To counter:
Running the crit-las build on my Hellbore Mk3, I definitely started feeling the pinch more than before. Granted, it was Malice, so the reduced elite/special density may have something to do with that.
To counter:
Running the crit-las build on my Hellbore Mk3, I definitely started feeling the pinch more than before. Granted, it was Malice, so the reduced elite/special density may have something to do with that.
Yeah - that’s a fair reply. I’m not saying I’m right. Only that on, what is currently quite a popular gun = the Columnus, with a reasonable amount of spray and pray, and at likely the level the game is calibrated for (Tier5)… it wasn’t tight. Suspect the other vet had ammo aura, but then maybe that proves the point.
I probably need some more time to make a better case, and with some levels with other guns. Maybe try a few Aurics, but tbh, if you’re hoping to play a whole auric level with 95% gun then I’ve a lot less sympathy!
Oh yeah, I know you’re not. I do want to compare notes on this, see how the balance shakes out with this pretty significant nerf. It might be when I work my way back up to pubbing in regular Damnation that it’ll balance out better.
Of course 0/100 is impossible, as I said before, but I think 10/90 should be OK.
Psyker can engage next to 100% of enemies without any finite resource, and no one bats an eye about it.
Well, I guess you are right with this being OP as an aura. But what if it was switched to the talent (or maybe keystone?) and restored ammo just for a vet? Then game could be balanced with it ammo drops around not having the aura, and vet still would be a class, that can shoot almost all the time, as it could be.
ehm no-ish?
although to be fair Darktide’s revolver behaves like an handcannon, and ye handcannon ammo are more rare
but they should not be more rare than these 2
then there are the super specialistic ammunition, the ones you need to bring home in Chasm Logistratum elegedly
Moral of the story i think low tech ammo should be spammable no cap
Although the enemies are spamming these types of ammunition, so consider these are plentiful on Atoma standards
Granted, but i’d say it still highly depends on story setting.
Good example is a novel called Warhammer 40k Watcher in the rain
https://www.youtube.com/watch?v=gFwAbnkp45w&ab_channel=WesHammer
It is a more of a horror oriented story telling of wh40k universe. I linked WesHammer’quick summary of the book, to cover its story in 34 minutes.
I wont go into details, but basically story follows an Inquisitorial agent Crusius, who has been dispatched to a planet, to persecute a imperial citizen Greta, who has been working as part of Ecclesiarchy in birocracy bureau, responsible for shipments of supplies to imperial navy ships within their sector (food and ammunition).
She has been deliberately sabotaging them, and was responsible for lives of millions, because navy crews either starved to death, or had nothing to fight with. At the end, she gets eaten by a starving navy rescue party in space, because someone else was doing the same thing thousands of lightyears away.
What i mean to say is, that Mourning star doesnt have to be supplied, despite majority of their ammo types being the most common ones used within imperium.
Also moral of the story is:
Inquisition is justified organization.
ye just like in real life power is what enables you the most, only its emphasized to the nth degree on warhammer like everything else
i would like a gameplay where if i were to bring the hi tech weapons i could only use the magazines that Grendyl gave me for the mission, and save them for the most crucial moments, and let the other grunts do the low threats mop up for me while i just defend myself with the melee
it would be a very interesting experience and i would be the specialist guy all the times
but this is a game where the devs let a level 11 reject hold a power sword, so i don’t think the direction of the gameplay was ever meant to go down the lore friendly path.
Exactly lol.
Don’t know why, but I immediately thought of Space Marine Armouring Ritual video. After he is all clad in his Mark X Tacticus Power Armour, he gets his Bolt Rifle and one fking magazine from tech priests, ready to go to war, which will most likely persist for at least few months, if not years.
I mean you could do that with a dedicated premade group of friends in Darktide.
lmao really, i missed that video, do you have a link?
thanks, after that i go play some games, i’ve had enough chat
I mean, the guy had it coming, he kept chanting ‘‘I accept these burdens’’, so they gave him one mag so he could ‘‘travel light’’
What really? Sure here is the link. I suggest you up the volume, it is suprisingly goosebumpy video made by GW.
https://www.youtube.com/watch?v=y3DsHGDRQ5M&ab_channel=GameSpotTrailers
It’s a ritual not actually how they get combat ready, it’s most likely the initiation into the armor, hence there’s no need to be supplied more ammo.
having him go through all procedures is symbolic. Kinda prof of concept that he is now a fully fledged Marine.
However, Spacemarine models have that problem too.
That they somehow have ammo even when very little suitable spots on their armor could have magazines, never mind be accessible.
Possible, but in that case, why give him any ammo or weapon at all, if he is not preparing for a drop? In wh40k universe, armouring for combat can be percieved as holy ritual in eyes of religious fanatics, such as Space marines. Also, mostly initiations are in company of other marines, chapter masters, Emperor’s Champions, Librarians etc etc…
However, Spacemarine models have that problem too.
That they somehow have ammo even when very little suitable spots on their armor could have magazines, never mind be accessible.
