[PC] V2 - Patch 4.6.3 Notes (updated 18 March)


The next update for Warhammer: Vermintide 2 will go live in a few hours, and will arrive in April for console players. The update contains new Quality of Life Updates, New Premium Cosmetics, New Grudge Marks and more! Below you will find the patch notes for the upcoming Patch 4.6 on PC.

Hotfix 4.6.3 (March 18):

  • Fixed a crash that could occur when clients used emotes when a host ended a session

Hotfix 4.6.2 (March 17):

  • Fixed players not appearing in emote state for clients joining in progress
  • Fixed various access violation crashes
  • Fixed Zealot sometimes getting Warrior Priest weapons in his ranged slot from Chaos Wastes’ ranged weapon shrines

HOTFIX 4.6.1 (March 16):

  • Fixed an issue where changing hats on bots would crash the game
  • Fixed a crash that could occur at the end of Righteous Stand
  • Fixed a crash when using Sister of the Thorn’s ‘Lingering Blackvenom’ when playing with two or more players
  • Replaced old ‘Cursed Aura’ and ‘Frenzy’ Grudge Mark buff icons with new ones
  • Added missing icon for ‘Frenzy’ when the player gathers 10 stacks
  • Fixed a UI issue where text could overlap

See the end of these patch notes for a list of known issues.

New Features and Additions

  • To provide the best user experience and allow for more streamlined interface updates, we’ve decided to merge into a single unified menu system for all players and platforms. Moving to a Unified UI is beneficial for implementing new features to the interface, such as the freshly implemented features below (The legacy UI can be found in the options menu on PC)
  • Added Melee Camera Movement: Allows you to reduce or remove the sways and movements during combat and general gameplay
  • Added Detailed UI: Adds more details for health and ammunition values in the in-game HUD
  • Added Kill Confirm Crosshair: Indicates what and when you’ve killed an enemy
  • Enhanced Friendly Fire Crosshair / Hit Marker: Shows a more differentiated hitmarker when damaging an ally
  • Added Social Wheel Emotes:You can now trigger character poses to flex and take pictures with your friends!
  • Added Manage Career Inventory: Able to manage other careers’ inventories and abilities without having to switch to that career
  • Added Equipped Items on Other Careers: See which items are equipped on careers other than the one you’re currently playing
  • Added Persistent Ammo Counter: Allows you to always see your ammo stash, irregardless of whether you have your ranged weapon equipped
  • Added Bot Prioritization: Select which careers should fill your party, and in what order
  • Added Clear Deeds: You can now delete deeds to make space in your inventory
  • Okri’s Challenges can now be claimed in bulk
  • Added togglable filters to Okri’s Challenges
  • Added Streamlined Weapon Upgrades: A new UI feature that gives you a detailed overview of your currently equipped weapon
  • Added new Grudge Mark: ‘Frenzy’ - Striking this monster with this mark 10 times in quick succession throws the player into a frenzy, increasing attack speed and movement speed by 25% and power by 20% but attacking causes damage to the player. Attacking the monster refreshes this debuff
  • Added new Grudge Mark: ‘Cursed Aura’ - A monster with this mark temporarily curses the health of nearby players
  • Added new Grudge Mark: ‘Warchief’ - Periodically, a monster with this mark spawns elite units around itself
  • Twitch Mode Returns! We’ve updated Twitch integration to work with the new Twitch APIs

All reworked menus now support keyboard input controls:

  • Navigate - WASD / Arrow keys
  • Confirm/Accept/Select/Craft/Buy/Etc - Space
  • Next Tab - Tab / E
  • Prev Tab - ctrl + Tab (shift + Tab opens the steam overlay unfortunately) / Q

Sister of the Thorn

Kerillian’s latest career has undergone a bit of a renovation. The changes to Sister of the Thorn will add tools and opportunities for Kerillian to become an asset to the team in more ways than previously through debuffing enemies and controlling the flow of combat.

The goal with changing Sister of the Thorn is to address the most problematic areas of the career, make it into a stronger thematic role in combat, and lean more into the fantasy of the Sisters of the Thorn"

