Issue Description: not sure if it’s a bug introduced recently or if it just hasn’t been fixed since launch ( which would honestly be surprising given how essential it is ) but sometimes the game will not play vital soundcues, will most of the time happen with specials, like absolutely silent netter, mutant or even poxburster, i’ve directly witnessed for myself a poxburster being 100% silent.
a lot of people have witnessed such issues, there are discussions about it online.
a few games ago it was literally a daemonhost, with 0 sound cues, i confirmed that with the 3 other members of the team. it’s not like daemonhost is hard to hear, and we weren’t even fighting a horde, just clearing some shooters, no way each one of the 4 of us missed the most obvious sound cue of the game. we turned a corner and it was just behind it, instantly aggroed, that could easily have been a wipe.
Steps to Reproduce: dunno, seems random, there must be a reason but i just don’t know. i’ve seen it happen for different ennemies, at different locations, usually you notice it when it’s a special (or a daemonhost lmao) because it’s very unfair and that usually means you go down or get grabbed/sth. but i’ve heard people say they had it happen with elites too, like sneaky 50 tons mauler overheading them in the back, without a sound cue. ragers too.
Mission Name (If Applicable):
Platform:
[Steam
Player ID:
Toonett
Approx. Time of Issue & Timezone:
Reproduction Rate:
Once - Rare (<10%) - Unusual (<25%) - Common (<50%) - Often (<75%) - Constant (100%)
rare ? probably ? maybe unusual. hard to say what’s a bug and what’s due to the terrible sound cues in this game.
Upload Supporting Evidence:
[Screenshots, recordings, links to Twitch VODs, etc.]
[PC] Upload Console Log & darktide_launcher.log:
darktide_launcher.log (338.1 KB)
console-2023-11-16-17.52.58-0fe006c4-0035-4fc4-be4e-ce8b966e9b0f.log (928.8 KB)