Fatshark please be aware it appears your log files are not reporting the correct operating system version. It may be that this problem is prevalent on Windows 11 but your logs would cause you to miss that fact. I am running Windows 11 but your launcher log says Iām using Windows 10. I included my dxdiag in my last crash report so you can compare.
Have always had issues with crashing to desktop, win 11, 13900k, 4090, 32gigs ddr5 6800. I installed the 5th iteration of the test and this is the first time I never even made it into the game, I crashed in the ātowerā right as I was loading in. I did turn worker threads up to 12 and dlss back on in the launcher. Iāve only been able to play by either capping my fps to 60 or worker threads at 1. I canāt complete a single mission without ctd if I donāt do one of those things.
GUID: cc6832dc-54e8-4ca7-a147-b4d20d8dbd51
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EDIT: I verified game files and restarted steam, I was able to enter the game and select my mission but I crashed within 2 mins of playing, basically right as we found the first enemies.
GUID: 0ff9928d-f8fc-4ef7-9588-b2b2752e3224
Log File:
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I checked mine , thats true.
My intuition tells me it might be the key.
Someone said in DC, he and his friend, even with exact same type of PC from one manufacturer , win11 has crashing problem while Win10 not.
I have been crashing consistently, I cannot even complete a single mission.
CPU: Ryzen 3900x
GPU: RTX 3080 FE (stock settings)
OS: Windows 11
GPU Drivers: I have done a clean/fresh install using DDU.
BIOS: Updated to the latest version available for my motherboard.
I can say wholeheartedly, that it didnāt matter whether I was on Win10, or 11- I still crashed. Admittedly the frequency was far worse on Win11, until I fiddled around a bit.
Now, Iāve not gone back to a different version of Win11 or anything like that, but for those of you, who in your event viewer get the warning & error messages citing ānvlddmkmā, I believe Iāve found a bandaid. Well, at least until Fatshark manage to find a way to remove the abhorrent strain the game seems to place on the GPU.
Simply put: Go into your Power Options, hit the PCI Express dropdown & make sure youāve got power savings set to off >>>(Iād not advise doing this if you havenāt got a strong PSU to back up the additional power usage) <<<. As many have surmised, the game seems to chug heavily on the GPU juice, and ever since Iāve made the switch, Iāve crashed once in 3 games. Before this, I wasnāt even able to reach the vendor on the Mourning Star without the game closing. It may not sound much, but, given the frequency of it happening before? Yeahā¦
Iāve taken two more crash logs, on before I made the change, and then the only one Iāve suffered post. Iād be interested to see if the reason for crashing is the same as the one prior to the change.
Pre the above changes made, crash on the Mourning Star
GUID: 7f5c0146-e85a-43e3-a9b5-1fd6d7c12e5a
Log File:
Info Type:
As a final note:
-These are the relevant specs: Win 11, 1080 ti, i7 10700k & 16gb of good DDR4.
-As for display: 12 threads, frame rate capped to 60 & medium to low graphical settings being used across the board.
-Iāve also not launched the latest experimental build either.
I know Iām a bit late to this particular issue, but Iāve had some recent GPU related problems as well that have been quite nerve-wracking. Both with Darktide and with other games (BF2042, Evil West, Assissinās Creed, really anything graphicsās intensive).
I dunno is this little suggestion here will help, for Nvidia users at least, but one suggestion I found on the Internet is to turn on Debug Mode in the Nvidia control panel.
I canāt explain it, but it fixed my particular issue (for Darktide, I still need to test other games) and maybe itāll fix the problem for others here. I canāt say that I have read every single post in this thread, but I suppose itās worth a try for some.
Fifth potential fix: Crash at the exact same spot in the post-prologue cutscene (made a new character just to have that cutscene as a benchmark, donāt have time to play before work).
Iāll provide my DXDiag as well, in case it helps narrow things down any.
EDIT: Also, I too have āDisplay driver nvlddmkm stopped respondingā¦ā in Event Viewer, Iāll put that in here as well.
And I am on Windows 11, despite the console logs saying Windows 10.
GUID: 57ca59af-a659-4307-923d-f7e9822e8624
Log File:
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After 83 hours in the Beta, I can now say that locking FPS to 60 is BY FAR the biggest help, once I turn it down the amount of crashes is severely reduced.
Total War Warhammer 3 had the same problems that Darktide seem to have;
Windows 11 + High end pc = a really bad time.
3080TI
12th Gen Intel(R) Core⢠i9-12900K 3.19 GHz
64G Ram
Windows 11.
EDIT: worker threads are likewise a big factor in crashes.
My fix to have as few crashes as possible; NO DLSS, Low worker threads but there are still crashes at 2+ threads, cap framerate at 60, low to medium settings.