Option to have balance team

Would it be possible to have an option to enable balance team ? Like in vermintide 2 where you can’t have 2 Kruber…

What is the point to have class that complete each other then ? Because right now, it’s kind of annoy me to have sometime 3 sharpshooter or 2 ogryn and getting overwhelmed by melee or distance because we don’t have a frontline or long range damage to deal with every enemy…

And even if it resolve the issue where player can always have his class available…
Right now it create more core balance issue for the experience of the player in most of the game

So it would be nice to have the option to be matched only in balance game knowing that this system is already in Vermintide 2

Am I the only one ?

4 Likes

I’m not sure. On one hand, it means more people are able to play with their favorite classes and don’t have to switch; which means queues stay short and healthy. This is a good thing for me as it means more people to play with in higher difficulties. For instance, in Vermintide you couldn’t play same characters. Thus, Cataclysm in Vermintide had such long queues - even longer if you were an Elf player. I always considered this a negative. Don’t really care if people are not good. I just want to play with others. Those that aren’t good usually improve in time.

On the other hand, it doesn’t appear there’s a way to build characters in a way where you can specialize them into wholly different roles, i.e Sharpshooter as melee specialist, Zealot as range specialist, and so on. Talents are super limited in how you build characters. This means that Sharpshooter will always be a ranged build. Zealot will always be a melee specialist. Contrast this to Vermintide, where Kruber can be specialized into many different roles; ranged, melee, tank, damage specialist, etc. Thus being able to quickly change if desired.

The inability for characters to diversify, in this regard, will impact the different roles that a party can handle. Which will influence its performance.

So again I’m not sure. I can see the pros of forcing players to be a different class, but I can also see the cons of this.

2 Likes

this or they need subclasses ASAP, some of the feats are a massive step bacvk from the closed BETA.

doing malice with a nucnh of one class seems incredibly hard work with the current build options

Completely agree. They need to make it where every class is grouped together instead of the same ones. This makes it even harder to do higher levels. Optional even if they can implement it

1 Like

I do agree with what you said but I still think having the option for balance team is necessary.

Because by improving your queue time, you decrease the quality of your game and it is not viable.
What is the point of joining a game fast, if it to lose to impossible odd as quick and get frustrated by it. Like you said right now class can not adapt so it’s increasing the difficulty by an unfair way where we player do not have control when we random match with people.

Like I said this should be an OPTION for people wanting balance game to wait for it like in Vermintide 2. But by default allowing everyone to match if they want to like right now. (or the other way)

I don’t see (enough) pro in allowing unbalance team instead of forced balance team today.

2 Likes

I dunno, so far it feels like every class can cover most roles. The only downside to stacking classes is that I think the coherency buffs of the same type don’t stack but I’ve never really felt that team comp was an issue. It’s definitely just that a lot of new players don’t know how to best handle situations or use their skills / ability / weapons to their full potential. Like psykers head-popping poxwalkers during a horde or ogryns not hiding when there’s snipers while a zealot or vet takes them out.

Edit: I feel like I’ve also gotten a lot of non-repeat teams, at least far more often than I expected given that the matchmaking is presumably random. I think it might try to find a mixed team but have a quick timer that fills when it can’t find one of each for that specific mission, just a guess though.

Deeprock has this option when searching for lobbies and it’s great. I really don’t like having more than one of each class on a team, outside of meme scenarios like going 4 ogryn with your friends or whatever I find it much more fun when the team has each class in it. I basically never play DRG with duplicated classes, and would love to see that feature pass into Darktide as well.

Especially right now in the beta, it seems like every single lobby has at least 2 psykers or zealots, and it’s happened to me more than once that I queued into a 3/4 psyker/zealot game as well.

+1 from me for this option

2 Likes

I disagree with this because many weapons are cross-class equippable.

So even if you have a team of 4 zealots, if two of them have lasrifles they can deal effectively with long range threats.

The only place where problems might arise is if you have 4 ogryns…but then again if you have a couple of them with shields…

I do agree, but i like the rng of random teamates.

