Alright, seems that people here only give you advice for playing champion while you asked for tips for legend. You said that you were getting killed by sneaky enemies all the time? Well, that’s what happens with most people who play Bounty Hunter because they think that they only have a ranged weapon and never use melee, then get stabbed from their blind spot and die… Several times in a row most of the time.
Bounty Hunter is actually a hybrid fighter, not ranged exclusive class. It’s probably the Saltz’s strongest class in terms of damage but lacks survivability (no damage reduction, no increased dodging distance, no life saving ult). I would suggest using a build like this. http://verminbuilds.com/#bd1ccfbf93dd-4df1a98972c9
You can add small variations for your own preference like switch attack speed for power vs chaos or switch grenadier for shrapnel. This build uses crossbow with Hunter trait (gives 25% power vs the armor type you shot) instead of Scrounger which is benefits greatly from guaranteed critical hits. I will explain the details below:
Talents:
Vicious Virtue (+5% attack speed)
You will almost never have to reload your crossbow because you will mostly use it when your passive is active. Crossbow doesn’t benefit from reduce weapon spread and it reloads quite fast already.
Crippling strike (+25% power boost of crits)
Honestly all 3 choices are pretty useless but at least this one boosts your crit damage and helps reaching breakpoint against Maulers.
Prize Bounty (Blessed shots consume no ammo)
This is the icing on the cake for this build. Your attack pattern should be as follows. Shoot crossbow into the horde and get Hunter power boost, switch to melee and start killing everything to get back the passive. When your power boost runs out shoot another bolt into the horde and switch back to melee. You can also use your crossbow more frequently but don’t forget to get back your blessed shots by killing enemies in melee because you won’t get back ammo from scrounger. But don’t worry, even if you occasionally use your crossbow while blessed shots are not active you won’t easily run out off ammo. If you see a special or elite, just shoot it with your crossbow. You should oneshot all specials with crits in any distance, with crits you can also one shot maulers (with 3.4% vs infantry or chaos + Crippling strikes) and stormvermin. With the hunter power boost against armor you need another 18% or something power against skaven/armor to be able to oneshot stormvermin with non critical body shots. That means that you can massacre entire patrols by yourself except for shields.
Righteous Zeal (temp health on kill)
The obvious choice because you will be killing lots of stuff.
Encore (reduce ult cooldown by 30%)
The biggest problem are Chaos warriors and the ultimate is the safest way to deal with them. Critical ult headshot is enought to kill them.
Weapons and Gear:
Melee
I think that falchion is the best suited weapon for Bounty hunter. It’s fast and doesn’t need synergy with increased headshot damage like rapier does to be useful.
In my opinion increased attack speed and crit chance are the most beneficial talents for it (more killing power) and resourceful combatant to further reduce the cooldown of your ult for those chaos warriors. I think that +15% attack speed is enough but you can use swift slaying for 20% more.
Ranged
Crossbow is the obvious choice for this build. But you can also use volley for extra challenge and more teamdamage.
Necklase
+20% Health is obvious
+2 Stamina because falcion only has 4 stamina by default.
Shallya’s Boon (+30% healing) is currently the best necklace trait for most situations.
Charm
+5% Attack speed or switch to +10% power vs Chaos if you want
+10% Power vs infanty to make hordes even easier and reach Mauler breakpoint.
Decanter (+50% potion duration) is the most useful charm trait in my opinion for most situations.
Trinket
+33% Curse Resistance or +10% ult cooldown reduction if you’re good enough
+5% Crit chance to increase killing power
Grenadier (+25% to not consume bomb) or shrapnel (+20% power for 10sec) I have found grenadier to be more useful in clutches and somebody usually already has shrapnel.
If you master this build you will be carrying all Legend pubs and will be getting most green circles by far and in time will find this build way too easy for legend and switch to a harder class like whc. Anyway, I hope that at least I managed to make a few people reconsider their ranged only play styles and become better at the game and die less from random backstabs and ragequit immediately.
Also, if anyone is wondering I have 1k+ hours in the Vermintide series and have 95% of that time on Legend/Cataclysm so I kinda know what I’m talking about.