Instead of weakening players to increase difficulty, please make enemies more challenging. Right now, most weapons don’t scale well with enemy stats, forcing players into limited choices rather than allowing meaningful, proactive decisions.
Most guns have low penetration, requiring sustained fire to take down special enemies in hordes. In Havoc mode, players can’t risk exposing themselves for that long, which alone makes low-penetration weapons essentially useless. On top of that, ammo is scarce, so veteran players are forced to pick high-penetration, resource-efficient weapons like the Plasma Gun.
But is the Plasma Gun really overpowered? I don’t think so. In normal modes with plentiful ammo and more forgiving conditions, other guns can perform just as well or better. Its popularity in Havoc comes simply from matching the mode’s underlying mechanics.
This game shines when players can experiment and enjoy different builds. I hope the developers can tweak Havoc’s mechanics and empower players so that one day all weapons and talents can have meaningful viability, even in high-challenge modes like Havoc.
Weakening SPECIFIC OVERPOWERED ASPECTS of Players is currently the most logical course of action regarding making Enemies more challenging, that’s the thing. Nerfs are NECESSARY because there are now fundamental balancing problems that cannot possibly be solved by buffing and buffing and buffing without any nerfs.
A lot of our kit is being outperformed because Fatshark were TOO AFRAID TO NERF SPECIFIC OVERPOWERED ASPECTS OF PLAYERS because of attitudes like the one expressed in your Post. There’s a bigger picture to consider here, and Fatshark need to be objective instead of listening to “us” or “them” within the community.
The logic in your Post is WHY Carapace and Flak got buffed instead of Fatshark just nerfing the handful of things we had that were killing Carapace and Flak TOO FAST, and now the game’s meta is hyperfixated on tools that can delete Carapace. Fatshark needs to nerf the OP outliers on an individual basis, not give Enemies sweeping buffs that dumpster our already balanced tools and also further ruin our already underpowered tools.
I didn’t know Fatshark is now sending Devs on plane trips to the homes of players, must’ve been a big patch update I missed. How are they nerfing them exactly? Giving them the five knuckle shuffle? I guess they make enough bank off that shop & DLC to do so, I suppose. You guys’ better stop being good at this game. Waves fist!
They don’t care about that. They will always use only the meta builds other people put together for them so they can play a co-op horde survival game as a single player musou game that happens to have other people along for the ride. If it’s not the ultra super op one-shot everything weapon, the game isn’t fun.
Then they get bored in 5 matches because being super OP and having 0 challenge isn’t engaging or stimulating enough, even if it’s fun for a bit, and they stop playing for 6 months, see a patch that nerfs the super OP build they used to use until the game got boring for them, and then complain about how devs always nerf everything
Obviously just buff everything at the same time and continue the hellish cycle until sound cues are but a faint suggestion and every second mission crashes to the sheer volume of crushers being spawned every 15 seconds.
The quicker they lop off the diseased limb that is havoc balance out the better. You ain’t gonna develop a skill based meta or even a decent gameplay environment off encouraging mass AoE and running away (literally not engaging with what little elements of the combat system that aren’t turned off by stagger resists). Its just awful and if you spend large periods of time there I feel sorry for you and your group.
My words would be “Start balancing your game, Fatshark!”
I am not an advocate of nerf only. I am more about balance things… but STOP increasing enemies HP. If you have to increase enemies HP, then you have objectively failed.
I would even want LESS special and elite enemies. For this they could consider to increase their HP and stagger resistance… here it would be justified
Hard disagree. The refusal to nerf players when it mattered is how we got to this point: a borderline rampant AI director, enemy spawn quantities which the servers cannot handle, and enemy force compositions trying to present a challenge which is overridden by DS and Inferno staff, and to a lesser extent plasma and near infinite stagger (certain aspects of Arby, Ogryn, etc.)
There are some things that need nerfed they could buff enemies sure but they did that and it made most weapons very weak in comparison to the ones that are really good. it just widened the gap and now nobody will ever use most of the weapons in the game. I would rather they get a bit more nuanced in how they approach balancing. That being said the nerfs that just happened barely did anything. Maybe in havoc 40 it makes a huge difference but I can’t tell most of the time that anything changed
Well that’s because some ‘aaspects’ of players are completely useless. Nerfing is okay, but we do need buffs a bit more, at least for now. Have you thought about how many weapons and talents are ‘not that OP’ now?
We have had buffs upon buffs upon buffs every single patch, there’s that thread not long ago that compiles every single balance change sorted by item, and you can just stop at a random bullet point and there’s a 99% chance at that you are looking at a buff. Just because you don’t pay attention to them doesn’t mean they don’t happen