New cheat mod on nexus

Cheaters are too smooth brain, they don’t realize that playing the game is the fun of the game

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No, it doesn’t. This is purely an information mod. All it does is provide the player with more information—it doesn’t affect gameplay mechanics like the talent tree or abilities. Executioner’s Stance, on the other hand, isn’t just informational; it applies significant gameplay-altering buffs, including +25% Ranged Damage, +25% Weak Spot Damage, and reduced spread and recoil. For this mod to be violating core game mechanics, it would need to apply those buffs and directly influence the player’s damage output, which it doesn’t.

Mods like ‘wallhack’ are really only problematic in PvP settings where surprise is a crucial element. In a PvE game, especially one centered around hordes, the AI isn’t relying on surprise tactics in the same way. If this mod were granting buffs similar to Executioner’s Stance, then yes, it would be a violation of core mechanics. But since it’s only offering additional information without impacting combat effectiveness, it doesn’t cross that line.

didn’t know walls aren’t core to a game

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These mods are starting to push the limits on what is allowed, i think. Fatshark needs to be very clear on what is allowed but i dont think they ever will take a firm stance. The backlash would be insane, but they have done this to themselves.

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As a helbore player those damage buffs are trivial, spread and recoil are non existent in helbore so thats also worthless. The enemy highlight for me is the most valuable part of executioners stance.

And remember, ES is timed for 5 seconds and refreshes after every highlighted kill.
This mod hack, has the highlight on at all times without cooldown and you dont need to kill to keep it up. What it is is basically ES with a non-existant subtalent that lets you have it up at all times in exchange for lack of damage buff.
No matter how you look at it, this is violating your definition.

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The backlash wouldnt be insane if the new policy was reasonable. As you can see from this thread, majority of the people are against mods such as this one.

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Yeah, because it’s not like Blightstormers in Vermintide 2 ever cared about walls, right? Casting through them like they don’t exist. Or how you and enemies can just casually attack through walls. Clearly, walls are more of a suggestion than a rule.

cheaters believe that winning the game is the fun of the game, and “play” is just in their way of winning. this is why they always huff the “it’s not a competitive game” cope, their cheating ruining they playthrough of everyone else is a problem for other people.

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Orome perfectly summed up the argument against the mod like:

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If a 25% damage buff, plus an additional 25% damage on weakspot critical hits, is “trivial” on a Helbore, then I’d switch primaries fast. For almost any other weapon—Plasma, Bolter, even the auto/recon guns—that damage buff is insanely good.

Yes, ES “refreshes” after every kill, but it’s refreshing that damage buff, which is the real advantage here. What you’re missing is that the true strength of ES isn’t in the wallhacks—it’s in the damage boost that allows you to tear through marked enemies and sustain the buff. The wallhacks simply help mark the targets to keep that going. Without the damage, ES would be a very weak ultimate, and I’d argue you’d be better off using VoC in that case.

I dont know, it’s hard to say because if they did update the policy, then what? Would all the mods people have now that violate the new policy have to be uninstalled? If so, but they didnt uninstall them, what would happen to those players? There are also unlisted mods that the majority of players have no access to. Would they enable anti cheat? I have a lot of questions, hence why Fatshark needs to be very clear and firm.

Btw, for this mod in particular, i personally dont like it. I think it’s ridiculous. It completely removes the team aspect of marking enemies for everyone. Fatshark’s job is to create a tone for Darktide, and the tone has consistently been teamwork oriented. This is just another check mark on the anti teamwork, selfish playstyle graph. Some say what is the harm in more information, but that has its limits before it becomes unreasonable

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click play → promt your are about to start the game with xyz enabled, we have updated our modding policy (link), be sure you’re in the green before proceeding

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You should. Here’s the build : Veteran precision helbore build/guide

Again, not to me, and not for helbore. Helbore can already 1 headshot most enemies with the help of the marksman keystone, the damage from ES is not needed but it does help with some bigger targets such as ogryns.

Anyway, if you still maintain your stance then its pretty obvious no matter what anyone says or how logical their argument you simply will not change your mind so i’ll stop here.

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Yes, they would, EAC would come back. They said something along that line line when mods were added IIRC.

You want EAC? 'Cause this is how you get EAC.

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If 25% damage really makes that little of a difference for the Helbore, then that’s just even more reason not to use it—because for other guns, that 25% is the difference between hitting key breakpoints or not. Weapons like the Plasma, Bolter, or even the auto/recon guns see a huge boost from that damage increase.

Now, as for the wallhacks, we’re talking about a horde game where 90% of the enemies are rushing to get in your face. Sure, you might spot the Chaos Spawn before it bursts through a wall, but it won’t take long before it’s right on top of you—just like the rest of the enemies in Darktide. Snipers? They have a bright red laser pointing right to their location.

Considering Darktide’s horde-style gameplay, wallhacks don’t offer a massive advantage. This is something that’s only a real problem in PvP, where stealth, ambushes, and surprise tactics matter. In Darktide, there’s no AI relying on those tactics. The only time this mod would give you a real edge over other players is in the “Lights Out” modifier, and even that’s a limited scenario.

I get how problematic wallhacks typically are in gaming, but if you think about it, the concern has always been centered around PvP or competitive games. If Darktide was like any other PvP game, I wouldn’t be taking this stance.

Look, I play vanilla… the only mod I’d really be in favor of would be QoL mods… including Spidey Sense, which is the only gripe I have here since Spidey Sense is being called a cheat repeatedly… the way it’s implemented may be… but the base game doesn’t include any kind of accessibility features, particularly for those hard of hearing ( not that this is who is actually using the mod, but accessibility features help everyone).

I’d like to see mods go away in favor of actually having a game with proper QoL features for players… But Fatshark doesn’t seem to want to bother with actually making the game better in that aspect, so they’ve allowed mods to create a crutch for the community.

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funny how all those soooo daaaaamn goooood players who need all these crutch mods to play damnation are always triggered af when the obvious about their cheat helptools is simply stated

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Made a poll here to get a feel for overall sentiment towards this. Please go vote!

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Aaaaaaand it’s gone:

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