Before 2.0 and this SILLY stagger-to-damage model, the difficulty level of the game was balanced imho…
But SINCE 2.0, and with respect to the pre 2.0 game, the reality is this…
Legend isnt legend, its Legend+
Champion isnt Champion, its Legend
Veteran isnt Veteran, its Champion
Recruit is still silly easy, but thats the point
Cataclysm!? I am not a masochist, and I never see a game in the list at that difficulty
Before all of you jump down my throat here about just playing on a lower difficulty, I have over 3600 hours in this game and am very familiar with the old difficulties and was very comfortable in even a legend pub with decent players. I expected a NEW difficulty I could practice for, not a totally new game mechanic (the idiotic stagger mechanic) that changes the core game. Perhaps its stagger resistance? Enemy mass? (and therefore cleave) Raised attack animation speeds? Enemy reach increases? I dont know what exactly was done with 2.0, but it sure wasnt a GOOD thing
This is the truth coming from a hardcore V2 player. Just saying… I have less fun playing now
EDIT: I havent bought the expansion, and I see no reason to support this kind of development in a game I used to enjoy SO much more
2ND EDIT: Look, I can complain about balance all day. The fact that it does not suit me is irrelevant really. I can complain about how overly EASY the event in Fort Brachsenbruche was, OR complain about how rediculously HARD it has become in comparison. I am not complaining about balance, that is a slow process, and many positive developments have happened to that end. What I AM complaining about here is simple…
Fatshark.
Listen.
To.
Your.
Customers.
We.
Are.
Right.
About.
This.
In the end (as I was a day late to the party) the topic was closed. I am reopening it for discussion, and I believe it will help FS hear the voice of their customers.
I have no answers unfortunately, just complaints. I just hope they are heard and someone has some constructive input. I wish I did