No, I don’t agree here. This is convo talk, which I don’t think applies to Nurgloth.
Nurgloth isn’t hard. His difficulty is actually well balanced, between ads and damage, and even his HP. If you have a reasonable team, that is. If you have a boss-killing team, he becomes trivially easy, but if you have an actually bad team, he’s a friggin pain. Still not hard per se, but the inability to deal damage to him turns this into an attrition fight you are going to lose.
The thing I’m basically complaining about here has more to do with this :
It’s not that much an issue of attention than one of randomness, specially in QP, hugely aggravated by team comp. If you’re the one he’s got his attention on, you’re going to learn to fly ; and chances are you’re not going to land nicely.
There is lots of unavoidable damage - granted, in theory you “just have to dodge the yeetswipe”, “just have to not be in the circles”, and “just clear the ads and hit the boss”, but in practice it’s definitely not that easy.
I’m curious to know how you avoid the scythe yeetswipe into boomcircle wombo-combo, whether there is 1, 4 or 137 players in the arena. Again, this is the one, single complaint I have about this fight. It is a frustrating moment to be thrown around and not being in control, specially in a game that absolutely masters the responsiveness to player inputs, and by extension decision making.
I just played it with a group of friends who are starting out, so it was in Champion.
It gave me an opportunity to try this out, and for the life of me I couldn’t make it work.
Even when he was stationary, I did seemingly dodge out of it but in actuality his scythe’s hitbox extended far beyond what it visually looked like and I still got yeeted. I was playing HM with S&D and extra dodge range.
My problem is that I do not know what I am doing wrong in that fight. How can I avoid being thrown around and blowing up, which amounts to instant death or at least near instant death ?
My survival depends on whether or not the circle will explode when I get yeeted into it (which is pretty much random), or whether there will be mobs waiting for me where I land (which to a lesser degree, but still, is random).
Also he could perhaps stop a second to cast his fire ring, I don’t know how big of a change that would be…
Other lords definitely, definitely need some love. If only all lord fights could have this level of implication from the players, rather than dully hitting them like another Stormvermin or Chaos Warrior…
Burblespue isn’t that bad mechanically, actually, though it does lack some… grandeur.