Only if they keep the poll indefinitely. And if it becomes “no” majority, they disable scoreboard.
This is the problem with the forums; when there’s no new content to talk about we rehash old stuff.
Here’s the end of the 77 post thread from last time. Not sure I can see any new arguments being made for or against in this thread. Don’t expect to either.
Almost everyone i talk to in game uses scoreboard and they are all extremely nice people. Most of us are having a blast getting annilated by mosterous specials in auric and failing every mission.
Hot take here, I’m fine with the scoreboard not being an actual feature. I’d rather it stay as a mod. I use it myself whenever I’m testing builds, but I rarely use it on actual runs anymore.
We’d all like to think we’re disciplined enough to not let the competitive angle of it get to us, to the point of toxicity even, but I now know I’m not. I’m afraid most may not even be capable of this much self awareness though. Call me cynical and elitist, but I’d like to remind everyone that those of us that do use it are in the minority, and likely the more mature among the playerbase IMO.
Now, before you all start typing your replies give me a few minutes so I can get into my asbestos lined blast suit. . .
Here is counter hot take for you.
Competition is not a problem, nor harmful in coop game.
You compete with others for better stats. The way you get those stats,
is by being an efficient killer = good player.
Good players can skip teamplay part up untill damnation difficulty, if they good enough.
But anything higher regular damnation will usually require more than just being an efficient killer.
Not only is competition not harmful, but it is often a neccessity for individual improvement.
It surprises me every time, how people do not understand this.
If you are in school and you do not care about your grades, it is likely that you will not do very well.
If you care about your grades and want them to be good, you are likely to study and try to improve yourself in order to get good grades.
Sometimes, teachers tell the students what the average grade in an exam was. This allows students to not only understand their own performance in relation to the teacher’s expectations, but also in relation to the performance of others.
Both are relevant.
Now if you play a game and you do not care about your own performance and you do not care about being competitive (aka trying to be as good as, or better than the others; or simply trying to be the the best you can be), it is likely that you will not improve very much.
If you have no scoreboard that tells you based on objective values, how you perform (absolute performance as well as relative to other plaers in your team), your performance can be awful and you will never know.
There is no incentive to get better and no feeling of accomplishment when you performed well.
Wanting to be good is not toxic. Wanting to perform well is not toxic. Having a problem with people not pulling their own weight, is not toxic.
Not caring about your own performance, getting carried and embracing the possibility that you might be a burden to your team, is toxic.
This. And in V2 everyone knows which career is capable of, and noone mocking WHC or Priest player cause he has less boss damage then GK or Shade, or IB with torpedo. That green circle chasing wasn’t a problem at all. Toxicity comes when you are not doing your career work and lying on the floor every 5 meters.
Well some people are don’t want to improve in game, they just playing after work with one hand, while having beer can in the other one.
That is completely fine.
What is not fine, is for them to join a group in max difficulty content, if they are worthless as a teammate, and waste everyone’s time.
Not everyone wants to be the best they can be at a game. They do not need to be.
There is a good reason for games having multiple difficulty settings.
But if you have no way to tell how you perform (thanks to teammates potentially carrying you), you do not know where you belong (difficulty wise).
I am pretty sure that most people do not actively search for 3rd party mods.
Yeah, that’s why the hardest difficulty should not provide additonal resources probably despite i think skillfull players must be rewarded. Like in mmo when there is someone wearing a cool skin or riding on a cool mount you know he is a gigachad.
And then those people getting called either Noobs or green circle’s chasers, because they blocked someone’s LoS by accident.
or they had alot of money for pay run)
Yeah well nowdays it’s probably like that sadly.
Go on then, I’ll take the bit and try to say something new.
A scoreboard would be superfluous if the social system actually worked.
Because if it did, then those that feel that top tier missions should be the preserve of an elite group could create their own network and play in those circles happily.
My view on scoreboards is quite ambivalent. I don’t mind losing a few, or carrying a few, and know in some I’ve played with betters. But I can’t think of anything more unkind than shoving “scrub” down someones throat who was trying their best, and actually feeling good about completing a mission that was above their level.
So how do people know if they are part of that elite group or not?
And how does anyone else find out how well they perform?
A scoreboard would be required to form those “elite circles” in the first place.
Well… actually… not exactly perfectly what you said… but…
Because if you care that much you’d be using the mod?
What is nuance?
My point isn’t that competition is inherently bad, but that it can enable antisocial behaviors in this context. My point is that systems like the scoreboard MAY incentivize players to focus on being “efficient killers” instead of improving their team play, which can result in antisocial play and toxicity. Basically it can cause players to build bad habits that they then bring over to high level play if they make the transition.
Everything can enable antisocial behavior.
Not having a scoreboard (or being able to hide the own stats), incentivizes people to leech and to join difficulties above their own skill level, which is annoying for everyone else, and far worse than someone telling someone that they are bad at the game.
If you want to get all the top numbers, you better make sure to be in fight when ever possible, focus on enemies that you are best equipped to deal with, and stay alife.
Of course there are a few things that are bad, which people can theoretically do to boost their numbers (like shooting a machinegun into an already burning horde, or running towards a horde that comes from behind), but these behaviors are mostly existent in bad/new players anyway and have nothing to do with them trying to get good numbers on a scoreboard.
Across more than 1000matches, i have only seen about 3 players who showed behaviors that i would attribute to “stat chasing” with relative certainty.
Let’s not be disingenous this assumes most people are incapable of telling when they’re being carried or doing badly in a run. C’mon man, and here I thought I was the one that came off as a cynical elitist in my argument.
You’re making my argument for me, this is under the current status quo. The board is a mod, and not part of the base game. You seriously can’t be assuming that a majority of the playerbase is running mods?
Yes.
Some people simply tend to behave in anti social ways.
Unless you completely prevent them from interacting with anyone at all, they will act in an anti social way.
Yes this is exactly what i assume.
When a player has an exceptionally bad run by their own standards and it is extremely obvious (like a run where they are constantly dead, when they are usually not) they will probably notice.
But in regular runs, they would not know how well they perform in comparison to the other players who play on the same difficulty. They could always be doing badly and be the weakest performing player, never carrying their own weight, but would never know.
No i do not assume that.
Thing is, my experience in Vermintide 2 is quite similar. As you might know, that game has a built in scoreboard.