Plans for 2024 and State of the Game?

They always were like that. They will try to stay silent and make a pleasant surprise with content in order to restore their reputation and game’s online. Cause it worked with Chaos Wastes in V2 and with skill tree rework in DT.

They should learn from GGG (PoE devs): tell what systems and mechanics you don’t like currently, what you do like, what your next goal or priority is. What do you thik needs attention rework asap. Explain it from a design standpoint.

Not just corpo speech, they shouldn’t be scared of community, they should think about it as about friends or like players are a part of the team and our common goal is to make DT a better game.

The biggest problem, it’s not even clear, do they have any vision for the game they will advocate, or they are gonna to please different random players groups and transforming game into some abomination that nobody happy with. If they will explain their vision in a reasonable manner, players will take it, even if they don’t like it, cause they are the devs in the end.

11 Likes

Nonsense. A couple of minutes on this Forum are enough to realize that even the most heated threads contain posts with constructive criticism, concrete proposals and interesting suggestions. It really doesn’t take much to ignore the flame and take advantage of the useful posts.

If Fatshark has really been burned by the (mostly deserved) repercussions of their past clumsiness, there is only one solution to avoid similar incidents: listening to what their base wants. It’s simple as that. Closing the shutters is of no use: on the contrary, it makes the situation worse.

But I believe that Fatshark was neither burned nor frightened.

They simply do not care.

10 Likes

State of the game? Audio is broken, which gets us as close to a game breaking issue as it is possible. Itemisation and crafting are the most abusive game systems I have seen, outside Asian MMOs.

The monetisation: one can only wonder if all those cheap psychological tricks they use to hook the poor bastards who are willing to regularly spend on it, actually pay for the game servers. Actual pricing model, FOMO, use of “in-game” currencies, all that stuff just made me lose some respect to their company. VT2 handled these aspects far more ethically.

3 Likes

Alright, here’s the plan:

The GaaS continues with the best effort-to-engagement ratio currently possible.

Short term - you buy the MTX and wait for shop refreshes - keep trying to make a collection of weapons with which to compliment the skill tree, while cursing the crafting system. Forum/Discord vocalization of anything related to how bad the overall experience is is optional, but welcome.

Long term - you buy the MTX and wait for the next tiny/HUGE content drop, which will simultaneously doom and save the game, and will bring forth the silent majority/quiet the vocal minority! There might be new gun variants somewhere in there…

As far as FS are concerned - the splendid job they’ve done in recovering the disaster that was the launch warrants positive vibes all around. The game is in a good place, an will improve going forward, at unspecified times and through means that will be revealed in announcements about future content. A roadmap is not wanted, needed or a good idea in general, as it might put unnecessary pressure on FS and inform the consumer of what and when they can expect from the service.

(the following has at least a touch of serious thought somewhere)

There will be new skill trees (classes/careers/occupations/vocations - w/e we’re calling them now). Might be monetized as small DLC.
The reasoning here: the consumer has already received free stuffs (both XBOX and PC!!) and the game was saved for free! I would be very surprised and ready to take back what I wrote if that’s not the case.

The crafting will be reworked. Minorly. And without really addressing anything completely. The GACHA is too well founded in the core of DT. It’s someone’s baby, and cannot be removed.

There will be new maps and events. The level design department does what it can with what they’re given.

…and that’s the plan for 2024. Now, have you bought any MTX lately…? Sheesh…

2 Likes

Man you guys are so negative lol

Take a deep breath, remember this is a video game that is meaningless to our lives, and check back in a couple months if you are curious the state of the game. Deep breaths

Please don’t be so black and white in conflating any sort of passion or seriousness for a hobby as unhealthy or negative.

This is part of the hobby and it’s usually healthy for a game to have enough of a fanbase that likes a game enough to be posting so much feedback, poisitive or negative.

The real unhealthy (for the game) behaviour is trying to pander to or insulate the devs from feedback that you personally don’t agree with and trying to mock people by downplaying their criticisms with false concern.

13 Likes

any online games (even the most popular ones) still end their story. And using this example, you can predict the future of the game. The question is, how long will this game stay afloat?

But the constant negative attitude towards something you are passionate about IS unhealthy for you. It affects your general attitude, causes anxiety, stress, etc

It’s not healthy to be so outraged all the time.

First of all it is not quite saved yet. It is still broken in many ways, has the worst optimisation on the market and some things they promised pre launch are still not in the game.

Second of all of course they must fix their broken product for free. Who do you expect paying for that?

And they promised a live service game with free content drops so they better stick to that.

5 Likes

Who says it’s all the time? How can you tell, where a single post is maybe a minute of a day, that it’s constant? Have you considered that it’s multiple people, it’s the same points and there are varying degrees of negativity? And that it’s then thinking it’s a good idea to generalise everyone being a bit more passionate or serious about something as being unhealthy? Even here you’re using the word outrage as a ludicrous generalisation. It’s the generalisation and the fake concern rather than any actual counter points to the discussion at hand that I take issue with.

