Now let’s you see elites & specials from far away and through walls. And with name labels identifying exactly what type of special or elite.
Use cases:
Seeing incoming packs of elites and warning your team (ie. 6 ragers, 6 crushers, etc. incoming).
Seeing enemies perfectly behind pox gas or fire. Allowing you to tag and kill them off one by one. Or sic dog as arbities.
It reduces the threat of elites and specials by providing extra sensory perception of them.
I use this mod and i think its fun. But i am also aware that it provides significant advantages.
I can only imagine how huge the benefits will be when the mod is stacked with a whole team using them.
I am not talking about 5 or 10% advantage here. This is gamechanging. It’s obviously hard to put a number to it, but i suspect it can make the most difficult content in the game, MUCH easier.
My agenda with this post:
A game that has a liberal policy to mods with a healthy modding community that is allowed and encouraged to express their creativity through mods.
My fear is when problematic mods are allowed, they undermine the value of all other mods. Because if mods interfere with the game, why not just restrict all mods?
So my intention with this post is to warn and hopefully with enough traction, the mod author can be convinced to disable these features.
Am i just salty? No, as i said i use the mod and love it. I try to “moderate” my use of it and not exploit it too much. Id like to keep using it. If everyone was like this i would no issue with this. But humans can by nature be fickle and selfish and will often do things without thought to the grander scheme of tings. So steps needs to be taken to limit the damage of this. If you disagree with this it is fine…its just my opinion.
with the game as it is right now I dont think seeing or not seeing the elites matters. arbites can regen toughness faster than tox gas ticks it doesnt even work on them
It’s not literally the same effect as the spidey sense.
Because that mod gives you a vague idea of threats. You can know vaguely the direction and distance of a threat. But if multiple threats are coming it can be hard to distinquish between the overlap.
This mod gives you EXACT and perfect location of threats. Not just a single threat. Multiple threats.
Stop repeating this please, it’s false.
This is a common misconception (lie) perpetrated by its users to try to justify it to themselves and others, Radar sense gives you an exact bearing it’s just that the default in-game assets didn’t have one with an arrow that can be used, you can mod it some more to load external assets with a perfect indicator diamond. The difference is a radar actually works 360.
Even “base” It’s trivial to calculate the middle of the default reused “hit” indicator to locate specials and other mobs.
This mod certainly is more egregious than the default Healthbars, which was already a huge ESP advantage and never got sanctioned for VT2 for obvious reasons.
The floodgates were opened back then to all manner of shenanigans, client-side ESP mods and now other types of cheats , auto-this and auto-that as the mod arms race has picked up steam and cheating has been normalized.
INB4 :
"YoU Can’t HavE CheaTs because SErver-authoRAtatiVE "
“It’S Not A ChEAT if YOU don’T KNOW abouT it”
“pVE Muh no cheatS”
and alll the other tired nonsensical arguments user cope.
It’s not false. It’s a fact that compared to this new healthbar mod, the ESP provided by Spidey Sense is vague.
It gives an exact bearing, but not exact distance. And when dealing with multiple threats at the same time it’s not very useful due to cluttering from overlapping indicators.
Distance is irrelevant, you have some indication of distance then additional warning like POUNCe!!!111!!! etc. And all this in 360 again.
The “clutter” argument is a weak,debunked one that doesn’t hold up to scrutiny, for starters you can configure that “clutter” to your liking, and second your brain quickly gets used to processing that extra information.
If you cannot process the extra info and to your brain it’s “clutter” then that’s a user limitation, it’s nothing new, some people just can’t deal with it, you see these limitations sans mods or in other games like Battlefields where you have to track a lot of stuff in your head etc.
Distance is not irrelevant. But even if it was provided it would still be inferior to this healthbar mod. The difference being that the markers given by spidey sense are “fixed” on the player while markers given by healthbars are “out there in the world”, on top of enemies on their actual location. It’s hard to explain lol.
The clutter argument isn’t weak nor has it been debunked anywhere (if it has, you can always show a source). It’s true you can configure the clutter but there’s only so much you can do to manage it. You got 7 types of specials and then 5 main types of elites. That’s a lot of indicators for each type. I highly doubt anyone can manage so many indicators at once in a useful way…especially compared to the new healthbars mod.
Yes you can reduce clutter by only letting it show a couple types at once. But this healthbars mod can show all types at once in a much more readable way.
You don’t need to explain, I’ve looked at them. But I think you’re underestimating the impact of a 360 bearing radar w/ some range info and alerts. And OFC nothing stops you from using both ESP mods, 90% of ppl do.
I just think it’s hilarious that this dude looked at all the stuff and said “I wish I could make the ESP mods cheatier”, and here we are.
Your comments on Nexus are pure conjecture though, wishful thinking
There is a reason why the original mod author of healthbars made it so that they disappear quickly. So as to limit the advantage provided.
LOL No…
If more modders keep creating very powerful mods like this, fatshark will eventually have to decide if they want to allow mods for darktide at all. It would be a shame to go back to modded sanctioned realm like in VT2.
