I can’t think of many profane weapons that can oneshot a poxwolker on damnation even with headshot though and mostly those have very little cleave.
And that is fine. My question is, why doesn’t the biggest and strongest looking guy on the team have the same?
Why is it, that a Veteran, Psyker and Zealot seem to be doing better in Melee than the Ogryn does… and why is it that i need a very specific weapon with a very specific blessing to achieve the same level of “brutal fun”, that the other 3 classes provide me out of the gate?
Look, i get that my feedback is based a lot on “this feels wrong to me”. I tried to give example why it feels wrong to me… and without animation attack speed and the like, it is very difficult to make truly objective arguments.
I don’t like arguing from a “this feels wrong” perspective. I’d rather have hard math to say “look, this weapon is behind that weapon by X amount, can we get a slight buff here so they will feel the same?”
I am fine with the slower attack speeds of the Ogryn, if the trade off here would be that when i hit… what i hit is dead. At least the small puny ones. I am fine with needing Perks, Blessing and the like to hit harder enemies, but when i already can’t dodge/dance fight around the horde, my attacks feel slower than they do on the other 3 characters… and i don’t have the damage to justify it… then i just think it feels wrong.
And the reason i am not looking for suggestions on which weapon i need to run for parity is simple that its a band aid. It doesn’t fix the inherent problem. I should be able to pick up a melee weapon and hit like a truck with it, as the biggest and strongest guy in the room. Regardless of settings or mechanics… that is what i would expect to happen when hit by a being the size and body mass of an ogryn. And that doesn’t even include the lore, where they are inhabitants of high gravity world and thus their muscle density is more akin to a Gorillas than a Humans. So they shouldn’t just hit like an upscaled human, but more like an upscaled Chimp or Gorilla. And then add a 1 inch thick slap of metal, onto which you sharpened an edge. That blade alone probably weighs 10-15kg, solely based on its thickness. Just dropping it onto a human sized skull should cause deadly injuries… let alone have them swung at people.
It just there is a dissonance between what my expectations based on size and speed of the guy are with the effects it causes. And that is my feedback. I don’t understand why the biggest guy in the room seems to hit the weakest.
If its a matter of Damage Resistance and such, which i feel makes up for its size, hitbox and the fact that it cannot dodge in a meaningful feeling manner (or take as much cover), then reducing those values to give the Ogryn their expected “Ooomph”.
It is also not about a “can i make it work”… yeah, i can make it work. Still feels off, tho. That is my problem. It just doesn’t feel right that the biggest guy in the room does the least damage.
And when it comes to “this feels wrong”, it could maybe a simple Animation Fix… or a Sound Fix, by making the hits sound more meaty and feel more weighty… that might even fix the “feels wrong” part, even if the math tells me that really they are the same damage and attack speed. But the feels wrong is what i feel needs addressing.