My friend worked on that Community Patch. You know what’s funny? Fatshark didn’t even manage to implement it correctly…
Yeah, I believe one of the authors replied to me in this forum once with specifics. I just couldn’t remember exactly.
Quite essential point though is that the community patch wasn’t: “Just buff everything LOL”
My friend who worked on it goes by “Incandescent” on these Forums and he’s a Community Hero, so you might’ve gotten that information from him.
For all of Fatshark’s mistakes, at least they choose the right people for Playtesting. If only Fatshark would listen to them more often! It’d be nice if they could offer me a spot too, when I finally get a better PC. ![]()
It’s weird, Fatshark’s been showing a MASSIVE improvement in both comms and output since the “Bound by Duty” Update. Telling us about an Update more than two weeks in advance, dropping a Roadmap for Q4 2025, doing small Balance Passes in Hotfixes between Major Updates, et cetera. Hopefully they keep this up!
I’m currently attributing it to their traditional post-summer ‘we actually have jobs’ peak. It’s what’s happened for the last couple of years.
Bound By Duty’s been out for a while, we’ve seen Havoc’s blue stims and how absurd it is but I certainly didn’t anticipate Fatshark actually making a modifier that can result in stagger immune, cleave immune enemies with 80-100% damage reduction in Havoc (Which could also be combined with Encroaching Gardens). It feels like an April Fools joke in the spirit of Deathwish but much worse.
Don’t forget that when nerfs happen its only to the very surface level. Just enough to make it look like the problem was addressed, but never actually touching whatever sacred cow was the actual cause of the issue.
Funny part about this. Any industry with any sort of QA or QC has heard of “root cause analysis”. Yet despite tens of millions spent on seminars, workshops, and consultations for it, so few places actually USE the ideas. They would rather fix “the issue” now and go back to business as usual until it breaks again than take the time to find out what actually caused the problem and fix that so it doesn’t come back.
It’s as if people would rather waste money getting something right this minute now than wait a bit and save the costs of repeated “fixes”.
Never had a problem with the bolters aim. Mostly headshot, boom boom madness.
My preferred solution : mods, like Crosshair Remap (Continued).
Beyond just customization, this allows you to keep the crosshair visible when aiming down sights. So now when the Bolter jerks around everywhere, you know where it’s actually gonna shoot !
Meh, never needed it, and you don’t need a mod, just a tap, now and then, all you need.
Pop pop pop.
The last thing you ever want to do, is fire a bolter of rapidly whilst aiming down sights, you need to wait for the recoil to go.
Fix power creep so my Ripper feels good… again
The rippers and the grenade gauntlet are so very close to feeling good they just need a little love, the twink stubbers on the other hand…
i like the grenade gauntlet, especially in CI-VI games, as every shot can put a special down, and there’s 5 shots per reload. even for sniping back pretty accurately.
the stubbers could use a bit more special ammo, like tracers / incendiary, or explosive rounds in the large one (gorgonum?). something like the bofors 40 mm, built in sweden after all.
ripper: haven’t used that in a long time. back when it was the prime ogryn weapon, can opener was very useful on it, but now it takes too long to stab all those tin cans, and we have picks and maces for dealing with them.
It used to be my go to ranged weapon on ogryn but since they buffed the elites scab gunners have a tendency to take two shots, I also used to use the special punch to kill groups of crushers but that takes way to long now. If you go down the lugger tree with the gg though becomes kinda op.
It still takes 1 shot to kill both gunners, you just need the blessing that stacks (dont remember its name) while you’re aiming and 25% flak on the weapon. No crit needed.
I know but I don’t always have time to build stacks and shooting a human with grenade and watching him get up just feels wrong
that’s what i’m using, pinpointing target + shattering impact with flak + maniac. even if they don’t die outright they’re barely alive, or suppressed, which matters for gunners.
I use the same setup, since it lacks damage to oneshot flamers too on direct hit without +maniac.
I wish it had a reload speed blessing, since shattering impact on GG is kinda useless against most enemies, you don’t really need it for any of the targets, since it kills maulers/reapers in two shots with both Shattering and without it
I have been summoned.
Prior to the Twin-Linked Heavy Stubbers’ Ammo nerf in Patch 13, the Achlys Heavy Stubber could have up to 150 in Magazine Capacity and 750 in Reserves.
This is what Patch 13 took from us. Never forgive, never forget.
i see. that gauntlet is for CI-VI games, i have another with pinpointing + blaze away when i have ammo. no idea though what firing speed is “continuous fire”, so it doesn’t interfere with aiming for up to 2 seconds for pinpointing stacks. i don’t need the +toughness blessings as ogryn gets plenty from melee, and the others seem a bit too conditional, like using the gauntlet for melee when i have a club, or fire into a horde to gain melee power but i’d like to keep my shots ready for specials, etc.
