Quite simply, I’m tired of fighting Nurgle. I would like Nurgle to take a vacation so Tzeentch can get some screen time. Nurgle gives you pimples, Tzeentch will loan you his library card.
I’m all in favor of adding anything for variety. Except Slaanesh. That thing. It scares me
Why not both. Currently the enemy roster is fully Nurgle, with even the Traitor Guard being Nurgle themed.
As the conflict progress, and we stall the Cults in it’s track, other smaller cults would start to gain power, as they would be in an already occurring Chaos revolution, they would join up with the Admonition Cult (Nurgle) into an unsteady alliance (Chaos Undivided or Undecided)
Khorne:
Corpse Grinder Cult and Blood Cult (Reskinned Traitor Guard, Mostly heads)
Lord type (Assassination):
Harvest Lord: Melee only, have less shield but are faster to move forward, and have Vampirism
Weapon: Twin Chain Axe or Chain Fists
Weapon 2: Buz Flail (Think Doomseeker axes but with electro saws)
Monster:
Khorne doesn’t have a monster like the Plague Ogryn or the Beast of Nurgle, so maybe leaving Abnett and FS take a spin on it. Maybe the Fantasy devoted chaos spwan, the Bloodbeast

Alternatively, they could use a Brass Scorpion
Special/Elites:
Butchers: Replace Mauler, lesser armoured but much faster
Goremages: Rogue Psyker devoted to Khorne, can empower the close fighters
Then adding the same thing for the other Gods
It would definitely be nice to have the other gods’ units spawn in as a random ‘incursion’ every once and a while, even if Nurgle’s are still the focal point.
I just dunno if Fatshark would find it worth the development time if they were to be just ‘incidental’ units.
Overall, Tyranids/Genestealers are probably more likely from an expansion point of view, imo, since they kind of fit into the ‘highly active horde’ sort of military organization.
At the end of the day, more enemy variety is always a good thing.
I’d like fatshark to explore other factions rather than different flavours of chaos. I’m talking orks and tyranids of course.
Orks would much better be portrayed in their own game. Or Orc (Better for me) So that we don’t have to keep the balance between the Ork and the Traitor Guard/Cultist.
Dakkatide, not Mixtide
Hmm, well, none of the four chaos gods like each other much and that carries over to their followers BUT they are willing to put that aside temporarily for mutual gain prior to an inevitable backstabbing. However, each god has another that he holds in special contempt and is even less likely to work with than the others. Khorne and Slaanesh despise each other, but so too do Nurgle and Tzeentch. Lore-wise, it’s much more likely that we’d see either Khorne or Slaanesh before we’d see Tzeentch. Typically, at least one of the other two would have to be in on it before they pitch in with their nemesis.
Of course, it could all be hand-waved away in favor of variety. In the Old World, the beastmen absolutely despise the Skaven down to the core of their being and have a vendetta over a particularly sacred herdstone that was nicked and that was kinda swept under the rug to get them into the Pactsworn of VT2. The Norscans were supposed to be acting as the go-between there but still, kind of a lore stretch.
Or we could just get followers of all 4. I’m fine with that. More heretics in Tertium is more heretics for me to burn.
During the ET they were kinda allied with the Great Chaos hordes
And it’s only certain BM tribes that hate the Skaven, as not all have the same Waprstone/Heardstones
A few weeks before Beta the thought struck me.
Nurgle is just the easiest god to fit into your Fantasy/40k game.
Everyone gets zombies, plague or not. Every gets “ew, boils and pus.” Everyone gets a daemonic plague as a threat.
Which is why everyone goes straight to Nurgle when they need an antagonist Chaos God faction.
Khorne, despite being the Chaos God that most appealed to my edgy teenage self, is just too straightforward and boring. Doing Khorne to the 9s becomes problematic for censors too, as everything escalates to war crime-levels of brutality. And as a society, we’re so inured to violence and gore and rage that Khorne is the least provocative Chaos God.
Slaanesh, I think we all get why they don’t get the spotlight too often. Not only do you quickly run into problems with the censors just showing a Daemonette, or exploring Slaaneshi concepts like self-mutilation, excess and indulgence…but also Slaanesh, as far as people have imagined them as a faction in video games, just isn’t metal enough. Silks and speed aren’t very 40k. Which is why when they do show up in 40k it’s an interesting novelty. But enough to theme an entire game around? Tougher.
And then you have Tzeentch…who in my opinion, requires the most creativity and boldness when coming up with ideas. In old late 70s GWS stuff, Tzeentch themes were great and bizarre and didn’t feel formulaic like so much of 40k has become. Tzeentch can encompass anything really, and capturing the shifting nature of change can cover pretty much anything at a given moment. Plus basing an action game around a Chaos God known for subtle plots and conspiracies is also quite challenging.
I just wish 40k game makers would expand their horizons when it comes to finding a Chaos God to be the antagonist faction. Nurgle is pretty played out to me. But there’s a reason they keep showing up. They occupy a nice, easy-to-read middle ground among the four, between “too staid and uninteresting” and “too weird/erotic/difficult.” Or maybe my real issue is that game makers have become too comfortable with the tropes around the Chaos Gods and don’t get creative with their implementation.
Well. Vermintide (the one with beastmen in it) has mixed units from different factions and nobody is calling Beastmentide as far as I’m aware.
Multiple factions, who are known to work together
Orks while not on the IoM’s side aren’t on the side of Chaos
Yeah but we’re based on a ship. We could be deployed anywhere on the planet. Even green-tide valley.
Still would mean that we need to increase the work load and nearly make 2 game set of enemy instead of increasing the 1 game enemy roster (And then force the balancing system to work together when if they were 2 separate game they wouldn’t be tied to each other in that way)
You can find my other posts after you click on my profile page if you care. There I explained how it might work out. Put short - since Darktide will be supported for a very long time as live service then we could easily see both Orks and Tyranids as entire fully fleshed out armies that would take over regions of the planet/planets in turns when invading and would appear during the missions INSTEAD of the moebian sixth and the poxwalkers. Here’s the rough idea what this could look like.
Not crazy about tyranids as a whole, would love to go up against (just) a gene stealer cult.
Can 3rd gen hybrids talk? never was clear on that.
I think that both gene stealer cult and some rabid tyranid offsprings would make for a very varied and fun enemy. I have no idea if they can talk but Im sure they would be a lot more agile and aggresive than the moebian sixth and that would make fights against them a challening target practice hahah
Tzeentch sucks and magic is boring
Pardon me sir, but I believe you took a wrong turn.
Show me your map.
Ah, I see. Yes, you are in the wrong place.
Don’t worry, it’s not a hard fix.
Just go that way, and you’ll be there in no time.