Ok. I’ve started feeling a bit sorry for this guy now. He gets his little monologue where he seems so excited to be fighting and summons his little homies to the fight. He jumps into the area, gets a bomb or two to the face and then is virtually instantly killed no matter what the party makeup is.
In fact, most patrols last a bit longer than this guy. I feel sorry for him.
Now in seriousness, the boss battles are some of the end event’s that are skewed towards easy mode. If we consider Convocation as a tough ending, then Skarrik is probably the easiest ending of the whole lot by a country mile.
I think the problem is he’s largely on his own and is the focus of a world of pain within the first 20 seconds. Maybe have him stay up on his ledge and send in a couple of patrols or something before he jumps down so he’s not immediately going to get an arsenal of black powder to the snout?
I actually consider Nurgloth a good boss battle in everything except the last third of his design, swinging his scythe onto the players.
With the power creep added by the BBB, bosses are only going to feel even weaker, so I hope future content has some kind of look at how monsters and lords are faring - (hint; badly, don’t forget the gatekeeper who is snuffed out in seconds too). Simply damage sponging their health bar or giving them immunity during certain phases seems a bit of a cop out, so what do you think need to be done?