Not to disparage other Zealot’s playstyle or anything, but I have noticed alot of really bad situations begin when theres that one character that decides to rush foes, thinking they can weave well enough to survive in a really stupid situation. More often than not, that character,quite often another Zealot, ends up faceplanted, and it then things gets particularly messy when others have to try to get them out. Sometimes all it takes is a bit of patience really.
You have no idea how painful it is for me, that an autopistol, one of the weakest weapons in all of 40k, is one of the strongest weapon options in the game.
I would be fine with it being a garbage tier meme weapon, its an autopistol.
Oh for sure, Iv got no arguement there. I’m just saying your comment about Ascendent Blaze being a Malice/Heresy “stuff” is a little disingenuous. A well placed Ascendent Blate can make a world of difference on Damnation. Just saying in response to the “This is pure MaliceHeresy stuff right here” comment you made earlier.
“Just brain burst the shooter”
“Just waste your ult and 6 warp charges and burn the shooters”
“Just block the bullets and move out of position to melee the shooters”
“Please just keep using a stupid staff because Psyker needs to stay in it’s stupid lane and feel good about killing poxwalkers”
Sorry I won’t be put in a box, gonna keep using gun because it really is the only good option
Just tried warp battery / ascendant blaze on damnation high intensity today (after never having used it before) and… it gets sh*t done is all i can say
Keep 6 charges up for random fighting…nice dmg boost…but once you get a giant horde or a nasty pack of shooters just pop it…and watch them disappear with almost zero effort
I don’t agree with you here…
Bolter is not balanced cause it has downside but not as strong as other weapons.
I would not say that brautos (agri) are OP, same for Helbore. The first is bad against carapace and not really precise, the second is bad at close range. But bolter is good at everything. True, you have to aim well to kill stuff far away… but other than that, this weapon is above nearly everything.
And I played Bolter / power sword yesterday. Did more than 300k damage in damnation (regular intensity). PS can wipe everything that came at close range, bolter wipe everything away…
About shredder. Main problem is the ammo use. At contrary of one post, no shredder is not well balanced for veterans. Yesterday I have seen one vet that used 4 times thje number of ammos of all other players.
Pinning fire is too strong. However, again, nerf have to be done wisely. A nerf too strong would make this weapon useless.
I should have said rather, that Bolter seems balanced from the perspective of a Zealot. On the Vet side of things, they just have so many tools to dull and take the edge off its drawbacks, like vastly superior reload speeds, stability bonuses, insta-draw & ready on Ult, insta-reload on certain Ult setups. So while I’ve never really witnessed anything drastically amazing or egregious with it on my Zealot, and still favour other guns by quite abit, on my Vet I’ve gotten through some really really silly situations on my own on the back of that weapon.
I think the Bolter in Darktide really hits the mark on how alot of us would imagine a Bolter to feel and perform in the 40k universe. A powerful weapon that’s useful against anything with its drawback being it so clunky and unwieldy, the only issue comes about when there are talents, feats & abilities that circumvent its disadvantages. So I’m not really sure how anything could change for it without hurting its identity, or how it could be brought in line with other weapons for the Vet without drastically affecting the experience of Zealots who opt to rock one. Not that I am, of course, advocating for any nerfs to it, especially not so with the state of crafting.
Zealot experience is not the problem.
Problem is that Veteran experience is not the common one, as there should be more subclass.
So things have to be balanced toward… the zealot.
However, several feats of the veteran permit to manage the downsides of the bolter… so true.
In short… I don’t know either. My suggestion has always been to make it less precise at long range.
I don’t see the bolter as OP at all. Yes it can blow away lots of enemies quickly but it comes with plenty of drawbacks. I have numerous scoreboards showing boltervets doing the same damage over the course of games as other vets using MG12s. They feel more impactful because of their moment to moment damage output against big targets and magdumpping hordes but don’t really change the math that much. The only thing i want changed about the bolter is that they should not stagger bulwarks out of their block. This singular act would dramatically alter the utility of the bolter in many circumstances and simultaneously give the plasma gun that much more of a unique roll.
Same thing with vets using the shredder or braced autoguns or anything else.
Not all weapons are created equal, but in the hands of the average player, there is no huge difference between how the weapons perform.
Across more than 1000 missions played, i have only ever encountered 2 players (beside myself) who used the shredder and were top performer regarding dmg/kills.
Performance aside, i do not even see a lot of players using this weapon in general.
If the weapon is as overpowered as some people like to claim, how come that it is not used exceptionally often and how come that almost nobody who uses it, performs exceptionally well with it?
If the weapon is so overpowered, one would expect a lot of people to run it, heavily rely on it and then outperform almost everyone else with it.
But that is not what we see (at least not in central europe).