Passive, Talents, Perks

  • ‘Blackvenom Blades’: Melee attacks apply Blackvenom, dealing damage and increasing damage taken by 12% for 10 seconds
  • ‘Atharti’s Delight’: Changed to applying bleed when striking poisoned enemies instead of on critical strikes
  • ‘Isha’s Bounty’ replaced with ‘Briar’s Malice’: Casting Thornwake grants Kerillian 2 critical strikes
  • ‘Bonded Spirit’: Reduce the cooldown of Radiance by 50%, taking damage sets the cooldown back 2 seconds
  • ‘Radiant Inheritance’: Consuming Radiance grants Kerillian and nearby allies 15% power and 5% critical strike chance for 10 seconds
  • ‘Pale Queen’s Choosing’ replaced with ‘Recursive Toxin’ - Blackvenom can now stack 2 times
  • ‘Moral-Heg’s Doomsight’ replaced with ‘Lingering Blackvenom’ - Critical Strikes apply Blackvenom to enemies near the target
  • ‘Ironbark Thicket’: Now also increases the width of the wall
  • ‘Bloodrazor Thicket’ replaced with ‘Tanglegrasp Thicket’: Thorny vines now erupt from Kerillian and travel towards the targeted area. Enemies hit are dragged towards the target area
  • ‘Blackvenom Thicket’: Thornwake instead causes roots to burst from the ground, staggering enemies and applying Blackvenom to them


We felt Shade wasn’t in a good place as a niche melee career, and that she needed more emphasis on positioning as well as allowing her to get behind enemies more often as a core part of her career. In order to support different playstyles, we also wanted to create a clearer intention with her Career Skill talents.

We wanted to remove the need for certain talent combinations and free up some more choices as a result. Some talents were also very low on popularity and we attempted to remedy the worst examples. We added two new perks to get her more in line with other careers.

We have made an effort to make sure the Shade stealth minigame is a bigger part of the second to second gameplay. Players who utilize this well should notice a big improvement to backstabbing.

Passive, Talents, Perks

  • Main Passive: Changed to ‘Assassin’s Blade’: 100% additional damage when attacking enemies with melee attacks from behind
  • Activated Ability: Cooldown now 70s, up from 60s
  • Perk 1: ‘Murderous Prowess’: Charged melee backstabs instantly slay man-sized enemies
  • Perk 2: ‘Blur’: Parrying an attack and quickly dodging grants Kerillian stealth for a short duration
  • Perk 3: ‘Dagger in the Dark’: Melee attacks from stealth are always critical
  • Talent 2-3 ‘Exquisite Huntress’: Increased duration of the headshot damage buff to 10 seconds, up from 5
  • Talent 4-1 ‘Ereth Khial’s Herald’ replaced with ‘Chain Killer’ - Successive Charged Backstabs increase Backstab Damage by 25% for 5 seconds. This effect can stack up to 2 times
  • Talent 4-2 ‘Vanish’ replaced with ‘Focused Slaying’ - Killing an enemy with a Backstab grants Cooldown reduction for 3 seconds
  • Talent 6-1 ‘Cloak of Mist’ replaced with ‘Shimmer Strike’ - Leaving Infiltrate grants Kerillian Stealth for 3 seconds. Killing an elite or a special enemy extends this effect by 1 second
  • Talent 6-2 ‘Shadowstep’ replaced with ‘Hungry Wind’ - Leaving Infiltrate grants Kerillian 10% movement speed and 15% Power with the ability to pass through enemies for 10 seconds. Infiltrate no longer grants bonus damage

Stability and Localisation

  • Fixed various unspecified crashes
  • Fixed a crash caused by missing textures
  • Fixed a crash caused by the group holding more than the intended number of books.
  • Fixed a crash that could occur when opening the Twitch tab when in the mission select menu
  • Fixed a crash in Fortunes of War when a player died close to the end of a round
  • Improved localization on various items
  • Fixed a couple of missing subtitles


  • Moonfire Bow and Hagbane now deal increased DoT damage on finesse hits
  • Removed AoE from Moonfire charged shots and reduced damage profiles
  • Battle Wizard: Applying stronger DoTs with ‘Lingering Flames’ talent active now overrides weaker DoTs
  • Moonfire Bow DoT now ticks 2, 4, or 6 times depending on attack charge
  • Lowered the damage output of the Moonfire Bow DoT
  • Charged Hagbane attacks now apply AoE poison on every bounce when using Ricochet talent


  • Enemies spawned by Tzeentch Twins should no longer spawn in spots they’re not supposed to
  • Fixed Stormfiend permanently shooting when staggered.
  • Chaos Wastes - Illusionist illusions can no longer touch players with most of their actions, they also now always have 0.25 health so they die from 1 hit
  • Chaos Wastes - Illusionist illusions no longer inherit other Grudge Mark properties, but they are still shown on the HUD (under the health bar) as if they do
  • Chaos Wastes - Tweaked ‘Shield Shatter’ Grudge Mark. Now reduces max stamina by 1 for 8 seconds when striking block
  • Chaos Wastes - Readded ‘Shield Shatter’ Grudge Mark to Chaos Spawns and Minotaurs


