Okay, is it space marine 2?
Is Darktide a competitive game?
This quote does skirt around the issue of pubs though. âA modded match with friendsâ is not the same environment as modded solo q.
Difficulty is also an extreme sticking point for the hardcore âTide playerbase, most of whom play on the hardest difficulty (in their sleep, if itâs to be believed). See: any mention of revolver/knife/duelling sword/plasmagun and anyone who says âcrutchâ excessively
That said, give me a Thunder Hammer on my Bulwark STAT
Uhhh, this again.
Thank you! These devs gets it. Honestly, Iâm so tired of seeing people complain and get upset over how others choose to play Darktide. Itâs like getting mad at someone for adding extra toppings to their pizzaâlive and let live, I say. As long as mods are optional and donât affect the core game mechanics, thereâs no issue. People need to get off their high horses. Thereâs no ranked mode in DT, so these complaints just donât hold water.
This, to me, is the core reason why thereâs always someone complaining about mods. Itâs not enough for the hardcore crowd to want Darktide to be more challenging for themselvesâthey want to make it harder for everyone, and that entitlement is just beyond me. Personally, I donât make a habit of sticking my nose in other peopleâs business.
I canât see the hardcore crowd being satisfied until all mods are banned in Darktide. They seem determined to force everyone into playing vanilla, and the thought of stripping the entire community of choice and agency, while also turning their backs on the modding community, makes me sick.
That said, the reasonable solution to satisfy the hardcore crowd would be to give them their own spaceâintroduce a ranked mode with no mods allowed. If that doesnât make them happy, then theyâre impossible to please, and weâd be better off ignoring them at that point!
Thereâs just no pleasing some people!
- Want to make it harder for everyone (âgame is too easyâ)
- Look down their noses at certain loadouts
- Are extremely irritable when players âunderperformâ
What??? Hardcore crowd is the one that wants mods the most. They want scoreboard mods to prove theyâre the best, and theyâre the ones who want to optimize all the âannoying partsâ out of the game, even if it means installing borderline cheat mods. Regular players just play the vanilla game and enjoy it for what it is, not to mention xbox version of the game is not even moddable. All vanilla players play on even terms, their experience is the exact same, while every modded player has his own version of Darktide.
So donât tell vanilla players âgo play somewhere elseâ. Mods are not part of the base game, so itâs modders who should be humble about their place in the game. They donât get to tell anyone to play a separate game mode or separate anything.
As a sniper vet using ES so i see this mod as an offence to my loadout.
This is a co-op game, and as such everyone should stand on equal ground. One player should not get better treatment then the others. its literally the reason why we have balance patches in this game.
I couldnt care less about mini-game solvers because it affects the entire team positively. But when only a single player gets a significant advantage above their teammates thats when we start to have a problem.
Also i do not see what being a âhardcoreâ player has anything to do with mods? The game literally has 10-ish different difficulties if you include the modifiers. If youâre having troubles with 1 difficulty and need a mod, maybe, just maybe the difficulty youâre playing on is simply too much for you and should simply go down by 1 level.
There is only 1 reason why i would accept someone using this mod : If they had impaired vision and literally needed it to see stuff.
Iâm a pretty big advocate of the other mods not really being cheating and being fine, even if theyâre arguably a bit iffy.
This I donât think is fine. Seeing them through the walls is just too much.
With all the balance talk on forums, one would think itâs a competitive game.
But in truth, people will jump sides as long as it lines up with their personal wants.
They cry about Plasma Gun, because it âruins the balanceâ and âtakes away from the experience of other playersâ. But then when modded play is scrutinized, suddenly itâs a 100% casual game and anyone can do anything they want, even though not everyone in the lobby wants to be influenced by someone elseâs modded experience, just like not everyone wants to be on a team with a person who uses super meta loadouts.
I play with some mods enabled, but I cringe at the lack of self-awareness of some modded players.
This is 40kâequality isnât exactly a core principle here. We donât do communism in the grimdark future.
