After having played all Classes to 30, spend hundreds of hours in the game. Tweaking and doing…
Why is it that the Ogryn seems to do the least amount of melee damage? I mean for most other Classes its a matter to decide “fast hitting, low damage” or “slow hitting, but you can get the weapon to a OHK” state.
Why is it that the Character you’d expect to be able to hit the hardest in melee… the character whose knives seem to be an inch thick sharpened metal bar… why is that Class utterly incapable of one hit killing a Poxwalker on Damnation with a light attack? When every other Class in the game can build at least one of their weapons to do this feat?
The Ogryn attacks slowest of everyone and it his the weakest. It’s guns are awefully inaccurate and low ammunition… its grenades are… why does it only have 2 grenades? Couldn’t you change the Talent that makes the Box open so that you trade, lets say 1/3 of your ammo for the ability to cluster bomb… and in exchange increase the Box of Hurt ammunition amount to 6?
The Shovel at 79% damage does 132/283 damage. The first heavy attack is a strike down, so i am not going to be able to wade into a horde of Poxwalkers and just take a bunch of them out. I’ll shove them around, make a nusiance of myself for the team by doing so… and due to the way it allocates damage i only do 223 damage on an Infested, so i can’t even try to chance for a +25% damage bonus vs Infected to get me over the 300 damage Threshold. And that is with heavy attacks. On my Zealot, with all the Class Talents and the weapons i have avialable i have several options of melee weapon that does this on light attacks.
Power Maul… over at the Zealot with the Power Hammer, or the Veteran with the Power Sword,… or the Psyker with the Force Sword… i can do respectable damage when powered up… Everyone knows about the Power Sword and its insane Anti Horde abilities. With the Ogryn… i can’t even kill a single poxwalker when its powered up. Believe me, i tried in the Meatgrinder on Damnation setting. 79% damage again, does 181/185 damage respectively. I bunched all the Poxwalkers up into a single Cluster, charged the Power Maul and struck. I killed 1 walker, damaged a 2nd one to half and the rest pretty much hat 3/4 HP remaining. So clearly i am not supposed to Melee Hordes with this. When i charge it up, and hit a Scab Rager… i do maybe 25% damage… when i allow all of the bleed damage to thick through from the Talent, i get it to about 65%ish Hp? So clearly its not Anti Elite. Used on a Flamer i can see a use… with 90% damage done… but that means slow Ogryn gotta motor into melee range? The Dog survives the thing with about 25% damage left… so no good against that either. 3 Charged hits against the Mutant… and i gotta charge between each use… (guess that makes the Power Cycler Blessing Mandatory). Against the Bastion, i can stagger it through the shield… but since the power runs out before a 2nd strike can connect at best i do 100 damage with a 2nd heavy swing (hit from behind it takes loads of swings again). Against a Crusher is pitiful 485 damage on a Weakspot crit… What is this weapon for? It doesn’t even knock the crusher down with one hit, so you could make the argument that its meant to Stun the crusher. But to do so i have to move after it, because the first hit pushes it just out of reach… meaning when i am swamped by a horde, i am not knocking the horde away from me like i would with the Thunder Hammer or Crusher… i am not slicing the Horde like i would with the Power Sword… i have one hit and it better connects to the Crusher, who then stumbles out of reach and i have to be lucky if i can follow it to knock it to the ground. Seriously, what is this weapon for?
The Cleavers, again… same problem. Even on a heavy attack i am not breaking the 300 barrier… meaning i am not murdering Poxwalkers, unless i am investing in the Perk and do weakspot hits. And since the Attack Patterns for the heavy attacks are a lot of strike downs i am not using it in the Horde as much. With a +25% infected Perk, i can get it to weakspot hit kills on the Light Attack. But then i pretty much can choose Flak Armor, Unarmed or Infected… to make it an Anti Horde weapon, because i need that Perk. To be able to murder the Horde.
And the shield is just abysmal damage. I have a 77% Damage shield and its light attack does tactical axe levels of damage, and doesn’t even feel half as quick, with 91/163 damage (I have an Atrox MK VII Tactical axe with 83/165 damage at 80%). On Infected weakspot hits i am doing 120 damage…
And the last entry being the Billy Club, which again is just shoving enemies around infront of me.
The entire Melee Combat of the Ogryn doesn’t feel fun to me as a result. I am supposed to do heavy attacks… to trigger my Talents and given how slow they all are… i’d expect the guy to hit like a Truck… but in the end he does about as much damage as my other characters with their light attacks.
And i really don’t understand why the Ogryn isn’t allowed to do as well in Melee as the other Characters… and yes i know this is subjective and maybe i don’t fully understand the intricacies of the Ogryn, it being my least played class… but it doesn’t feel like i am playing an Ogryn, when its outdone by literally everyone else. Even my Psyker feels better in melee than my Ogryn does.
What i don’t understand is… why isn’t there a weapon group for the Ogryn that is aimed to do damage? Where you can actually not play a Tank, that is meant to somehow gain a lot of toughness and just shoves enemies around the floor infront of him, so that everyone needs to wonder if the enemy is dead or will they get back up in the middle of the group again?
Anyway, that is my Feedback for the Ogryn… after playing all classes, being happy with them and still wondering what exactly the Ogryns role is supposed to be. Pretty much they seem to be able to decide being a nusiance for the group with their grenade guns, for which every Zealot hates them when they disperse the enemies all around the room (i so hate when Holy Revenant Triggers and the Ogryn just dispersed all enemies in front of me with their grenades, that also don’t seem to kill anything it doesn’t directly hit)… or shoving enemies from one corner to the next, with melee attacks, that don’t seem to kill anything and you have to walk after the Ogryn, cleaning up their mess.
I mean, its great roleplay, i suppose, but it doesn’t feel great to play as Ogryn, because it doesn’t seem to be allowed to do anything… between Ripper guns that are constantly lacking ammo (their ammo should really be doubled), and melee attacks that never seem to kill anything (and yes, i am very comfortable weakspot hitting on the other 3 classes - just doesn’t feel right)… i just wonder where the Ogryn really fits right now.
Also, why can’t the shield be an option to replace the Bullrush with? Instead of the Bullrush give us the Option to bring the shield… that way you can give the Ogryn a good Melee weapon, retain the Tank potential and playstyle and don’t force Ogryn players to decide between 0 offense and at least a little bit of offense.