I love the Ogryn. I love the voice lines. I love the inclusion. I love how accurate they are to the lore (for the most part, I get ignoring their inherent claustrophobia).
But I absolutely despise how they work as team-mates. They are too big. They block most lines of fire, in a game that’s heavily emphasizing the gunplay aspect. Even if you’re at the front of the party, by the second you’re firing your third shot in Aim-Down-Sights, you’re firing into the back of the sprinting Ogryn and you’re wasting precious ammo. A particular concern with certain guns.
In a game with map design that emphasizes narrow quarters, limited space to move and postion yourself, having a character that blocks several lines of fire by their sheer bulk feels like a questionable choice. I understand, the Ogryn were meant to the Bardin of Darktide: The lovable but odd tank that can be surprisingly good at shooting.
But Bardin was, fittingly enough for a Dwarf, SHORT, so you could easily shoot over his head, and he was as wide as every other character. And this was in a game that emphasised melee over shooting, with no friendly fire from melee.
Having the Ogryn be melee focused makes downright unfun to play the Veteran, because it just feels like you’re being punished for playing to your class’ strengths, namely gunplay. See an enemy, pop your ult, aim down sights for that killshot… and hit the backside of an Ogryn running in front of you into the Scab gunners and tox flamers. And that’s just with one Ogryn.
And don’t think your grenade will net you many kills. No, you, the Veteran of countless battles, don’t know how to cook off a grenade to shorten the timer. You’ll lob it and wait the prerequisite four seconds, while your Ogryn team-member reduces that same horde into infested gibblets using his semi-automatic impact detonation grenade launcher, his automatic shotgun, or his heavy stubber before your grenade has time to detonate.
Emperor have mercy on your soul if there’s more than one Ogryn in your party. You may as well discard your gun - much to the dismay of Hadron - and just stick to your old shovel and accept whatever scraps the Ogryn are willing to let you have, with their superior firepower and superior melee capabilities. If you’re doing an Assassination mission, just sit down and watch the two Ogryn beat the boss to a pulp in seconds with their melee, regardless of the difficulty.
Darktide is a fantastic game. I love it, I love the gameplay, I love the attention to detail, I love the attention to lore, I love the personalities of the Rejects. I even love the parts of the Ogryn that I opened with. But I despise playing with an Ogryn. They lack balance, and they don’t mesh with the other classes, Veteran in particular.