All jokes asideâŚ
Darktide is a co-op game, but itâs not competitive; itâs a casual experience. There are hundreds of strike teams on Tertium right now. Some win, some lose, but the outcome doesnât affect any greater war effort like in HellDivers 2. The results only matter to the team playing. My point is, Darktide is fundamentally a casual game. People log in, play a quick session, and log off.
The modding community adds to this casual experience. Modders create and share their mods, which makes the game more enjoyable for them and others who choose to engage. People who use mods are still part of the community, even if their engagement is a bit different.
Itâs worth mentioning that modding communities often keep games alive well past their original life span. Look at L4D2âif you think Darktideâs mods are wild, you havenât seen the modding power of L4D2. The game is essentially being kept alive by modders, with Valve even handing over the keys to them. Ironically, if you want to play vanilla L4D2, you actually need mods to revert the game back to that state!
And yet, the L4D2 community doesnât complain about mods going too far because thereâs an unspoken rule: if you donât like mods, donât use them. The same principle applies here in Darktide.
In short, the modding community is strong, and itâs not going anywhere. Iâm just tired of people demanding that a co-op, casual game be strictly policed. Let players enjoy it how they want. That said, I can understand the desire for control, which is why I think the simplest solution is to introduce a ranked mode where mods arenât allowed or, like Deep Rock Galactic, let the host decide whether mods are enabled.
Ultimately, Iâm just tired of control freaks telling others how to play. Iâm all in favor of player freedom and liberty.
Iâm a power player and mod user both, so youâll find me to be consistent.
The difference is that most of L4D mods are sound packs, different view models and new maps/campaigns.
Iâve played L4D since the originalâs release and I donât remember mods like reconnect-revive after being downed, spidey sense or other cheesy stuff like easier minigames from Darktide being normalized in the community. Yes, there were heavily modded deadicated servers in L4D that allowed crazy stuff through a chat manipulation (similar to how you press numbers to spam voicelines in TF2), but I donât think the majority of players played on those servers and enjoyed their âpress T and 4 to instantly revive or get full ammoâ power fantasy.
This stuff only got really popular years later when Valve abandoned the game, leaving it up to modders to keep it alive.
Bruh, nobody here is against mods as a whole, most of us use them, me included. Hell i defend them anytime someone is trying to convince fatshark to ban all of them.
All of the games you mentioned have the ability to choose if you want to play with mods and can see which mods are on (at least i think you could?)
Darktide does not have that option, we are stuck with eachother and that means, a line must be drawn what is and what isnt allowed. Personally i draw the line where the mods start affecting the other players by giving 1 player an unfair advantage, which is for example this one.
If you allow this wallhack.exe where will you draw the line? Is aimbot ok?, players being able to select more then 30 talents ok? players being able to select all 3 keystones/abilities/auras, is this also fine?
Where exactly do you draw the line?
Thatâs just not true, there are cheat mods and mods that directly alter the core game, for example, one of my favorite mods was the admin console mod which gave you the power to use console commands, so you could spawn in items, monsters, use kill commands on other players, etc. As I said the mods in L4D2 are very extensive and go well beyond surface level mods.
Hereâs the link for those who pressed x to doubt.
This is absolute nonsense.
I get what youâre saying about drawing the line, but I think we need to be clear about what weâre talking about here. Everything youâve listedâlike aimbots, selecting more than 30 talents, or having all keystonesâdirectly modifies the core game and fundamentally alters the mechanics that everyone is playing with.
The line I draw is this: mods should only affect the local device and not manipulate the core game mechanics. For example, giving yourself unlimited skill tree points, an aimbot that trivializes the shooting mechanics, or any mod that directly disrupts the experience for other players would cross that line.
That said, in PvE, something like a wallhack doesnât have the same impact as an aimbot. A wallhack may give someone extra information, but it doesnât remove the core challenge of the game or ruin the experience for the rest of the team. Aimbots, on the other hand, can completely remove the skill component, which is what makes the game engaging in the first place.
Well then by your definition this mod should be banned.
This mod, does exactly that, it gives you infinite executionerâs stance ability, which by extension means it allows you to select 2 abilities. This is a violation of core mechanics of the game AKA the talent tree.
donât these people get bored playing like that?