How is getting oneshot because you got unlucky touching on teamwork in any way? O_O
His third phase is literally just a DPS race & a luck test.
How is this thing dodgeable? When i fight him i can watch him float up to me and start that silly wide slow ass telegraphed swing but it goes so damn wide and far that nothing short of a career with high dodge bonuses seems able to get out of it.
Small arena i can deal with, mobs spawning i can deal with, but unblockable and mostly undodgeable big swing knockback that lead into mob attacks that kill me or a flight into a knockup into more attacks from him that kill me is not so funky.
I do not know if it was bugged or not but back in old fort i often had occasions where i got 10 stormvermin and monks spawning on both sides of the cannon at the same time. Repeatedly and with only a short time between each wave.
Carrying the cannon was a massive uphill struggle through a mudslide.
I greatly resent this statement! I have been asking his bleeding undodgeable knockback and all that follows it be nerfed for ages. Good difficulty does not come from my teammates having to deal with me randomly getting vaporized by something that cant be dodged on a lower mobility career/build.