Okay Fatshark.......Chaos Wastes looks fantastic

Wouldn’t that depend on the daemon? Like Bloodletters just kill people right?

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“Making you suspicious?” Never thought I’d see conspiracy theories about the pricing model for Fatshark DLC

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Just wondering. When the expansion will release next week and we find out what those locations are. And we find out (most likely) that the expansion will be aweseome, will you:

  • Admit you have been wrong?
  • Hide into silence?
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Regular Witch Hunters are hero level characters. Saltzpyre is a Witch Hunter Captain. Waystalker is a hero level character, Bright Wizards are hero level characters, Bardin and Kruber are on par, so they are hero level characters.

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I remember that stream, pretty sure he was talking about a Great Unclean One, which goes along with my “yeah, a Greater Daemon would be too much”. There’s a huge difference between a Greater Daemon and Lesser Daemons.

You are simply incorrect about them not being hero-level . . . given that many of their careers are hero-level straight from tabletop.

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Sorry I meant named hero character (like original post, they are named so ) that is way higher power level (with have quite ridiculous scale of power level but ofc i dont mean Gotrek level of power)

Canon is first class though
And yeah maybe they meant only greater demons, but still demons in warhammer fantasy is quite big deal, and U5 is literally guerilla fighters it wont be way out of their teritory to fight demons head on.

Didnt single bloodletter killed dwarf fortress in Gotrek ? Or it was bloodthrister.

Other than that I dont see how their would add anything interesting to game, being grounded in “normal” enemies have way better feeling than fighting demons.

I’m VERY excited for CW. The rouge-lite description is very exciting to me. These game screams kill/loot/build repeat. Perfect direction to go. GG, FS, GG!!

Depends on the demons. Nurglings are skavenslave tier, plaguebearers would be similar to maulers, etc.

How could a single Bloodletter do that? They’re like weaker than Chaos Warriors.

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Are we mixing bloodletter with bloodthirster mby? Can’t really see bloodletters themselves to be that deadly.

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It was a Bloodthirster! I remember that part well, it was great. Even Gotrek had a hard time, and might have been defeated if the Ancestor Gods hadn’t intervened through Felix (who was, prior to that intervention, a floppy mess on the floor).

But I get what you mean about named heroes now - yeah, they’re not Karl Franz/Grimgor level. The Ubersreik 5 seem to be in the same power range as a minor character in a Warhammer novel; pulling off things normal people think the biggest heroes do, while the biggest heroes do things that even gods only hope can be done.

I recall in the Sigmar trilogy, a Bloodthirster appeared and everyone was absolutely helpless against it. Even (then-human) Sigmar himself was basically floored by its mere presence - but Ulric gave him the power to defeat it.

Our heroes have gotten godly intercession on their behalf already, so I think it’s in them to face a Greater Daemon - with such help.

As for what they’d add - personally, I agree that Daemons are overrated. If we were to get new enemy units, I’d much rather see some new Skaven or Rotblood or Beastmen enemies. Warlock Engineer, Censer Bearer, Esshin Triads, Warplock Jezzail, Skaven Chieftain (it’s IN the game files already) . . . those would all be great. Pestigors, Forsaken, or Flayerkin could all be interesting new elites or specials.

What the daemons could bring, though, is just new movesets, forcing new strategies. Plaguebearers have clouds of flies that might give nearby enemies damage resistance, and their attacks might cause a DoT, for example.

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Those aren’t heroes anyway, they were named lord tier units.

Greater daemons wouldn’t work just from a gameplay perspective anyway, they’re too big and generally either crazy slow and tanky (so boring, in other words), magic reliant or so fast they’d just be irritating to fight. Lesser ones would, but mostly wouldn’t add anything new anyway, considering we’d only get nurgle stuff, and the niche they’d fill is mostly already filled by CW or shields anyway.

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Right, there are weaker more like normal troops daemons. Bloodletters the rank and file of Khorne’s armybook.

Bloodthirsters are Greater Daemons and physically huge(all greater daemons are too large for the gameplay to work with most likely).

Regarding the topic, I’m wondering how quickplay would end up like for this mode.

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Realistically, it’ll be a separate set of 5 difficulty queues like Adventure/Weekly/QP Weaves. It can’t really be made more accessible than that. I could swear I read that late joining a run in progress is also possible.

This will be fine at release, everyone will try them and there will be lots of returning players. How hard it will be to find quickplay expeditions months down the line though, that’s something only the future can tell. It’ll be better than with weaves for many reasons, but that’s not a hard standard to beat.

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Context; we weren’t talking about tabletop units/their scale. That’s where I had started, saying many of the careers of the U5 were hero-level by tabletop standards. But apparently we’re talking “heroes” in the sense that we’d call King Arthur a hero in real-world mythology.

Eh in that sense they’re clearly still heroes, that’s a pretty vague definition. Slaying monsters, fighting demons, going on missions to try to save cities or groups of humans, no idea what you’d call them if not heroes.

If you put a chaos spawn in the real world and someone killed it with a sword we’d 100% be calling them a hero lol

Now holdup. Are you telling me that with all those years of lore, Fatshark covered all of the possible unique mechanical implementations for a Nurgle-type enemies in one game with a single faction? Can you really not think of a way a weaker Nurgle daemon could be made different to the enemy types we already have?

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Demon of Nurgle with 2 Normal unit, 2 monster and 1 special

Demon of Nurgle

Nurgling:
Fast but erratic (Can’t stay in place, like a Kid on a sugar rush)

Plaguebearer:
Elite/Horde unit with either plague Aura or very tough (Still pretty much no armour)

Beast of Nurgle:
Some sort of slow slug that has some spray attack and can lob a plague attack

Chaos Spawn of Nurgle:
Would be different from a Normal Chaos Spawn

There could also be some Specialist unit:

Bell-Toiler:
Plaguebearer sometime carry bells that announce the arrival of Nurgle in a joyous fashion

Bell-Toiler could be either a buffer or a debuffer for Nurgle’s Horde

1 Elite and 1 Boss unit

Beastmen of Nurgle

Pestigor:
Elite unit for the Beastmen: Heavy, a lot of health but not much armour wield a 2h Axe

Plaguebulls: (Doombull of Nurgle)
Similar to a Minautor but slower, maybe favouring a 2h weapon such as a Hammer or an Axe or with a Shield

There is also a Cultist/Mutant group type that could be the basis of the new units

Carnival of Nurgle

Carnival Master: Lord Character, could be a fast paced fight with a acrobatic/fun movement
image

Brutes: Elite who use giant Hammer, slow but could cause Tremor around themself
A giant of a Mutant

They could also introduce unit based on traditional Circus/Carnival people, I never actually have ever seen one in RL

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Just kitbash some Chaos Warrior to look like BLIGHTKINGS and make them an elite unit with explosive diarrhea as an attack or something.

Nurglings as a horde enemy would be great fun too.

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I’m sure I can, I’m just not sure if it would be very fun or necessarily add a lot is all. Maybe some daemonic specials could be cool, but nurgle daemons are pretty one note outside obnoxious aoe stuff. They’re mostly all just big tanky slow things, which is basically what CW already are.

Consider that me being polite on their forums.