  • Into the Nest: Skarrik Spinemanglr can no longer be pushed outside of the arena
  • Many levels (Chaos Wastes and Adventure) have seen changes for floating items, interactables as well as wonky ledges and respawn points.
  • Enchanter’s Lair: Fixed Rat Ogre audio playing when entering throne room, when there is no rat ogre
  • Added VO trigger in Count Mordrek’s Fortress
  • Fixed a Curse Chest that was always spawning in the Citadel
  • Moved some respawn points in Grimblood’s Stronghold
  • Festering Ground & A Quiet Drink: Players should no longer respawn in incorrect spots on the map.
  • Warcamp: Fixed a crash in when staggering arena boss with Sienna’s firewalk
  • Warcamp: Bodvarr should no longer leave the arena unprompted
  • Players should now move forward in a given level when the rest of the party has moved beyond the point in which they can rescue the captured player
  • Taal’s Horn Keep: Olesya should no longer walk through the wall


  • Added new color-coding for subtitles to better denote who is speaking.
  • Weapons with special attacks will now have these attacks noted in item tooltips
  • Fixed various cases of crashing and incorrect layout caused by minimizing the game window
  • Moonfire Bow should no longer show it having ‘ammo’ in Weaves
  • The damage indicator should no longer display when the player damages themselves
  • Fixed forging weave weapons causing regular inventory to have the “unseen item” star until selecting it in the Athanor
  • Weapon special attacks now have a default keybind of V that can be rebound


  • Re-added Handmaiden’s mocking laughter as requested by the community
  • Fixed display multiplier for Bardins ‘Booming Taunt’
  • Different Sienna DoTs now stackable as intended. Applying the same DoT now refreshes duration
  • Sienna’s DoTs applied with ‘Lingering Flames’ active no longer prevents you from reapplying DoTs on the same target after dying and being revived
  • Damage reduction no longer affects vent/explosion damage. Explosion damage will kill Sienna no matter how much damage reduction she has
  • Fixed an issue where ‘Grimnir’s Implacability’ and Zealot’s ‘Heart of Iron’ would cancel each other out
  • Fixed an issue where the Drakegun would not work with Engineer’s ‘Leading Shots’
  • Removed the tiny friendly fire from Unchained’s career skill


  • The weapon glow of Warrior Priest of Sigmar’s weapons can now be seen by clients
  • Tweaked some dialogue durations
  • Fixed Bardin’s Chaos Wastes ‘song dialogue’ not working properly


  • There was a small window last week where players who found red items from chests were not granted Veteran (red) Illusions. This was corrected yesterday and all players who found reds have now been granted an apprporiate weapon skin
  • Stagger fix: Weak staggers no longer override strong staggers, which originially caused enemies to very suddenly stand up when knocked down
  • Added inspect animations to crystals in Weaves
  • Fixed clients not progressing the ‘Unbreakable’ challenge (absorb damage caused by Warrior Priest passive)
  • Fixed an issue with Ironbreaker’s beard being constrained at low FPS
  • Bots should no longer be able to fling themselves from ledges unprovoked. They can still be yeeted off ledges, just shouldn’t navigate themselves off a ledge
  • Fixed bots sometimes not repathing when they are interrupted by an enemy while trying to reach a player to aid them (eg. revive)
  • Weapons found in the Chaos Wastes will now only use illusions you’ve unlocked
  • Fixed Griffon-Foot Pistol shooting with delay when affected by extra shot buffs
  • Fixed an issue where barrels could be duplicated
  • Fixed an issue where Paintings had lost their descriptions
  • Fixed an issue where the ‘Feed Me, Sinner’ Challenge could not be completed if Sienna (Battle Wizard) used her activated ability ‘Fire Walk’
  • Fixed an issue with the Ubersreik Cataclysm Keep banner
  • Fixed an issue when host swapping characters in the Keep would prohibit hot-joining players from picking the previous character
  • Players are now invincible while being inside the Skittergate, solving the issue where players can be killed by entering/exiting the gate
  • Bogenhafen weapon illusions should now show correctly when performing an inspect animation
  • Fixed being able to join players that you have blocked in Steam

Known Issues

  • Some ranged attacks are proccing frenzy Grudge Mark buff, in particular (but not limited to) the beam staff
  • Settings that require restart to change causes the cursor to stay active in game after restart
  • The tooltip when upgrading a weapon in the Chaos Wastes might sometimes go out of bounds of the screen and you’re unable to read the whole thing

Well I’m going to say the thing that has always bothered me about these patch notes.

Can we get numbers on these changes plz? There are like 3 moonfire bow nerfs here and none of them have numbers to show anything.

Now that I’ve gotten THAT out of my system, I’m honestly looking forward to playing again. There are some really good fixes here. Stagger override fix especially if it works as advertised is pretty huge alone.


Heh, that is clever. No longer we will have threads about Weapon Illusions in the Waste not available in Adventure Mode :stuck_out_tongue:

New Grudge Marks. Didn’t expect them. Already see “Frenzy” as the communities new cry-a-lot.

