Issue Description:
The game does not play or prioritise enough audio cues for specials and elites, we get silent trappers, hounds and mutants, missing sound cues and backstab sounds on maulers and Crushers etc.
These issues have been reported before. These issues have been here since Vermitide 2.
I would guess the audio landscape in a game like Darktide is extremely busy and not everything always works as intended, but this happens during “quiet” times also.
Can we get an explainer about challenges you face and what you intend to do with these issues?
Thanks
Reproduction Rate:
Common (<50%)