Ah, so that’s what this is all about—feeling overshadowed by another mod? Suffering from a case of tall poppy syndrome, are we? Demanding everyone use your mod and bow to your brilliance? I see now, it’s not about fairness at all—it’s about needing to be the hero of the modding world.
You mean MORE real advantages? They’re hardly needed, I only mention it because it’s trivial and goes with the previous point, which you didn’t address.
You can see this in the psykanium, pure radar through the pillar or anything else.
It’s NOT a visual representation of what you’d hear, it’s a perfect directional indicator of where the mob is. There’s a difference, I suspect you at least can grasp that, some of the others won’t.
that’s something external, where it implies a malicious user editing the mod to gain real advantages.
not far different from alterating visual effects or sound effects to cheeze and cheat.
like removing or replacing certain things to “see” and “hear” better.
see for example " I Wanna See" mod.
which is not what the devs intended but yet for them there is no problem, because of various reasons, visual qol, for health reasons etc.
99%
You keep bringing up this made up number and you’ve said it at least 7 times so far. It’s incredibly out of touch with the reality and it honestly bothers me a lot.
Also, you gotta chill out.
You can see this in the psykanium, pure radar through the pillar or anythign else.
so the sound cues of specials are not possible to hear through walls right?
i must have imagined them.
because it is possible to hear them…
It’s not the same thing…
Just wanna add that splitting the realms into un/modded straight-up would kill my region which has relatively low player count.
Best way to do it probably is to add a toggle for users to decide if they want to match make with modded clients, much like cross-play toggle (which for some reason PC players don’t have but Xbox players do…).
I hadn’t considered that angle, but I have to admit, I think you’re onto something here. If the purists really despise modders that much—especially since their standards for what counts as a ‘cheat’ are often far stricter—then treating modders like console players with a cross-play toggle might be the healthiest solution. It’s practical, efficient, and most importantly, it doesn’t split the player base. Plus, when people complain about mods being cheats or not, the response is simple: either don’t use mods yourself or toggle off matchmaking with modded players. It’s a sensible idea, and I commend you for suggesting it.
It’s not the same thing…
It unfortunatly is the same BORING ShUt always…
Get a new hobby.
It unfortunatly is the same BORING ShUt always…
Get a new hobby.
And yet here you are…
No wait, you’re not.
It’s not the same thing…
respectfully Stagger Ogryn, i advice to buy better audio equipment, dac and amp and some great headphones. or alternatively use spidey sense.
i have never had issues with localizing specials around me, even if they are in some buildings, or behind walls.
only when bugs occur, for example sounds not reproducing because of bugs. spots with audio broken (because they do exist and soon will even report these spots, i can ping you if you want to see these) and with the mods many people shown this issue, when the visual cue appears, IS when also the sound cue must appear as well, and most of the time it may not due to issues. which is unfair. you would lie yourself to say that there aren’t issues with the Audio in game due to bugs sometimes.
The fact that this is where you got your PFP is some serious meta gaming.
i advice to buy better audio equipment, dac and amp and some great headphones
Good advice, I advise people to do the same and take 5 minutes to set it up properly,
when also the sound cue must appear as well, and most of the time it may not due to issues. which is unfair. you would lie yourself to say that there aren’t issues with the Audio in game due to bugs sometimes.
OFC there are bug SOMETIMES, infrequently, varies by patch. And it’s not as if there isn’t a very large buffer for mistakes in this game even at the hardest diffs. People up-play the bugs 100 fold to try to justify it to themselves, always in conjunction with healthbars, that should tell you all you need to know. And yeah the few dead spots suck.
i have never had issues with localizing specials around me, even if they are in some buildings, or behind walls.
Same in most cases, sounds (ha)like you and I both did our homework. It’s still not a radar all the time, there’s still some processing done after the fact that can reduce pin-pointing, attenuation, occlusions, reflections, other sounds and the like.
There’s a big enough difference and this directional radar all the time for only the specials+defaults (e.g. crusher ragers), all configurable so basically only specials.
The crux of nearly all people use the radar to give themselves an advantage, you seem to disagree, I think that’s an unrealistically naive take.
I posit it’s tantamount to cheating for most users, you disagree, others blew their tops which is basically an admission.
Or…“I use it so I can blast music” and “skip dark mode difficulty” SMH.
OFC there bugs SOMETIMES, infrequently, varies by patch.
while sometimes some sounds cannot reproduce, there are actually some spots that have audio broken for real and it is 100% constant. literally if you go in this spot, all the sounds turn off. no joke. and also they become for no reason muffled.
