I’d rather they not be based on level because all that shows is time played. I’d rather they add more skill based frames. For example no hit runs, armor smasher (kill X number of armored in X difficulty), etc… Things like that would at least show what type of player you are. If you like playing anti armor builds you can equip a frame to show that etc… Even though you can kinda tell based on weapon and traits it’ll still be a cool aesthetic. I understand how people in video games can lean towards elitisms and exclude people from joining parties etc… but I’ve always been a fan of rewarding skill. Maybe add a vote feature like in other games where you can cast one vote to a party member saying they were helpful, skilled, etc… and give a frame for that.
Sorry for the word soup… I’m at work and I’m tired… lol
‘Challenge’ frames like this just tell you how good players are at cheesing a game. Your examples made me immediately come up with strategies on how to get those frames without really trying. It’s the same with FoW frames, there were so many exploits since its release that the frame itself doesn’t indicate anything anymore.
Time spent on the other hand always tells you that someone dumped a lot of time and dedication into a game. And from what I can tell after two decades of gaming, if a player has somewhat reached a certain threshold of time spent in a game they’re highly likely to be better (or more engaged or more knowledgable about the game) than the unknown average.
X kills in X difficulty has same time lock as time played with the added skill lock of killing specific enemy. I’d argue time spent doesn’t say anything. There are people who have 300+ hrs spent in champion… At least with frames linked with actions will not only give cool frames but role specific frames etc… Don’t get me wrong, I’m not against time locked frames. I’m just saying IDK how someone could cheese X enemies killed in X difficulty for example.
I personally know people who had 700+ levels and 1000+ hours in VT1 and they genuinely didn’t know what that strange reversed noise actually was (the backstab sound). So the reason for my opinion is that I’me extremely skeptical about these kind of ‘indicators’. They just don’t tell anyone much. I’d rather see engaging and fun Steam achievements that you can collect and cherish yourself, share your progress with friends, but that are hard to use as a gatekeeping tool by the community of mostly young people.
I hadn’t considered the gatekeeping or filtering aspect of it, as it definitely never crossed my mind.
If you play without a frame and get kicked from a lobby for it, it certainly is a blessing cause I don’t think you’d want to play with such douches anyway.
I’ll repeat my thought: in fact, they even don’t need to draw new frames!
There are dozens of frames hidden in the game files, which are still inaccessible. They must to use them, among them there are very good ones, and those that I really need.
eh … wrote this, and thought - what if this is hide frames for the VS mod? I really would not like that. I will not plan to play this VS.
I’m not sure what you mean by unused or inaccessible frames? I think those are placeholders or frames that were given out specifically for events and such. Here is a link for the frames in wiki https://vermintide2.gamepedia.com/Frames
Do they match the amount you’re talking about ?
Use the 2018 frames to show you’ve been loyal to the game if that’s what you want, because the Sonnstill, Champion of Khorne and Skelly Halloween one have only been available for those specific events at that time.
IF you haven’t got those frames you are a sub standard person, an embarrassment to your family and should be immediately kicked from every difficulty above Veteran.
People already have a superiority complex that their feedback is more relevant as they play CATA DWONS and therefore provide better feedback… which is of course absolute tripe. Giving people a frame that shows they’ve done hundreds if not thousands of hours cough then it’ll just give some pillocks a reason to be stupid - both in game and on here.
Ah, I see what you mean under the Sets I-VI , very interesting. It looks like Drachenfels had a set that never worked out and deeds as well. I just can’t believe they added all those frames for the weaves (which I hate). I guess I could say “People already have a superiority complex” because they achieved those frames out of spite to other people Or I could think about actually doing the achievement to earn them… hm.
Well, the frame isn’t even a thing and you’re being condescending and sneering so I’m only here to say thank you for demonstrating so effectively why any frame like this is a bad idea.
In 1,6k hours I never have once met someone who gave a fart about the frame I slapped on my picture. I was asked about hats, about VT End Times skins, and was told that Iam the downfall of VT2 for buying and using Scour-Sun Helmet. We dont lack frames that only are acquired by demand some extra dedication either.
The whole “Internet Penis” argument seems to lack a foundation to me. What exactly is proven by having a frame that requires you to have +1337 on a character? Nothing.
I dont see why more frames for stuff would call disaster. I also dont see any frames like that in the future, since we didnt get new ones for quite some events last year, nor for Drachenfels.
It’s really good to see dictionary excerpts from a person who cannot spell his own name in a signature, but nonetheless I’d still really like to hear material arguments on the topic of, say, Steam achievements VS in-game cosmetics that are immediately apparent to other players. And no, “I haven’t really considered this aspect of human behaviour” is not an argument.
In fact, what I would really want to learn is an insight that drove the actual developer of the game to effectively hide players’ levels from other people as compared to VT1. I’m sure those people did consider a lot of things before doing it.
I agree with some of that Radina. I was just thinking of something other then an “elite” achievement to get another frame. Something that causual players could get if they play long enough. I think everyone assumes its “ego” or an “internet penis” idea. Try to think of it as players that stick with the game for a while, dedicated fans. That’s the point of view I’m trying to get across.
Anyway, I doubt it would even be considered since there seems to be a “everyone is an elitist as$hat” attitude toward every player. say la vie
Spelling mistake ! call the poooolice! thanks for the input again there… Orson.
I think this one boils down to the actual definition of a ‘dedicated’ player. Is is a person who pre-orders every DLC the developer has to offer? In the devs’s eyes he certainly is - that player has absolute faith in the quality of the work they perform day in and day out. I believe there are plenty of DLC exclusive cosmetics for those guys.
But maybe it is someone who jumps onto every community event there is to boost the engagement of other players, help new guys who are trying the game out on a free weekend or just got the game on a sale? I think there are already exclusive event cosmetics too including those that had some fun mechanics of obtaining them (like the vampire teeth frames).
But you seem to want to cover the slice of people who do not necessarily give a hoot about all of the above, but just start the game up and sit in a lobby for the whole day. Or just munch through Veteran with one eye on the telly. It’s all subjective of course, but not everyone might share this particular definition of being a dedicated fan.
There’s plenty more where that came from, mate - just you keep ignoring all the other stuff I write. Fortunately, you’re not the only person on the forums.
That’s a good question. I didn’t even realize they had full levels shown in Vermintide 1. I don’t see any notes about why V2 is capped at 35 where + 35 is invisible to other players, anyone?
I think Fatshark put a stop to that because of a bunch of empty lobbies that couldn’t get games started? I can’t remember the patch date.
Um, that actually makes sense to me. I’ve been in games where the a person playing seems distracted half the time and gets carried. Good point.