When three classes have a comparable pacing and one is notably faster then maybe that speed difference is part of that classes identity and part of learning that class is to learn using that speed to your advantage without breaking cohesion?
I like the pacing in Darktide and having the ability to use a knife for mobility instead of another more powerful melee weapon is an interesting choice in builds I’d rather not lose.
That would make that identity badly designed without consideration of the actual concerns of the team in the real world, much in the same way you might find a ship badly designed if the architech had never been to sea.
And this isn’t a speed increase, it’s a prevention of the speed decrease when you take decent weapons instead of fast mover weapons, IE, the pistols and knives that currently dominate a majority of quickplays.
When the Isrealis found out that no amount of lecturing or punishment would stop their troops from using their weapon magazines to open bottles, nor the threat of going into a fight with a faulty weapon, they installed a bottle opener onto the bipod of the Galil rifle.
Community has spoken in it’s weapon choices. It wants to go fast, and it will go fast if you like it or not, and it’ll leave the good weapons behind if that’s what it takes and zealot will continue to dominate the quick play queues.
This would let vet and psyker and Og do what they are suppose to, and with the entire armory to choose from.
I don’t share your experience. Neither do I notice a significant overpopulation of zealots nor of knife users.
The only thing I notice is a lot of revolvers - but I don’t think that this is due to movement speed.
So while speed running zealots are annoying and can cost the match the majority of zealots I play with are actually fine team players.
It is a non issue in my experience and I don’t want to move faster with my vets, psyker or Ogryn as I like the current pacing.
If anything stops me from doing my “job” as a vet or psyker it’s current spawn behaviour that always has some melee trash in my back enforcing constant melee…
Glory to Helbore’s bayonet that gives me the opportunity to stab those without breaking exe stance.
So instead of robbing the classes part of their identities I’d prefer them to adjust spawn behaviour to allow different playstyles.
Revolvers have a movement speed between about 0.50-0.60, which is about the same as the columnus autogun and double that of most swords and the kantreal xii.
So what you are seeing is people choosing a faster ranged weapon so they can switch movement speeds by changing weapon, and thus proving my point.
IF you speed up the slower weapons to revolver speed, you’ll see more of them.
One possible interpretation. The other being they choose the revolver because it pulls out instantly and can kill any enemy in extremely short time. Following the discussions on the forum I find the latter more likely. Especially as if your interpretation was correkt laspistols would be far more common I guess.
And don’t get me wrong - some do choose certain weapons for speed, I myself have a helbore build where I choose the knife as a seldom used sidearm partly also because it allows fast repositioning - I don’t see it as problem or as such a common build tactic as you seem to.
You can’t get the other weapons out quick enough to deal with threats, which is an excellent point, but it’s not the “Ermagerd, I can’t even get around with this weapon out” problem I’m addressing.
But it IS an excellent point, and one I should have put in. People have always been forced to pick weapons on the speed bumps fat shark has put on their employment. It’s one of the reasons you don’t even see flamers much anymore.
Still, as I was mostly going on about "I can’t get around effectively’ as my main, here is a video comparing a psyker trying to get to the next room with his staff out to a zealot running for a chest with a knife. (Which is to say max speed vs almost minimum srpint speed before running out of stamina.)
As you’ll see, the pskyer can’t even make it to the next room while the zealot is to the chest immedately and still has time for more.
Vet, psyker and zealot all get to use laspistols and knives if they want to go fast. It’s intentionally locked to these weapons because they’re balanced around it. Ogryn not having that choice is understandable given his archetype and what he’s supposed to be (a slow lumbering ogre man with big guns) although you aren’t exactly slow either due to sprint efficiency and stamina values overall.
I disagree it feels bad to not be fast inherently. The weapons that dont have the pistol/knife speed boost have other strengths. It’s like saying the plasmagun oneshotting 10 things feels good, so every weapon needs to do it.
the underlying core issue here is OP’s got hadron brainrot and needs plasteel for his toaster-mommy. if you don’t stress about perfecting your weapons (which is pointless in this game anyway) you don’t notice any of this crap. it’s just self-agonizing nonsense we already know fatshark doesn’t consider an issue.
