that makes sense then. I read that as, „don’t give clicks because it’s promoting FS.“ And in my head was like, „it‘s not?“ My bad! Joys of internet postings!

Thanks for the clarification! :slight_smile:

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guess my humor isnt everybodys taste :rofl: getting removed without even a message :smile:

all good, we still gave a :fu: to german magazine bootlicking back in the day and still do :flexed_biceps:

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No one needs to read about cheesy toes, Index! :stuck_out_tongue:

Edit: I probably shouldn’t have used that emote. :disappointed_face:

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hats off, you’re fast. at first i thought an error on my end :rofl:

but its all about “the fight” man :face_with_tongue:

nope, its only fair that from now on you’re the foot-dude :rofl:

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I still believe the game is missing features that should have come at launch, solo being the most painfully obvious example. The thing is that game development is a collaboration between the community (telling the developers what they want) and the developers (providing what the community wants), and Fatshark is very hesitant to cooperate.

There are other things I want, such as For The Drip and Extended Weapon Customization being base game (i wouldn’t mind grinding my ass off for these cosmetics if i get to put them all together on my own), but those are definitely more of “comes later” features that aren’t Actually Missing Content.

The game is definitely better than it was one launch, but it still has a long ways to go.

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I think the confussion stems from what is being taken as congratulatory.

The article obviously isn’t, Magnuson however appears that way and that’s where it got confused i think.

I mean

but we feel we’re in a good place

No you are not, mere few weeks ago 50% of the class roster was up for a rework that has yet to come

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And I agree with everything you said, and I would like to see everything you mentioned added to Darktide!

Bit of a sideline, but; for example, @Khorne_Dawg and I have discussed with each other ad nauseum how the reject shtick has harmed the game’s narrative growth, and what a difference and breath of fresh air Arbites is.

Arbites is a class that feels like it belongs in Darktide from the get-go because they have a true origin, yet the personal story of your character as an Arbitor is left open-ended enough for roleplaying which is awesome.

But, Darktide feels like it’s finally heading in the right path now, as opposed to a few months ago when the future felt to be quite uncertain and concerning.

For me, at least.

If Fatshark can just keep going and hopefully try to take a few more risks with weapons, get some more typical 40k weapons in there, more cool classes, make cooler “set piece” maps like V2 has, and stop being so afraid to try out new gameplay-related stuff like new mission objectives, Darktide will have a promising future.

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As a VT2 oldhead/Verminboomer I’m ngl it kinda sounds like the director is a bit…out of touch? with the community. He’s not wrong in that we knew that there would be updates and fixes. However, as the article rightly points out, we were all baffled at how DT was repeating mistakes that VT2 had long solved and trust in FS to make timely fixes let alone the correct fixes is mixed at best among the community. I don’t think any studio should really want “yeah dude it’s not so good now but it’ll be great in like 2-3 years” to be the zeitgeist of your playerbase.

We’re all here for the core gameplay and mostly just tolerate the external systems (crafting, progression etc.) around it. That’s how it has always been; nobody enjoys RNG crafting but we all love dodging an overhead and dropping the hammer on a crusher/chaos warrior’s face.

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When Crate launched Farthest Frontier my friend and I said “This will be a great game.” and while it needed to grow and evolve, we were right.

When Fatshark launched Darktide in a worse state than VT1, my friend and I said “Well, both Vermintide games were eventually great, maybe Darktide will get better?” but after almost 3 years and it’s only barely touching Vermintide 2’s heels in almost every category that’s not the gameplay made us lose any hope. Any goodwill or faith I had towards Fatshark after almost 500 hours across VT1 and VT2 was lost the moment Fatshark refused to add Solo Mode to Darktide and continues to ignore it

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It’s still just so hilarious to see how weird and completely out of touch fatshark are as a company.

But I mean when people say fatshark old guard of management are completely clueless, out of touch and needlessly obstinate on the most simple things. They aren’t wrong I mean the director just coming out with “yeah players are fine with the game being fine launched several years before completion” just screams yup as the director I have never seen a single piece of player feedback in my entire tenure at fatshark despite our company always making sure to have cms.

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Yeah this guy either is lying through his teeth (likely, tbh) or he’s never looked at the forums in his life.

And if the project director is lying or that badly out of touch, it explains a lot about the development we’ve gotten.

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by force, of not having a current alternative.

time being an essential factor though, as soon as a competitor does the same mix but “smoother” there’s gonna be a lot of people wandering off.

like i said, while not a solution as a whole, if space marine 2 was first person, playtime spend wouldnt be 1600/120 hours darktide/sm2 :man_shrugging:

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Made this in 10 seconds

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That’s basically most every game, the higher-up suits are always out of touch with the community and often with the “real” state of the game.
FS being a smaller studio should be more nimble and in-touch but somehow isn’t, much to our chagrin.
Ever play the X space games? Egosoft makes FS look like Spiderman on meth.

Math is Math, Lex is Lex and Suits is Suits.

P.S. Stealing Verminboomer.

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Fatshark management when people who spend money on their games :yawning_face:

Fatshark management when dated and dying games journalism legacy media :star_struck:

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Egosoft officially has 34 employees and tbh that feels like an overestimate.

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Darktide started with dogtide, now it is complete with dogtide

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Truely in the grim darkness of the 42nd millennium there is only dogtide.

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