problem with the new dlc is that the “dinner bell” has already rung and a lot of the purchases went into the op-ness i wager.
pulling the turkey leg out of the dinner guests mouth is bound to have some negative reactions for them and so far they seemed VERY hesistant to make such “tough calls”
putting my tinfoil head on i even conspire that ogryn revamp was made with arbited abilities in mind so he wouldn’t blatantly stick out as the only one.
that being said, and its weird for me as a 30 year old quake fan
(32 if you count the way you could “speed-strafe” along certain walls in doom1&2)
the speed of the game feels wrong right now.
i love fast games and wouldnt want to see darktide turned into some sloth-granfather mode snooze fest BUT the way i’m simply materializing (for the lack of better analogy) through 50 or so enemies and see them evaporate into a single pile of goo might please my inner gore hound but leave me empty from a game’s response perspective.
all of a sudden that dopamine i felt when snacking tasty groups of elites is gone cause they are just tiny dots in a sea of meaningless obstacles that not even serve their purpose anymore.
and i cant, for the life of me, fathom why people take pleasure and even gratification from such undemanding and meaningless acts?
it aint skill, it aint performance.
sure, skilled players can clear the map even faster while they display good aim/movement/coordination etc, but THIS right here is the heavyweight bare knuckle main event
Tyson VS Steven Hawkins
(plural, but still in a wheelchair)
oh and tyson is using knuckledusters…
so in order to correct this travesty, there needs to be some major adjustments on the culprits
(which luckily arent that many as to not dump the whole game and rebuild it ground up)
such as
confident strike
dueling sword
plasma gun
arbites
certain ogryn talents (that affect rumbler/light spam)
one is a major point being the new class, but at least it isnt out for that long that people cant remember the time before aka throw tantrums about weapons that been annyoing for 1year+
enemies need to be more meaningful on terms of their threat level (and i cant believe i’m saying that, this stuff really pushed me this far) and reduced in numbers as to finally correct that threshold of disbelief when suddenly 20 gunners pop up in a staircase that has room for 5.
so up with the enemy health, if they last longer under fire they compensate for their “missing peers”
dont matter if 3 gunners shoot at you for 20 seconds or 9 for 7 but the former at least begins to feel like a fight again.
we could add some mixed hordes auxilaries to make up for that missing bulk, for example why do poxwalkers use rudimentary weapons (ok, basically zombies with their last “tools” still in stiff hands, i get it) but dont “loot” the tons of equipment we leave behind in our wake of destruction?
add some walkers+ that fire blindly with some lasguns or space ak’s they picked up, sniffed on it and foud the trigger.
“new” enemy, little threat level, adds moderate “ranged attack” to hordes that will be reduced when the amount of specials/elites go down.
or finally add some proper nurgle enemies that fling goo/
by less sophisticated means 
i cant gauge how much work it’ll be on the developers end, but from customers perspective (AFTER the vacation, no worries there)
i’d be fine with a yellow band/sign “work in progress” and have them experiment with certain values for the rest of the year.
everything’s better than THIS 