Mission rewards and Melk's "Limited Time Acqu's" need WAY more class specific gear

I’ve run nearly 100 missions on my Psyker and have received 2 Staves and maybe 3 swords. Melks almost never has either in his shop and I check every day. I have max-leveled the other classes too- same story.

Are we supposed to be gambling/crafting them? Seems like a really poor and tone-deaf way to increase our playtime if so.

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Yes, yes, and yes.

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DING DING DING!

Someone hit the nail right on the head!

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Welcome to the REAL battle for the soul of Tertium reject.

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I am both proud and sad to see the documentation of lost lives continues. The Administratum is truly tireless in its holy duty.

o7

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I just hit the max character amount too. So not sure how much longer I can continue it :stuck_out_tongue:

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I think a “part 2” thread might be in order than, although I wouldn’t blame you if you passed the torch of sacred duty to someone else lol.

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Melk keeps wanting to offer my Psyker all the perfect sniper weapons my Veteran is missing out on, and my Veteran is getting a selection of all the great combat axes my Zealot would love to play with.

Melk’s judgement routinely proves…exceedingly poor.

Why yes, these are all awkward expressions of Mobile/F2P-model item monetization and psychology hafmisted into a game that doesn’t actually function around those mechanisms. Fatshark has never explained why it thinks generating that gambling frustration, with no outlet except getting mad a the game and developers, is a good idea.

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Because whoever made the decision read all these articles about how retention gets players to spend, but probably didn’t look at any real-world examples. Even gacha games with their money-sucking know to give players what they want sometimes.

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