A bit bummed to see no fix to the Waystalker career skill and Bloodshot interaction. Apparently not considered a bug. Also bummed about Javelins not seeing any changes. Well, we will see how the pickrates develop in the next weeks.

Thank you for that. It was really silly that you could stack Damage Reduction to prevent the knock-down. However, in that regard I have a question concerning Grimnir’s Implacability and Warrior Priest career skill. Is invincibility treated differently or are they “just” unlimited Damage Reduction? So, can explosion knock-down still be prevented with these?

Long overdue.

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Presumably this applies to Bardin as well. A small, but fairly significant nerf to the poor drakegun. Sadge.

Glad to see not too many surprise balance notes in here. Hopefully that will come sometime soonish and we can expect further tweaks to these thorn elf and shade modifications to iron out any major issues that crop up.

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Pfah, bollocks. Who was asking for that? What I’ve… errr… “the community” has actually been asking for since forever is the return of Bardin’s “Time for a one man shield wall!” voiceline. I’m sure you’ve just mixed up the patch notes. Right?..

In any case, really looking forward to trying the new UI, integrated mods, and weapon upgrade stuff when I get home later. Curious how it’s going to feel playing alongside Sister / Shade / Moonbow now.


Aight so this is kinda contradictory of me, but, will Moonfire get more energy to compensate? I thought the main reason for the low-ish energy was to keep it from just being a superior hagbane.

But also, doesnt a moonfire that has no special tricks kinda seem like a gimped longbow? Especially given it now seems necessary to headshot to max benefits…but if it had more energy it might just be a better longbow ._.


Oh and also, it finally hit me how the new Shade ult upgrade option “Hungering Wind” doesnt seem to have any good synergy with her new fancy dodge combo stuff.

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Infinite ammo without any talent investment is no longer a special trick?

Let’s wait and see what the numbers situation is before forecasting the death of the moonfire bow please. Especially since it was so bollocks before.


You get that on longbow anyway given you always run conservative, and if moonbow now needs to headshot and has its damage nerfed either way…

Well fair enough, its just kinda that the bow itself is so polarizing.

Either it does tons of damage with little effort and is OP or it doesnt and kinda sucks. Like how IF it now needs to headshot to work properly then it can only be a worse longbow, pretty much no matter how much it does within reasonable limits.


Could probably make ammo mean something in the future. It just makes no sense balance wise that infinite ammo weapon can do pretty much what ammo based ones can. Regardless how stupidly the current perk system/classes interact with it.


Does Shade still have her 5% unlisted Crit Chance Passive?

Does Burn stacking mean from the same source or when Bardin’s overtake Sienna’s Burns?


We have identified an issue where various hats might crash your game if you’re trying to equip them through the new “Manage Career Inventory” interface and are currently working on a fix. We recommend not using this feature to change any hats at this time.

Witch Hunter Captain also crashes sometimes when swapping hats in regular inventory

Some Saltzpyre hats can also crash the game when previewed in Lohner’s Emporium


Forgot the critical strike part.

Forgot, or does it not need to be one anymore?

Should the Moonfire have zoom now since it is very headshot dependent? I don’t know: I hated it when the novelty fell off after first week and now it is just pointless reiteration of longbow.

New UI is terrible, everything is so big and away from other elements. Looks nice but awful to use.

Reworks feel fine.

Some players are crashing on loading in to Taal’s Horn Keep, or interacting with a number of hats. We are investigating

We understand this is caused by having certain hats equipped. We’re exploring our options and are aiming to solve this ASAP

I like the new UI. It’s gonna take some getting used to but so far I like it.

Being able to turn off the camera duck that happened with huntsman’s ult is honestly great. It feels much smoother now.

I wanted it to be nerfed too and granted, I haven’t had much time with it since my game won’t start up again after selecting Kruber, but the MB seems to be a weaker LB after the update. I feel like they should have nerfed the damage but kept the aoe, then it’d have a niche somewhere between LB and hagbane.

Still, strongly nerfing the recharge rate would have been better than these changes imo, then it could have stayed powerful but the downside would have actually mattered.

I’m puzzled why Javs weren’t nerfed when I can’t really think of anything they do worse than LB. I’m pretty sure everyone that wasn’t already will just switch to Javs.


Looking forward to getting increased levels of javelins hitting me in the back as yhe pick rate goes up.

The voice line we really need back is Krubers ‘im getting trounced!’


I’m a bloody pincushion, that’s what I am!


This is terrible. Not being able to stack dots kills about half the staves at random. Not even the staves in need of nerfing. Can we get any explanation on why this change was made? This should have been blatantly obvious that it was a bad change even without testing.

I’m hopeful there are coming changes that make sense of this, and not that it’s just another mistake which will linger around the game for a year before being fixed.