Or…“I use it so i can blast music” SMH.
regarding this, you should say that by the moment the mod exist, anyone could use it. and listening music while playing it’s fine. if you want to play music you like while playing why should be an issue? you get a downside, and having a visual representation helps.
you are also doing weird comparisons honestly. someone could be deaf even 5% and have the right to use this mod. no matter if 80% deaf, 50% deaf.
since FS has no issues with it, anyone should be welcome to use it if they want, and play like they want.
if you deem this is cheating, it’s your problem.
like other people could deem your mods are cheating, is subjective.
never thought yours were, just did the same example.
and like you point out the finger saying people are cheaters, people could say the same to you with your mods.
Same in most cases, sounds (ha)like you and I both did our homework. It’s still not a radar all the time, there’s still some processing done after the fact that can reduce pin-pointing, attenuation, occlusions, reflections, other sounds and the like.
There’s a big enough difference and this directional radar all the time for only the specials+defaults (e.g. crusher ragers), all configurable so basically only specials.
The crux of nearly all people use the radar to give themselves an advantage, you seem to disagree, I think that’s an unrealistically naive take.
I posit it’s tantamount to cheating for most users, you disagree, others blew their tops which is basically an admission.Or…“I use it so i can blast music” SMH.
First, you mention that “it’s still not a radar all the time.” The reality is, the Spidey Sense mod provides visual indicators based on in-game sound cues—it’s not a radar in the traditional sense. It’s simply reacting to sound, translating what the game already provides through audio cues into visual cues when a special spawns or moves. It’s not detecting enemies through walls in a way that’s unfair.
You also claim there’s “processing done after the fact” that reduces pinpointing through attenuation, occlusions, reflections, and other sounds. This is a misunderstanding. The mod doesn’t alter the game’s sound system or enhance detection. It simply converts the sound cues—like attenuation and reflections—into visual representations. It’s not adding more “processing”; it’s just displaying what’s already there.
Then you mention the “directional radar for only specials and some enemies.” Yes, the mod focuses on specialists, but it’s not always active—it only kicks in when those enemies make noise, just as the game’s audio system would. That’s a big difference from a cheat radar, which would detect enemies at all times, regardless of their noise.
Lastly, you say “nearly all people use the radar to give themselves an advantage.” That’s an assumption. Many players, especially those with hearing impairments, use it as an accessibility tool. Some might use it for convenience, but it’s unfair to label everyone as cheating when the mod is often necessary for players with disabilities or those experiencing audio issues.
But you don’t care about the facts, do you? You believe in privilege. Only people whose ears work perfectly should be able to play Darktide. Only those with 20/20 vision and pristine hearing deserve to enjoy the game. In your world, only the privileged should be capable of surviving in lights-out missions because their senses are intact.
And the downtrodden? Those who struggle to hear or face real challenges? In your view, they’re beneath you. We should just step on them for our own amusement, right? That’s what it sounds like.
That’s you. That’s exactly what you sound like.
you are also doing weird comparisons honestly. someone could be deaf even 5% and have the right to use this mod. no matter if 80% deaf, 50% deaf.
Huh? I have hearing issues worse than quite a few I’d wager, still don’t need it. If people want to tone down visual spam or whatever, fine, there are lines and again, this blatantly crosses it.
while sometimes some sounds cannot reproduce, there are actually some spots that have audio broken for real and it is 100% constant. literally if you go in this spot, all the sounds turn off. no joke. and also they become for no reason muffled.
Yep you’re not wrong here, seems to be some weird map dead-zone spots, transition areas where engine craps out?
like other people could deem your mods are cheating, is subjective.
never thought yours were, just did the same example.
Not even in the same ball park, or the same state or province; logical fallacy.
@NewNoise10 very well said.
i couldn’t have said better and this is what I think as well and what I meant too.
also fun fact, while i hear well, i have sadly slightly some hearing issues but despite this i don’t use spidey sense, because i don’t like much (not ironically) visual clutter on the HUD
but accessibility options are just something important and i’m glad and there is only respect for the mod author in having created it.
L4D2 devs implemented full captions for accessbility captions. i wish fatshark would did something similar, implemented officially.
btw this mine last message, this is maybe an infinite discussion where people either agree or disagree. and i’m not going to infinitely try to say my view of point
see ya everyone
Yep you’re not wrong here, seems to be some weird map dead-zone spots, transition areas where engine craps out?
i think they forgot to put audio with certain developer tools
it’s very similar like when you go out of bounds and all of the sudden you can’t hear anymore sounds in-game because outside of that range.
in some specific spots, have this issue
ill report one soon with the hope they will fix it, because it is weird they left it out. and that’s usually when poxbursters jump out with no audio at all
I believe this thread and the conversation has run its course… quite some posts back, really…