I don't know what Ogryn players did to deserve such a terrible experience

I’ve been playing Ogryn for two Beta tests, together about 60 hours at minimum, and I just can’t bear it anymore for the team’s negligence towards all the issues Ogryn has:

Gameplay wise:

  1. Anyone who have tried above level 3 will agree that Ogryn’s damage is definately MEAGER. It takes three hits to kill a pox walker, ONE POX WALKER, with a pair of maul and shield that has an almost full damage bar on its statistics. When there are four classes it’s usually expected that they are complementary. If a veteran with a power sword clears a wave better than an Ogryn does, being able to take cover and eliminate distant enemies efficiently without concerns of being exposed to overwhelming fire powers when the shield almost instantly break after stamina bar empties within three seconds on level five, then why would anyone bother playing as an Ogryn?

2.Same applies to ranged weapons with areal damage. Grenadier gauntlet, especially, has almost no damage done to any target the projectile doesn’t directly hit.

3.While ALL other three classes are able to perform all the mutilation effects, Ogryn skull crasher, SKULL CRASHER, isn’t allowed the decency to at least apply head explosion animation to enemies when using a blunt weapon, ANY blunt weapon. Being not able to cut off limbs when using a club is reasonable. How reasonable? It is as reasonable as being able to remove your enemies’ heads in the way a huge baseball bat heavy-hitting a palm-sized water-melon when a blunt weapon is used!

Not to mention that first such special effect has ALREADY BEEN MADE and applied to Zealot when a hammer is used. Why not let Ogryn obtain such feature as well and improve gaming experience significantly? Besides, blunt weapons, due to their ability to better stun enemies comparing to cleavers, are obviously more oftenly chosen by players.

4.Connecting stamina with shielding duration makes the currently only playable set of melee weapons on high difficulty level almost insufferable. It is even worse when one can only walk slowly when shielding. If one Ogryn must raise his shield after running to his teamate’s side he almost surely will fail to do so because of a shortage in stamina which shielding requires. On the other hand, the slow walking speed when the shield is up often see the shielding break before Ogryn can reach melee distance on high difficaulty level.

5.There’s also a lack of an active aproach for Ogryn to engage distant enemies when they are scattered around instead of mustered. Players can use the charging skill to enclose the gap, indeed, but with most gun-using enemies posisioned evenly along a horizontal line or within an area Ogryn can only approach a certain unit while facing the immense fire power from rest of the foes. If the player chooses to shoot at distance with teammates, gun features of most Ogryn weapons dose NOT support such playing style with strong recoil and no zooming-in via sight. It’d be so much better if Ogryn can shoot rounds behind the shield, regardless how unsupportive these guns are for distant fire exchange.

Lorewise:

  1. Are you suggesting that an Ogryn, who’s able to smash a chaos Terminator armour space marine’s head into his chest, can only deal with so little damage? Being not able to make enemies’ heads explode when he kills them by smashing his blunt weapon into their heads?

2.It is quite common for a shield, both in reality and in WH40k, to have an embrasure. Adding one to Ogryn’s shield would be lore-accurate.

I really like Ogryn in WH40K and I do see a lot of potential in this class and in Darktide the game itself as well. I really hope the team can make this class as crucial and enjoyable as any other classes. It would be a huge disappointment if such a charming character end up becoming a soon-forgotten or waste-of-possibilities part of this game.

4 Likes

Yeah his guns don’t feel bigger despite their immense clunk. He also doesn’t put out that melee power vibe, its more throwing trash around. It is fitting that his shovel is called the latrine shovel because that describes his current class role better than skullbreaker. You are the poop shoveler of the group, maintaining the melee line every other class can maintain but with a more ogre brained M1 spam not effectively having dodge or slide. Or much need to with no shield enemies in game. As a trade off you don’t get to fight dregs and can’t advance under fire to get to them either. This is a lot more relevant in game since the current melee system is very simple absent a lot of the mixups VT2 presented.

Unfortunately he doesn’t really kill big targets in melee all that well either, especially not compared to all the ‘lets take 1/6 of a difficulty 4 boss’ HP in one special’ weapons every other class gets but not Ogryn. If the majority of those big targets even get to melee range, since they have to cross the deadzone of veteran fire. I’m not sure what needs to be done or if there is some unshown ogryn meta weapon that addresses these issues, but at current ogryn is the support class that relies on the rest of the team to carry through his shortcomings. His only standout range role at the moment is how explosions do 30X damage to poxbursters so even a glancing grenade blow can set them off. Considering their resistance to non weakpoint hits and tendancy to spam on high difficulty this is fun and I really wish he had more scenarios where you can pop off to benefit your group. 4+ impacts on a mutant that still runs into you has the opposite feeling. Standing around with a shield is extremely boring and I really hope the designers intended for him to have some other roles to play.

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ogryn is great

you take up an entire hallway. while the rest of the team is trying to utilize their distance weapons, on charges Ogryn…literally filling everyone’s screens up so they can see crap and nothing but friendly fire markers.

And we don’t even have friendly fire turned on. Can you imagine the Ogryn experience if they’re taking damage for friendly fire?

About the best thing I see the Ogryn have is the grenade launcher. The constant knockdown and stagger is pretty useful. But not much else strikes me as helpful.

i cant believe just how poor the weapon selection is for the big guy.

2 Likes

I blame 40k Lore. Ogryn are specialists and they don’t have a huge roster of weapons they’re traditionally seen with. Ogryn were probably easy to be like “Did we cover the big 4 things Ogryn are known for in 40k? Cool, now to make 3 different kinds of lasguns.”

Fatshark just needs time, and they need to be a little creative. Like, why doesn’t the Ogryn get a Power Maul? Their melee options are like, punching, a big knoife, shield and a club made of scrap metal. Surely Fatshark can do better than that. Put a chainfist on that Ogryn!

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As an ogryn main, our best option for ranged enemies is to hope our team takes them out. Last night I’d engage a group of ranged enemies in melee, only the closest two or three would pull out there melee weapons, the rest would continue to shoot.

The suppression mechanic just flat feels unfun at the moment. Most of my health loss throughout missions is just trying to get to that guy who’s shooting me in the face from a meter away.

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I feel like your expectations are off for the class. If you’re expecting to just run in and absolutely delete every enemy single handedly? Yeah, you’re setting yourself up for disappointment. If you want to feel like a force that can single handedly control the flow of the battle and keep enemies perpetually bounced around with brute force? You’re a force of nature. Ogryn can easily control massive amounts of space on the field between their weapons hitting a large number of enemies (Even the knives), their shoves having massive range and increased stumble, and their ranged options telling enemies they’re no longer allowed to stand. Typical fights will have me controlling a chokepoint by myself, reserving my grenadier gauntlet/launcher for any troublesome elites/specials that get into the D A N G E R Z O N E, alternatively saving it to assist a teammate if they get totally swarmed. A single grenade at their feet buys them a ton of time to completely regroup.

Ogryn control the battlefield when played correctly. The only major threats you can’t deal with are very far away snipers or when you get swarms of regular guardsmen enemies that are too scattered to blast around with a grenade or two. (Or when you get 7 gunners all lined up in an open space unloading but every class struggles with that)

lmg ogryn is awesome