Current ogryn melee playstyle is about heavy spam with club or shield. Sure why wouldn’t you when heavy attack is fast, gives insane toughness regen, stacks bleed and procs Haymaker on clubs.
First, blunt weapon shouldn’t be able to put bleed, it’s just silly. It should be knives.
Knives - after every third crit attack (or 4th, 5th or something) your next heavy attack will apply n bleed stacks on first target you hit.
Clubs - could be control, like melee supression, kiling human-sized elite puts nearby (some small radius) trash mobs into supression state. Killing ogryn - puts all human sized enemies in supression state. Basicaly ogryn scares the crap out of enemies. Can proc once per time period, something like that.
Shovel - something in between, can do bleed like knives, but less stacks and crits proc rarely. Can cause melee supression with blunt attacks, but shorter duration/smaller radius.
Shovel special - imo it should be something like that - activation will consume up to ~3 stamina and will buff your heavy up to n%, So if you activate it while having only 1 stamina, will give you +1/3n%.
Or just slow down animation. Free oneshot vertical attack is dumb, especially with high survivability archetype, there is no risk involved.
Pmaul - brittlenes or armored enemies hunting. Like killing armored target with energized attack cause armor to blow as shrapnel, n nearby enemies/enemies in some small radius take x% of killed target HP as damage.
Or something like - energized attacks convert some ammount of stagger you deal into brittleness stacks.
Shield - make lights to be meanignfull. Maybe something like Haymaker for lights would be good. Also there should be THORNS. Almost every game has this mechanic for shield, why? Cause you trade your damage for defenssive playstyle, but damage still matters. Can be 2 nodes - one gives you protection buff on taunt, and another - thorns on blocked attacks.
Also for shield blessing could be somehing like ~3% to auto block any attack (only melee maybe), autoblock don’t consume stamina (like no animation, just blocks dmg as in any other game)
Slap, punch - meme idea, once per run hit your knocked teammate to insta res it.
Toughness regen - needs a bit more flavor. Something like:
- Bully - earn more toughness for killing trash mobs (smaller buff)
- Browler - earn more toughness for killing non-trash mobs (significant buff)
- Bone’ead - earn toughness for applying status effects on enemies - bleed, brittlenes, supression, aggro etc.
TL;DR for a better melee there should be:
Reason to use light attacks with this weapon
Reason to use heavy attacks with this weapon
Combo (i don’t mean chains) but reach condition - trigger effect, atleast for one of attack types, like a mini game, or a game inside a game
In a pefect world - block and push attack should play a bigger role.