Please Nerf Shredder

Nerf Pinning Fire or w/e the problem is. I’m tired of matches being sleeper mode because someone is killing legitimately everything with it. Just had an Auric Malestrom match where I was sleepwalking bc I couldn’t reach anything (horde, specials, bosses) before it died to a shredder vet who ended with 840k damage. I honestly didn’t need to be there and that felt extremely unfun.

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Definitely pinning fire.

Honestly, not sure it has to be nerfed in emergency.

shredder is weak against carapace. There are weapons that need a nerf more than this weapon.

Not sure of this. I tried a raking fire + pinning fire, and it was not as great as is pinning fire + blaze away.
But what I agree is that the effects of pinning fire on all weapons should be lowered

The weapon is weak against most things, outside of a short ranged engagement.
It is too strong against hordes though.
With the exception of the beast of nurgle, the weapon is pretty bad against bosses btw (you claim that the guy deleted bosses before you could even reach them).
If you compare the shredder (with pinning fire and blaze away) to a few other top ranged weapons, it does not really stand out in anything aside from mobility, and is outperformed in multiple other regards.

How many of these matches have you ever seen?

I have never seen anything remotely as extreme as what you describe.
Even the times that i did not have much to do, were only about 5 across more than 1000 matches played.
2-3 of these times were not because of shredder users, but ogryn with shotguns or machineguns.

Even if you bring the strongest loadout in the game, you are still limited in your output per time and a performance as extreme as what you describe, can only be achieved if the rest of the team barely does anything at all.

Some weapons are stronger than others, but with how incredibly rarely these massive overperformances by a single player are, it is definitely not a major issue and the performance can not just be blamed on the weapons that the player was using.

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I think pinning fire should be looked at for the shredder auto pistol and the boltgun. However, I feel like nerfing the main damage blessing for the shredder pistol will gut the shredder pistol as a whole. A big problem I find with all braceable weapons in this game is they all have poor weakspot damage, and the shredder pistol is no exception. Say if pinning fire were to be nerfed from providing +100% power from staggering enemies to +50% power from staggering, then it’d increase the amount of bullets needed to kill say a dreg stalker from 3 to 4 bullets with headshots (assuming you have an 80% damage shredder pistol). I think if pinning fire were to be nerfed, then its weakspot damage should be buffed to compensate. I personally think that weapons that deal increased weakspot damage in this game are superior than the braceable guns, and the shredder pistol deals poor weakspot damage.

On another note with pinning fire, I think Fatshark should rework how this blessing can build stacks. Perhaps only letting this blessing proc only one time per unique enemy. In other words, you only gain one stack of pinning fire from a single target instead of gaining 5 stacks of pinning fire from a single target when you stagger the target 5 times with the shredder pistol. You can currently stack this blessing indefinitely against staggered targets until they are dead of course.

On a final note, we currently have one mark of the shredder pistol. Supposedly the shredder pistol version we have is the middle of the road mark in terms of damage. There’s a heavy damage version of the shredder pistol in the game files in addition to a lighter damage version but high ROF version of the shredder pistol in the files, too. If these marks ever get released, then I wouldn’t be surprised if everyone swaps over to the heavier damage version of the shredder pistol since many of the higher damage weapon marks have lower TTK/more damage overall compared to the lighter damage marks; the infantry lasguns and autoguns are perfect examples of this.

This would absolutely ruin the weapon against pretty much anything but hordes.
The weapon would be the strongest, when spraying around and not focusing on anything.
Which would leave it unchanged for the bad players with the worst playstyle, and nerf it to the ground for those who use the weapon for priority targets.

The datamined auto pistols apparently have ADS so I’d assume they’d take the weakspot damage niche. At least for the 5 round burst one, like why else would you use it.

Pinning gives auto pistol better damage per bullet than braced 8 autogun, while also letting boltgun hit over 1000 damage a shot, so lets not pretend like its not a joke and most of the issue.

This is the dmg table of an auto pistol with 80 in dmg and 80 in stopping power.

Below is the dmg table of a braced auto gun VIII with 80 in dmg and 75 in stopping power.

Are you talking about dmg vs maniacs? Because for all other categories, what you say is not true.
Even with T4 Pinning Fire (100%) and Blaze Away fully stacked (50%), the auto pistol does not deal more damage to all health types, than a Mk VIII braced auto gun with NO blessings.

Also, why are you comparing the auto pistol with top tier blessing to any other weapon without any blessings in the first place?
Braced autoguns have access to 2 blessings which when combined, can increase weapon power by 82.5%.
(The duration of the blessing effect could definitely use a buff though.)
image

Providing some context, I want to just add to your post, that Deathspitter and Fire Frenzy are much better Blessings than people think.
This is because what Fatshark understands as “close range” is really what most people would consider mid range engagements.
The Blessings proc up to 15m and the power boost affects enemies outside that range in actuality.

