Make ES reload your gun. Problem solved, it’s a competitive pick again.
If they were afraid of it being too overpowerd with bolter magdumping, they’ve already done almost everything else they can to stomp that behaviour into the ground.
You can reload most guns while pressing F on Infiltrate or VoC and still reap all the other benefits they provide. The instant reload is not worth giving up on that, especially if you run into situations where you don’t have bullets to give.
I forgot it was also the 80%+ cumulative toughness damage resistance that made ES hilarious to the point where you can Terminator a room full of shooters and gunners.
VoC and Infiltrate generate openings for support, and offensive actions. They allow for save reloads while you cant get harmed. They offer free damage on unaware, and/or staggered enemies. They have your back when you yolo a situation and screw up majorly. They allow to pick up team mates whenever, wherever. (The list goes on and on.)
Executioners damage boni doesnt cut it against those kinds of abilities. Especially now with even tighter resources.
Before the Aura nerf the only times I ever took ES was on the Bolter, for the instant switch and increased Stability, and on the braced pina for the tighter spread. On both guns the extra damage is just an afterthought. Both builds I wont run anymore since they are ammo hogs.
Some might think that the damage buff is obviously not big enough, which I would agree with. The problem is that certain guns are still fine with the current situation. Others, like Lazguns, don’t feel the nerfed Scavenger at all. Those would thrive with another damage buff and all that would happen is that we have an extremely tight set of weapons that just mows down everything that moves.
Putting ammo generation into ES would nerf melee Vet a bit, but birth a much less beefy, range focused Vet that gets pressured easily via any kind of screw up, or bad luck. (Kind of like Waystalker in VT2.)
To survive in Tertium, players will need to master both melee and ranged combat , switching seamlessly between the two as the need arises.Every encounter pits you against a variety of enemies, each with their own fighting style. It’ll be up to you to determine how best to take them down using the weapons at your disposal.
Boys, they’ve shown vets going full auto with autoguns into groups of trash. People shooting individual poxwalkers with revolvers and shotguns and plasma. Again, the messaging that guns are a valid tool to use in these situations is clear.
You miss the Hybrid part? Or “players will need to master both melee and ranged combat”? Or “switching seamlessly between the two as the need arises”?
If on Damn Aurics the you in “it’s up to you” determined that 100% range is what’s warranted (much of it on trash) then you need to go back to the drawing board, or drop down to heresy or malice.
The game was advertised as a hybrid shooter from the get-go.
This is nonsense though. People go through 95+% of a run with just melee and whatever class abilities they have, even in the toughest modes, all the time, and nobody gets mad about it.
Suggest that the same should be true for ranged and people suddenly pull the “it’s supposed to be a hybrid game” card.
The game can easily be played successfully in pure melee (which I often do as a zealot) so let’s stop suggesting the game requires both ranged and melee per player. Even my ranged as a zealot isn’t ranged… Its a flamer I pretty much only unholster when there is a pack of tox hounds.
The whole point of having different archetypes is that they specialise in their own field and when banded together it becomes a well rounded unit. Each individual player isn’t a well rounded unit nor should be expected to be. It’s the whole reason there are 4 players and not 1 per match.
If I’m smashing through a map as a frothing zealot, barely taking a breath between sprinting and swinging my eviscerator, then who am I to say a vet can’t shoot their way through the map? That would be selfish.
We don’t expect all other archetypes to use psycher abilities so why do we lay an expectation of multi-style play on the vet or other classes? As a psycher I never/rarely engage in melee and certainly never hold a gun - and do just fine even on the higher difficulties.
If you want to play both melee and ranged as an individual then that’s your choice, just as someone wanting to play predominantly in their specialisation is their choice.
Oh there is definitely nonsense here, and I feel dumber for replying to this twisted logic contortion.
Nobody gets mad about it because you can swing away to you hearts content and not use up the resources, in this case health, assuming you made the right determination and didn’t jut stupidly facetank everything. My melee-ing more isn’t preventing you from range or melee. Unless…
If you DO go for that “95%” melee and keep eating all the HP and dying all the time, guess what, people do get mad and people will throw the hybrid card at you. You determined…poorly.
You can’t do 100% melee all by yourself though and you’re relying on ranged, yours or someone else’s regardless. Yes a melee-oriented career can range less, but not zero barring certain team makeups and situations.
Unless ofc you go no-range and proceed to do poorly by eating too much damage, eating too many heals or down all the time. Then guess what, your no-range is as silly as no-melee and you made the wrong determination in the hybrid combat. How many times have I seen zealot zerg in to be the “melee only” here only to be sucking dirt shortly after. Did they make right determination there?
If you’ve got a team comp where your melee style complements a shooter teammate then great. What does that have to do with the price of tea in China?
Nobody said that these team compositions don’t happen, frequently and you go with the flow, I’ve been on both sides of this countless times. More ammo to spare the vet will absolutely use more ammo. And you know what? Even in these situations I’ve seen plenty of people run out because they dumped every last round into trash and then the high threats were poorly handled. All that horde-dumping with a shotgun, recon, brauto etc. then they proceed to facetank the mobs catching up or again, run out of ammo and the shooters and specials pile up. Did they make right determination there?
You’re purposely (I hope) making illogical, bad faith arguments; you sure showed that straw-man who’s boss.
Oh please. You make the game sound like it’s delicately balanced like a Swiss watch lol.
4 zealots can smash through a match using all melee pretty easily.
I’m the one saying let people play how they want and you come at me with the usual “play how I want you to play” shtick. Enough. Stop gate keeping.
If people unload mags into hordes it’s beucase it’s FUN. a strange concept to some of you who see the game as some what of a chore, quoting less ammo as “realistc” in a zombie-shooting space game. If you want realism so badly then I demand that melee uses stamina and must also be resource-managed.
Again with the strawpersons, nobody said it was a swiss watch, there’s a lot of leeway either way, but you’ll get punished for playing dumb, and that includes wasting resources brainlessly whether that’s health or ammo.
Yeah, it’s fun to dump into hordes, until you run out of ammo, and your team does too because you ate it all. Maybe the rest of the team would have liked a few rounds to shoot at stuff too, but funboy determined it was better used on the trash. But hey as long as you’re having fun grut them, amirite? It’s my team’s fault for not beating me to the ammo, more ammo for me to dump into hordes.
Just like your classic stealth-knife-rusher-zealot “I’m gonna run ahead all sneaking-stabbing” is fun…for the zealot.
I’m gonna melee only, even in a giant wide-open area with shooters all around. Oops, I’m down again, and my team is 3-manning it again, but hey, muh fun.
Idk why you guy are arguing about design intent or whose rule the game should be play when Survivalist change came from developer themself so it’s more like ‘play how FS want’ and they want people to spam gun less.
Just like that one time where Psyker could literally spam assail the entire game and some peeps were saying ‘this is fine’ but FS cleary didn’t agree with that.
Talk about twisted logic contortion… You don’t spend HP every time you swing your weapon.
The act of attacking with melee is not a limited resource that requires management, or that you have to hunt around for pickups to replenish it, which you must share with all other melee users on your team.
The point was that the dev statement that it’s a hybrid game only applies if you want to play ranged.
HUH?
Maybe read what I wrote again, it seems you didn’t do it right the first time. Maybe read it again after that or look at it with fresh eyes later.
That’s right, that’s the whole point, you DON’T expend HP (resource) swinging. You WILL expend HP if you do it wrong.