4 Likes
  1. I am. I came to this conclusion by reading the forums on here and Reddit. You are welcome to do the same, and I think we’d both agree there is an overwhelming amount of constant passionate, negative attitudes towards this.

  2. Of course I’ve considered these things and I’d argue they are true. Multiple people, at multiple times throughout the day, make multiple topics of the same negativity. If you don’t think “mob mentality” affects us as humans, then I think we just disagree about how humans work.

  3. Being passionate about something has nothing to do with being positive or negative. I’m saying being negative towards something (especially if you are that passionate about it) isn’t healthy for you as an individual and it’s something maybe one day you want to address. Or not. I’m not judging, just pointing out something maybe you want to think about one day…or not. I am passionate about this game and I hope they keep improving it. I also choose to have a positive outlook on it since it is a choice. I agree with most of your feedback, but there is a positive and negative way to do it. Which leads me to my next point.

  4. “Ludicrous” and other inflammatory words aren’t healthy if you genuinely want to have a discussion. Does it sound like I am crazy or “ludicrous”? Start off your journey of positivity by having a respectful attitude towards the person you are conversing with. I won’t be condescending to you and I expect you to reciprocate that respect.

You were already condescending making assumptions about people.

You may have good intentions, I won’t question that, but your methods and actions look like silencing of criticism to me.

If you take affront with me describing your use of the word ‘outraged’ as ‘ludicrous’ then maybe not use such immflamatory descriptors when generalising off an assumption?

You might want to reflect on immediately leaping at calling a discussion where people are extrapolating possible future behaviour from constant, repeated past behaviour as outraged.

8 Likes

I truly apologize if I came off condescending. That wasn’t my intent so I feel bad if that is how it came across.

I just want to make it clear I am not saying “stop complaining”. I’m saying “ stop being so negative” and there is a huge difference between that. It’s the same difference between positive and negative feedback.

I intentionally used that word because it is constantly used on this forum. “I’m outraged”, “this is ridiculous” “worst idea ever” etc are used so many don’t think it’s condescending to label the general sentiment as that?
And lastly, I am not making assumptions (see my 1st point in my last post on how I came to my conclusion ). Gamers, in general, seem to be overtly negative on the internet for whatever reason and I notice the same trend on our forums and am just pointing it out. 99% of you will ignore this, but if one of you read this and decide to take a step back and try to be more positive, then I think this will have been worth it🤷‍♂️

1 Like

I feel that “stop being so negative” in a vacuum in delivery doesn’t help that much because it doesn’t address any of the reasons for the negativity, in the thread or game overall.

In a game where any positive description or feedback of the game almost always ends in a “but…”, just calling for positivity is a hard sell and very easy to be misinterpreted.

2 Likes

That’s a fair point! I don’t think it is up to me to address WHY there is negativity. That’s a personal/individual thing that needs to be reconciled with at an individual basis

Yeah, and that’s why blaming people for just being negative can be taken so… negatively, because while, yes, it’s a choice whether one is positive or negative but there are almost always external factors to it, using this game and forums as an example, the game design, studio actions, etc. etc.

2 Likes

If we can establish a negative attitude is a choice then we can also establish that it is the persons responsibility (and blame) as to whether they are that way, in general. Some situations it is healthy to be negative, but I really really really don’t think this is one of them.

Just remember it’s a choice. Being positive about things improves YOUR mental health. Some things we don’t have control over but our attitude towards a hobby is definitely controllable.

I agree FS needs to improve this game. I just don’t let myself get worked up about it because it isn’t healthy to be that way and I would implore anyone to try it out.

FatShark, I wish you the best! I love your game and I hope you listen to our feedback. Fix the rumble on controller this year pretty please :crazy_face:

And there again what I’m talking about, another generalisation that people with negative criticism or feedback is “worked up”. That is another assumption you are giving negative connotations to and really doesn’t help with what you are trying to do.

Maybe it’s my experience that colours my perception of your statements, I do testing, write documentation and tickets and most of my so called negative feedback for things that don’t work as intended are dry and emotionless, so it takes significantly more in writing for me to view something as ‘outraged’ or ‘worked up’.

1 Like

With all due respect, I think playing with words doesn’t further an argument.

By “all worked up” I mean the constant use of hyperbole, inflammatory words, etc. I don’t think it’s a far fetched thing to imagine someone is upset when using that kind of language?

I hope you don’t use the word “ludicrous” so lightly that you just label an action that way, even though you don’t actually mean it.

Hmm, thinking about it, I kinda do. A lot of Monty Python when growing up

1 Like