Is this willful ignorance? You can get the same or better target damage, or within 80-90% on a weapon that fires twice as fast? Did you remember the active condition for the auto pistol buffs are ‘shoot?’ Yet another case where math is presented and ignored.

Even if you had 5 groaners to quickly juice 5 stacks of both of those buffs on the autoguns you only get them for like half a mag. I’m not even sure if you knew how laughable this comparison was until you tried to justify it in favor of the autogun, like man. Having the same damage per bullet on a weapon with literally double the reserves and fire rate is not OK, sorry. Even if we swapped the blessings neither would be fine with ‘double damage for landing hits’. Go link more in game pictures everyone’s seen to try to justify this, somehow.

And deathspitter/fire frenzy have too little to provide in any situation beyond gunning down ragers anyway, which is why at this point I’m advocating for stripped down/hit and run or blessings that might actually help you avoid damage or be noticeable instead. On stubbers and ripper guns yes.

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You did not present math. You lied.
I presented the math to show so, you ignored it.

You came up with the comparison and lied.
I did not justify anything, but simply pointed out that you are not saying the truth.
As i showed, the auto pistol does not outdamage the braced auto gun mk 8 per bullet against 4 of the 6 health types, with T4 pf fully stacked. So stop lying.
Repeating the lie will not make it true.

So basically just like Blaze Away then.

These “ingame pictures“ are called evidence.
They are the facts that i based my statements on.
Unlike you, i do not simply pull my claims out of thin air.

If you say that everyone has seen these stats, this would mean that you have seen them.
Which means that you either are incapable of doing 5th grade calculus, or you knowingly lied in your statement.

Yeah I forgot blaze away, and then the math checks out. Sad, sad state of a gotcha if this is all you’re going to contribute. Don’t we have more readily avaliable in game graphics to link?

Your initial statement was about pinning fire being an issue.
I showed that your claims regarding pinning fire are complete bogus.
So now you would be comparing a weapon with two blessings to a weapon with none.
And even with both pf and blaze away, the autopistol does not outperform the braced auto mk VIII against all health types regarding dmg per shot.
Stop making things up.

What a great response to me showing the evidence, that your statements are wrong.

Why lie? Darktide Breakpoint Calculator

Put blaze away and pinning fire T4 on the auto pistol, put 5 in the value for max stacks.

=181 to unarmored, 120 to flak, 195 to unyielding, 290 to maniac, 181 to infested.

Here’s there braced 8 out of the box with no blessings.

181 to unarmored, 148 to flak, 195 to unyielding, 195 to maniac, 145 to infested. I guess it does a whopping 5 times more carapace damage at 10 though. You’re right, braced 8 autogun actually only does more damage to flak upon checking the math at length, so I’m not sure what the point of your in game charts was.

Also one is 460 RPM in game, and one is 800.

Nerfing is not allowed, even if warrented.
Gacha game, gacha rules.

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Because you initially did not mention blaze away and your statement was wrong.
Now you added blaze away as a second blessing, so that your statement regarding damage per bullet can be bent in a way that it is somewhat true.

You started the argument, trying to show how right you are in thinking that the pinning fire blessing is an issue.
But now that you had to add a second blessing to make your initial claim somewhat true, you can no longer use that claim to point to pinning fire being the issue.

Aside from the fact that it is absolutely ridiculous to essentially compare an orange weapon with top tier blessings to a grey one.

If you want to make an argument, make a reasonable one.

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‘You assumed the meta loadout so its wrong’ alright, trash argument. Also I don’t care how much plasteel you or anyone else spends on anything in the game, things like current rippergun, boltgun, auto pistol are completely trivializing the game difficulty and make solo play a thing. Its not a fair system when nothing else gets double damage, and nothing should even have a 150% option on top of that.

This doesn’t even make any sense.

A lot of weapons do not need such a large damage bonus, because they work pretty well by default.
But that seems to be beyond you.

You’re the one justifying a weapon doing the damage of the weapon literally designed to do high damage at a slow rate of fire, at a blistering fire rate on a gun with like double ammo reserves, ‘because gacha crafting’. I am aware of what game balance is supposed to be, on the other hand. Other options remaining appealing after you win item lottery.

I am not justifying anything.
However, i am pointing out (since my first response to youthat your comparison is moronic, because you keep comparing the autopistol with top tier blessings to an autogun with no blessings, although that weapon has access to two strong power blessings, too.

You are purposely misrepresenting how the weapons perform, in order to shine a certain light on the performance of the pinning fire blessing (and the autopistol with it).
You are not making a reasonable argument.
You are misrepresenting and lying in order to push your agenda.