I have been putting a lot of thought into this: combat knives and dueling swords are great for the really really high end of the skill curve. They get lots of youtube views because of the mobility and stunts they enable. They’re fun to use, they feel good to use, and they put in the work.
But the mobility they offer is almost too good, it’s so good that it kinda ruins the game for everyone else on the team. Now, I’m not saying nerf them, but I am saying we need more mobility options. That my zealot with knife can yet themselves three rooms across the map, crossing every spawn gate, triggering all the ambushes, hordes, and specials on the three teammates I just abandoned with no hope of them ever catching up is more than a little broken. They’re just gonna get bogged down by all the spawns I triggered. I’ve even figured out how one could grief teams, theoretically because I am unwilling to test this on public lobbies, by just rushing ahead with dodge slides and intentionally hitting all of the spawn gates I know along the way.
A chain weapon with rev it up can keep up with knives and dueling swords (can I call em foils for brevity?) relatively well, and with less work, but eats a blessing slot… so why not just make that a mechanic of chain weapons? Why not give shieldgryns a little bit of a speed buff while swinging light attacks or something? These are just a couple ideas, nothing concrete, but I would like to say that, generally speaking, melee weapons across the board need some sort of mobility mechanics to at least be able to keep up with people who wanna go really fast.
Ogryns especially get the short end of the stick here, along with a small subset of psyker builds. Whenever one of my friends play ogryn, it very quickly turns into a game of keeping the hounds, trappers, and mutants off the ogryn’s back while escorting them to where a zealot is engaging enemies some room or two ahead.
It’s… kinda not fun to be forced into that gameplay loop because one person wanted to go fast and the other simply cant.
All that being said, if a player is rushing ahead that much, they’re kinda the arse. I see it as everyone’s responsibility to keep the team together, or at least working together.