It’s never gonna happen, you needn’t worry. FS washed it’s hands of it all and the only “official” comment since launch was “PvE so who cares”.
Basically the same nonsense reply you got on Nexus from Talez
I don’t see any problem with this mod, whoever doesn’t like it simply doesn’t use it in their gameplay, because the game doesn’t even have pvp.
The same argument against balance “it’S PvE So WHo CAreS !1111”
You’re right to be concerned and I admire your calling it out on the mod page, but it’s falling on mostly deaf ears there.
At least you can give the author twisted props for confirming the “unbalanced” tag.
I’m not disagreeing that theres a strong impact from what you call “a 360 bering rader w/ some range info and alerts”. I just don’t think it’s as powerful as what this mod provides.
We can villify the mod author all we like, but i don’t think he genuinely intended to make mod as a cheat. Already now he has a stickied post asking if he should nerf the mod. That’s a clear sign that he is not sure if it is providing too much advantage.
Nobody except DNRVS (mod author of original healthbars mod) can know why exactly he made it so that the healthbars disappear when mobs are not attacked for a while. One can only assume it is to limit the advantage provided. If you know otherwise, again you are welcome to provide a source.
I would not be so sure that going back to modded realm like in V2 won’t be a thing for future tide games. Though i doubt it will happen with Darktide.
It’s easy to make baseless accusations such as “conjecture” or “wishful thinking” without substantiating them. I will however admit some of the stuff i wrote in Nexus might fall into this category…but thats cause i am genuinely worried for the future of tide games. I don’t want to go back to V2 modded realm or worse.
Appealing to the mod author is your best bet, but this functionality will still be possible (although maybe won’t see hundreds of users). FS almost definitely isn’t going to get involved because they’ve deemed that what is possible via modding, so long as it doesn’t directly affect other players (like this mod), isn’t a significant concern.
EDIT: oh I see you’ve already contacted the author. That’s good! Most people don’t care about mods and likely won’t find the drive to add their voice here nor on Nexus. But good luck if that’s your goal!
EDIT: As you can see from this thread, even people who believe this is problematic can’t really be bothered to try to do anything about it. There’s a pretty hard limit on what is possible with mods, and I’d wager at this point most players (across platforms) don’t mod. So I’d say don’t worry about it, beyond what you’ve already done, and just don’t use any mods that degrade your own experience (which includes this mod, if you think it’s making things too easy for you).
You can draw logical conclusions as to intent, or just such a baffling lack of awareness that it’s almost malicious, same net effect. You infer these things not only in the way some mods and features were implemented and weren’t , what limits were and weren’t, and later refinements, but also from the previous sanctioning and not sanctioning of previous same mods for VT2 etc. What would you infer from knowingly pushing out previously unsanctioned mod as soon as they could when the DT floodgates were opened?
I’m as naive as they come (almost) but even I don’t swallow this tripe. Go peruse through the discord circle-jerks for additional insight.
You really don’t need to worry about modded realm, it will never happen. In the meantime expect more and more refined cheaty mods, just when you think we’ve plateaued new stuff comes out.
P.S. I’m really tired in general, and certainly of repeating all this. Dig through some old threads if you’re genuinely interested in seeing some…interesting posts.
P.P.S. Say what you will about Hedge (RIP), but he (and older FS )at least had a backbone.
Read below, from the thread I linked, sound familiar? Note this user mention features and lacking possible painfully obvious mitigation, this is just a random user making a random comment; infer intent from that.
Oh, that is rather easy. If you fight multiple high health enemies simultaneously (for example 6 or more Chaos Warriors) it will become quite difficulty to track which enemy you have already hit several times even with pinging. Another factor is AOE damage where you don’t exactly know which enemy is hurt how much. As such those scenes are getting a lot easier by showing the enemy HP and are therefore a cheat as you can easily pluck out low hp targets and reduce the risk much faster as without such a mod.
In addition, the current setting of the mods allows you to showcase the health of only specials and can be used to track them (without pinging) and seeing from where they are coming. In this regard it kind of works like a radar and makes it easier to notice Specials (in comparison to sound which can remain unnoticed if it gets hectic). As such it is working again like a cheat. This second point could be somehow migitated by only pinged enemies having their health seen and only during the ping. The first point however is still a problem.
Generally, the influence on gameplay and difficulty is far to large making the game significantly easier.
It changes the dynamic and encourages folks to ‘rush’ for the kills they see are one shot or strike away. We’re ok with that when players are watching the battlefield and can determine it from what they can see normally, but adding the bars serves to encourage some players to divert attention away to that end. We see it with green circles already. Plus what Adelion says.
There is plenty of mods which have questionable influence on the gameplay and player advantage.
I would say even mods which increase of your field of view give you an unfair advantage over the game challenge. I run few games with custom fov, and your awareness of your flanks is far superior than with the default max fov values.
I find the classic healthbar mod useful when testing stuff in Havoc, as the psy-lab is insufficient and doesn’t even allow you to spawn Havoc level dummies. However, using it long term is actually a determent as it heavily increases visual clutter and can obscure your vision in high density situations, especially if you enable hp bars on too many enemy types.