True, though i believe on some newer minis, GW already addressed this, by either attaching magz on their belts, or through their chests.
complaining about vets never engaging in meele and “wasting” ammo on trash mobs. IMO it’s just unfun gatekeeping, that ended up with the latest aura nerf.
That’s quite the logical leap you made there to justify wasting ammo on trash and it is indeed a waste for 90% of weapons and situations.
-Please stop wasting all the ammo on trash, we’d like some too and we won’t have any fore the real threats
-don’t gatekeep me!
boom, nerf
first you shouldn’t dictate how others play
Your behaviour is forcing others how to play, when someone wastes ammo on trash the rest of the team is forced to try to work around your bad gameplay and compensate for your lack of self-awareness, basic lack of gameplay mechanics and selfishness.
The game designers dictated how you should play by you know, making the game with lots and lots of mobs of various types and finite ammo, you should have figured it out naturally rather than getting bent out of shape when others point it out to you.
Psyker can engage next to 100% of enemies without any finite resource, and no one bats an eye about it.
And everything is balanced around that, including peril. You don’t have infinite boter bolts flying out of their fingertips. You know this OFC and this is a bad faith argument.
What a baffling take to try to justify extremely bad gameplay, one for the books, or The Book. I’ve seen some bad takes recently…but sheesh.
P.S. There’s an easy solution for you OP, stay on Malice.
Possible, but in that case, why give him any ammo or weapon at all, if he is not preparing for a drop?
it’s proof of concept, as I said.
Being equipped, handling your live gun, reloading live ammo, cocking a live weapon, you now COULD BE deployed as a Marine hence now you ARE a marine.
having the full and real kit of a Marine, the real armor the real gun the real ammo no trainings’ ammo, no scout armor and weapons
Why this way? Marine chapters are different, some chapters let initiates wear full power armor before reaching the marine rank, and others might not even have much of a ritual at all.
What’s ironic is that as someone that plays ranged path vet, I DO have to manage my stamina because of the node that gives my buffs while draining my stamina.
Yeah sure then lets hard nerf melee considering you can easily 100% uptime it and its usually the stronger option, or we can not be stupid and let the ranged class be ranged comfortably.
No archetype should ever be able to run 100% of the time with range weapon and be efficient.
Says who?
Who keeps making up these arbitrary rules and ideas? It’s a shooter game FYI.
Just for all those “Warhammer 40k is melee centric” people, yes, it can be, but also remember unaugmented/baseline humans (which we ostensibly are) usually lose 99% in melee against the majority of things in 40k.
Look, I use lasgun, with the Shock Trooper perk, and I was using scavenger perk. This has been my goto for a long while, on top of the Extra Ammo perk, this gave me enough ammo to do most of the mission with my gun. Many many times however, i was so inundated with trash all around me (or teammates ran off and died or just fell off a ledge, the usual), so I can’t ranged, just melee and grenade now. This was the norm.
Now I just don’t use scavenger, and die to get ammo back. That way everyone is happy, Fatshark, you, me, everyone! Screw ammo, screw perks! Chaos BABYYYY.
Something I’m a little bit confused on, and what I feel might be causing some of the friction, is I don’t really understand what you want. Do you always want your gun to have ammunition when you want to shoot? Do you want to have to look for ammo? Do you want to discuss with your team who gets ammo packs? Do you want deployable ammo cases to be a last reserve tactical decision or a sort of power up?
Not intending any of this to be patronizing etc etc. Legitimately asking.
Personally as someone more focused on melee centric builds, this change doesn’t really phase me. I’m used to running low or even out of ammo and throwing my weight in melee. Even my ranged focused classes have talent points put into melee, so I can still preform well there should the need arise. I’ve played a lot of Gunker, and without a Survivalist vet the ammo economy is brutal, but that meant I got used to and in some aspects enjoyed the challenge that presented. Shooting at the last rager in a pack, hoping that your last 6 bullets are enough is a very tense, very fun situation for me. So it’s hard for me to understand why someone else might have a lot of trouble with this change.
I’m not saying that the way I play is “the right way,” just explaining to what I’m used to, and why I feel the way I do.
I don’t mind the Aura change as much as I mind how it impacts abilities and certain guns.
The major change the Aura nerf managed to pull off is putting the boot onto Executioner’s neck. Forcing more melee uptime down the Vets throat further reduces any kind of comfort ES can provide.
Both VoC and Infiltrate do great in melee and range combat. They are both able to save your live and your teams, while providing on demand openings for sniping purposes. ES reduced CD from 35 to 30 seconds doesn’t change anything about that. I would go so far as to say that the current ES could be permanently active and the other two skills would still be my preferred choice.
Melee Vet was already strong before this patch, which continues to be the case. ES gets kicked down the well. In my opinion the ammo Aura should just vanish. Add some sort of ammo sustain to ES. That way the melee Vet loses access to it, and there would be an actual reason to pick ES over the other two options.
The current change to Survivalist seems kind of half arsed.