Im not sure of a short term solution to this, maybe only start the minute timer before a mission if all 4 players join AND 1 person “readys up”.

This will give a small window to discuss what your running/ask if someone can focus elites or horde etc.

2 Likes

So your point is to force player to play a playstyle which is against the core concept of the class ?

For me every class is essential and fill a role in a team. And the fact you can spam 4 zealots and still win in hard difficulty is for me a flaw.
And if it’s a problem to have 4 ogryns then its a problem with every class tbh

I disagree.

Being able to play the class I want is a big step up from vermintide.

And having an all veteran or all ogryn team is quite fun if perhaps challenging.

Maybe allow someone to change character on the ready screen so YOU can change characters if you don’t like the team balance?

Playing the 4 guardsmen team feels very flavorful and fun.

I disagree on this. The weapons your talking about are basic weapons which don’t make a big difference. What makes a difference with all the classes is their unique weapons. For instance for Orgyn has a blunt and shield weapon and can tank for us and the zealot has a flamethrower where they can take on the horde. Psyker has staffs that can stun or aoe blast and even take out elite/bosses. And riflemen of course specialize in taking out long range gunners and sorts. Each specialize and all can’t do the others job even if the basic weapons are all shared between everyone.

1 Like

Zealot’s flamethrower is bad from what I heard.

psyker staffs aren’t used by a lot of psykers bc their main mechanic forces you to save overheat for brainburst or you can’t use a lot of talents that revolve around warp charges.

Gunners can be substituted with a zealot or psyker using a nice reliable lasgun.

Ogryn is the only class that feels important to have, but not because they are a tank. Ogryn are the only class that can revive without being interrupted by damage(they can pick you up in the middle of a horde)

You always had the choice to play your class.
The only downside is that sometime you will have to wait longer to have a crew
And the reason was balance.

Indeed, I am the type of player in Vermintide 2 who would adapt gladly and change my class/subclass if necessary (it’s a cooperation game after all). But in the state of the game right now : you can’t. And I would rather to be matched already in a balance game.
But yes the option would be nice.

In the other hand I understand your point : I do think too it can be fun to have multiple class in one game but it is not the issue.

My idea was not to cut the feature of having same class in one game but to enable an option to have balance team to get a more pure experience and enable the true potential of every class in a game.

I work evening shift so whenever I went on vermintide 2 after midnight the que simply would not find any games with my character available bc there were not enough players online.

Thats why my compromise is having character selection be an option on the ready screen so if you see a team with 2 vets and a psyker or 2 ogryn and a vet, you can change to the class that can help the melee or ranged balance on your team.

I understand your issue, in your case I host the game so I was sure to have my class (only in extreme case to xp a specific class).

What I don’t understand is that this feature is already in some way in Vermintide 2 where in the lobby you can change your subclass or the game asking you if you want to change your class to join a game. That why it fell more like a stepdown in Darktide for me.

At least to limit the same classes to two.
Also in VT2, not having my class available was something that pushed me to try other classes.

It is simply neither functional nor fun to have 3+ of the same.

And please, try to imagine the first release of a new class.
EVERY single strike team will be that class x4.
EVERY SINGLE ONE.
I can guarantee it to you.

1 Like

You are all blowing the relatively minor nuisances associated with having duplicate classes, WAY out of proportion.

You just need to adjust to it. Given time i am sure it will be possible.

1 Like

I said it in the closed Beta so I’ll say it again. Overall there are 2 ranged style classes and 2 melee across the four unique classes in the game. Have matchmaking seek 2 of each until a certain time threshold. That way you will at least end up with 2 veteran and 2 preachers, or 2 psykers, an ogryn and preacher, etc. etc.

Ogryn and 3 preacher is pretty funny, but the ranged enemies become a hassle.

1 Like

Maybe for YOU it’s a minor nuisance.

And the topic is to have an OPTION (which is optionnal) for balance team.
I do think the game can propose different game mode or setup for all the player.
To answer to every playstyle.