That’s true. You know she smiles when you give her plasteel? Well, I think she does anyway, can’t tell under the augments, and her voice doesn’t change modulation, but you can still kinda tell. Ask @Khorne_Dawg , will confirm.
That said, even if we did fix plasteel hell, we should still crank movement speed on some of these weapons a bit, because tactics and what players are actually like.
TBH making most vet’s weapons top out at 0.25ish was just a bad move from the start, and psyker might have it worse since their iconic ranged is even slower at 0.25 negative! Every character has a lot of running around to do for utility and ALSO for tactical positioning.
both of those examples are the zealot not doing their job of flanking to open up the opponents for the other team members to shoot at. it’s the zealots responsibility to use their speed to benefit the team, not the team’s responsibility to move at a pace that compliments what the zealot wants to do. your whole argument is backwards.
"Yeah guys, our game mechanics are dependent on gamers playing the game the way we imagined they would and not the way they actually do. It’s all their fault, and not ours for design failure.
I mean, after all, we know all gamers are mind readers and know exactly how we imagine they should have played the game from the start, so we really didn’t need to tell them, We were that sure they would obey automatically.
Yeah, it’s not our bonehead design, it’s the player’s fault. It’s why players shouldn’t have choices. We should have just given them a movie to watch over and over."
you wanting to play a certain way is not fartshark’s problem, and acting like it is isn’t going to make them care. we already know fartshark’s devs play the game so they see the way they built the gameplay to work.
stop acting like the people making the game have no idea what’s going on in the game because they know and they’re happy with what they made. either come up with an argument better than “the way i want to play isn’t working for me!” or don’t post about it.
How long have they been refusing to fix the worst crafting in the history of gaming?
Maybe they could demonstrate they have some idea?
Are you the guy who thought up the worst crafting in the history of gaming? Remember when the steam reviews were so deeply negative it looked like it might never turn around? And the all time count is still ‘mixed.’
Do a poll. Worst crafting in the history of gaming. That bullet hole from shooting itself in the foot hasn’t healed, and might never heal, so maybe stop acting like Darktide is this big success when they can’t even fix crafting.
And I’ll tell you how right now! Remove the locks, make everything that uses plasteel free, let people dial in their own numbers on the traits. BOOM. Fixed.
Because being really slow is bad, both for utility and for fighting.
See the photos and videos above, not to mention the diagram.
Also, it’s kind of silly. Weight of almost all of this stuff is about the same, and some of the slower ones would actually be lighter or identical.
I feel like you’re trying to troll. Most weapons movespeed fall in the range of what the game was balanced around intentionally to keep combat challenging so you can’t just run from everything.
Knives intentionally let you go faster to balance out how they’re lacking in other aspects, such as stagger. It is an intentional benefit that using a knife gets you.
You keep repeating being slow is bad, but I can play the game just fine and don’t feel slow on non-knife weapons. It’s that I feel fast with the knife and that feels good. That’s a reason to use a knife, and not a reason to buff every other weapon to have the knifes movement speed.
Frankly your diagram is schizophrenic and it gives a glimpse into the mind of someone arguing the way you are.
But you can just run from everything. If you have enough stamina.
Which means to keep up with the group you have to build around stamina, which means you can’t build around other things, which means you need more plasteel for that, which means you have to go looking for the things that are out of reach, which means you get increasingly heavy handed lectures about being alone.
Extremely poorly thought out design.
Sure, you can troll by accusing trolling, but if you pretend you can’t understand what’s in a very simple diagram about relative movement between classes, it either means you’re trolling, or something worse.
But, if you want to try feeling slow, go run a mission on a vet, (low difficulty is fine) with no stamina/sprint bonuses or trinkets, a XII lasgun, and a sword of any kind, and collect at least 200 plasteel.
If you drop with a couple of zealots you won’t even make it to a fair number of the fights.