Adding a new enemy group that is fleshed out (maybe with its own map-sets), is definitely “expansion content” territory, I agree. However, it shouldn’t be written off because it’s “more work.” If anything, it’s a good incentive to justify the cost of an expansion while giving players more variety.
This is probably the best idea here that way they can add them without bugging up the story or saying they are ally or some crud like that. They are just taking advantage of the chaos left over. Ork Freebooterz come to loot whats left or GSC take advantage of the short respite etc.
Nurgle is easy. The horde is zombies, the elites are big zombies/traitor guard.
Khorne is easy. The horde is a berserker cult, the elites are especially angry cultists, minor daemons and traitor guard.
Slaanesh is slightly harder. The horde would have to be a riotous mishmash of all kinds of people distorted in all kinds of ways (Giants made from bodies grafted together, people growing new sensory organs, some crazy head augmetics gone all warpy, etc.) The elites could again just be Slaanesh daemons and some particularly fabulous traitor guard. There’s lots of really horrific and fascinating leeway with Slaanesh, it doesn’t have to all be sexual stuff.
Tzeentch seems like the hardest to fit into a horde shooter. I feel like he’d be best represented by being an overarching background theme rather than a particular set of enemies. Maybe on a Tzeentch mission you’d get all kinds of constantly shifting modifiers like VT2 Chaos Wastes on crack, with the occasional thematic daemon popping up to remind you who’s behind it all.
It would still mean that they need to make more stuff for less
Like if they have time to make ~10 new enemy units for example and they decide to make a whole separate roster that doesn’t interact with the Nurglite forces you would end up with a mission that only has these 10 units:
So most likely 1 or 2 Lord (Assassination target)
Some Boi, most likely 1 melee, 1 ranged
Some Special and Elites, likely a Commando, a Flashgitz and a Squig, a Flamer and a Weird boy
And either 2 Monster or 1 Monster and another filler.
This would make it that we only have those in whole mission.
While if we take this count of 10, but we apply it to forces that are expected to work with the Nurglite forces, lets take for example some Tzeentchian Cultist/Cabal, you would be able to privilege the inclusions of Elite/Special/Monster/Lord
Well I’m sure they could be able to pull this of bi-yearly at worst case scenario. Fatshark has grown way bigger that it used to be and it’s networth is in hundreds of millions of dollars. I’m confident that they could be able to realize this idea in seasons as any other live service does it. The framework is there, the foundation is there, now all you have to do is fix bugs and add content that shakes up the gameplay and keeps it fresh.
Sure they could just add a few units to mix into the darktide nurgle enemy roster but with everything they learned over the decade working on V2 I fully believe they could pull this off if given enough time and support.
I also can’t agree with you that they would need to make more stuff for less. We can basically expect that all classes for all characters will be paid for as a dlc so there will be a lot of money to be made. Not to mention all the cosmetics and skins. That’s how live service games work. Look at Apex Legends or Deep Rock Galactic. You first build a playable experience and then release free expansions/seasons for everybody not to split the fanbase while you shower them with cosmetics. In this case also paid classes.
What would also be kinda cool is if both were present on the same mission and we had some enemy infighting. Nothing to actually do damage, but kind of like Doom Eternal where they are doing minimal damage to eachother, however will turn to fight you doing normal damage like they would normally do.
Edit: Now that i think about, small fights between traitor maniacs before we engage with them would be interesting to see.
why not Malice?
because f*ck the chaos gods